To prevent unnecessairy work... to follow up on my own post questioning Haste display, I found the source of my confusion. The alpha of the Lagindicator default had slipped to 0, meaning I could just not see when my spells were actually supposed to be finished.
EDIT: altho I can apparently sometimes hit cast button before it reaches Lagzone and still get a cast. Now I m unsure again. Lag is an estimate that can account for small descrepencies right?
I have a question / request. LAtely I m having a lot of trouble with the castbar aspect of ICEHud in the sense that it doesn't feel like it's dealing with Haste well. I have a lot of haste and it feels like the castbar isn't reliable anymore. I can cast stuff earlier than I should, and SB escape when I hoped (and expected) to stop them. It's getting to be a serious problem and I don't want to add a castbar addon while this has an integrated one. Did a search on ICEhud and HAste and came up nothing.
So I d like to know if you could have a look if Haste compensation is supposed to happen and whether it actually does. It feels like it isn't. Don't really have the problem when I don't use Haste gear. Thanks for your time.
Could someone be as kind as to add the last vulnerable mobs please? I d expected them to get added eventually since it was brought up ages ago but still didn't makt it. These mobs all give buffs/debuffs that can give you extra damage. Please please please add them to the vulnerable list. I would do it myself if I knew how but I can't get it to work...
Essence of Desire,
Essence of Anger,
Priestess of Dementia,
Mother Shahraz
Illidan Stormrage
Yeah, I would very much like to know as well. Additionally, the fact that it fails to include the last few mobs in the game that have damage boosts in some way or another makes it screw up my stats every week. So I really can't use this anymore for what I wanted it.
In addition to those, Illidan as well when he gets dragged in the trap.
Would it not also be better if you monitor for when the boosting effect is present to ignore values then instead of disregarding entire encounters? If it helps I could note their exact names down and whether they are a debuff on my character or on the target. This would also cover situations like with the Priestess of Dementia mentioned in the post above. We often dualpull with another Priestess which I may be damaging while under the Dementia one's debuff for example which would get registered still.
I was wondering if there is (can be) an option to supress omen display when I m soloing. It's starting to really really get on my nerves that the Omen window pops up each time I summon or enslave a minion.
I switched of TPS. Everytime I reload/login, it shows TPS again, although there is no checkmark in front of it. I have to activate / deactivate it each time to make TPS disappear.
The obnoxious pin icon and in fact that entire extra bar with Omen in it are very in your face and spammy. Please let us remove it. Screenrealestate is at a premium these days
Reading up I really liked the suggestion of Light Display Modes. It made me realise how annoying I find it to have to scan for my bar. While I really only care about the tank(s)bar, the aggrogain bar and myself.
Edit: I also came to post a suggestion on differentiating mobs with identical names but realised why it couldn't work either...
Feedback:
After just loading it was way off. Didn't detect my Destruction threat reduction. And what was weirder, gave me threat for my dots higher than the actual damage. Didn't register Soulshatter at all. EDIT: the higher Dam was no doubt caused by Sacced Felhunter buff in retrospect.
After being a bit disappointed at first I suddenly noticed it had 'caught on to' my spec and was giving correct Destruction talent threat. Maybe I opened my panel, I don't remember. Unfortunately Soulshatter (50%threat reduction) still doesn't register. Also, casting a curse assigns 134 and not 54 as mentioned in the documentation. EDIT: I may have to test that again, could also be Felhunter related.
I noticed I get credited for Demonic Sacrificed Felhunter's mana gain. Not sure if that is supposed to generate threat. Will read up. EDIT: http://evilempireguild.org/guides/kenco2.php seems to justify this threat.
The minimap is always loaded bottom left now and it annoys the living daylights out of me to have to change it every time I relog/reload. I can't find a way to make it stay in its (blizzard) default position so I m asuming I must be overlooking something. This problem is fairly recent but very persistent :(.
/smm reset
Yeah I tried that before posting. It doesn't persist neither. Additionally, when it does reset like this it ignores the setting to compensate for Fubar being present on top. Regardless, it shouldn't have to be something I have to type every time I logged in right (even if it would work). Right now if I just rightclick the map and select the lock each time it does return to its proper place but it's bothersome to have to do it after each login/reload.
The minimap is always loaded bottom left now and it annoys the living daylights out of me to have to change it every time I relog/reload. I can't find a way to make it stay in its (blizzard) default position so I m asuming I must be overlooking something. This problem is fairly recent but very persistent :(.
After my previous 'keybindings no works' I thought I should mention that today it all comes online as it should be. The more I think about it, I m inclined to believe that previous 'failures' were probably due to not exiting the game properly after possibly making changes.
I really really am starting to regret switching to Bartender3 as the continuous losing of keybindings is starting to grate, especially when I find out midcombat again...
Inexplicably, bar 1 remained intact, bar 2 lost it's first 10 keybindings and bar 10 lost it's first 5 and its tenth... This was on a warrior. Both Bar 1 and 2 switch based on Stances. EnGB. Hope this helps.
EDIT: yet another death made me find out button 6 of bar 1 also was gone... (/whine off)
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EDIT: altho I can apparently sometimes hit cast button before it reaches Lagzone and still get a cast. Now I m unsure again. Lag is an estimate that can account for small descrepencies right?
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So I d like to know if you could have a look if Haste compensation is supposed to happen and whether it actually does. It feels like it isn't. Don't really have the problem when I don't use Haste gear. Thanks for your time.
0
Essence of Desire,
Essence of Anger,
Priestess of Dementia,
Mother Shahraz
Illidan Stormrage
0
0
Would it not also be better if you monitor for when the boosting effect is present to ignore values then instead of disregarding entire encounters? If it helps I could note their exact names down and whether they are a debuff on my character or on the target. This would also cover situations like with the Priestess of Dementia mentioned in the post above. We often dualpull with another Priestess which I may be damaging while under the Dementia one's debuff for example which would get registered still.
0
0
0
0
Edit: I also came to post a suggestion on differentiating mobs with identical names but realised why it couldn't work either...
0
After just loading it was way off. Didn't detect my Destruction threat reduction. And what was weirder, gave me threat for my dots higher than the actual damage. Didn't register Soulshatter at all. EDIT: the higher Dam was no doubt caused by Sacced Felhunter buff in retrospect.
After being a bit disappointed at first I suddenly noticed it had 'caught on to' my spec and was giving correct Destruction talent threat. Maybe I opened my panel, I don't remember. Unfortunately Soulshatter (50%threat reduction) still doesn't register. Also, casting a curse assigns 134 and not 54 as mentioned in the documentation. EDIT: I may have to test that again, could also be Felhunter related.
I noticed I get credited for Demonic Sacrificed Felhunter's mana gain. Not sure if that is supposed to generate threat. Will read up. EDIT: http://evilempireguild.org/guides/kenco2.php seems to justify this threat.
Looking forward to this one. A lot.
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Scryer used to have Pattern: Golden Spellthread
Aldor used to have Pattern: Runic Spellthread
Those are now switched.
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Yeah I tried that before posting. It doesn't persist neither. Additionally, when it does reset like this it ignores the setting to compensate for Fubar being present on top. Regardless, it shouldn't have to be something I have to type every time I logged in right (even if it would work). Right now if I just rightclick the map and select the lock each time it does return to its proper place but it's bothersome to have to do it after each login/reload.
0
0
0
Inexplicably, bar 1 remained intact, bar 2 lost it's first 10 keybindings and bar 10 lost it's first 5 and its tenth... This was on a warrior. Both Bar 1 and 2 switch based on Stances. EnGB. Hope this helps.
EDIT: yet another death made me find out button 6 of bar 1 also was gone... (/whine off)