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    posted a message on Sphere - Sphere Mod for all Classes
    okay, i think i did this right (never made a torrent):
    http://dididave.com/download.php/35827/Sphere%20mod%20high%20rez%20art.torrent

    hope that works >.>
    Posted in: General AddOns
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    posted a message on Sphere - Sphere Mod for all Classes
    I dunno if anyone is interested, but I made higher resolution graphic elements for the sphere.

    I found the default 64x64 looked bad when i made the sphere as large as i wanted, so i remade them all to be 256x256. Also, everything has proper anti-aliasing. looks MUCH MUCH better.

    what would be a good place to upload it to so i can link if anyone is interested?
    Posted in: General AddOns
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    posted a message on cyCircled - Circled buttons for more than just BT2
    Quote from Xuerian »

    Elite_Gamer04: It's still there, but the textures are generally the same texture as the main one in all the skins, so it just gets a little more opaque. They need different ones ;)

    I can help make some, but since im an idiot in modding, could you do me a favor and make seperate files for the press_down (like serenity_down.tga), and just release them as the same as the original?

    That way I can mess around with something and give it to you.

    Thanks :)
    Posted in: General AddOns
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    posted a message on Grid
    Quote from maia »

    a sneak preview of what I've got so far:


    and a demo of the borders and corners, obviously not really doing anything so far:



    just a little note: might want to lower the opacity of the framebgd so the squares are easier to see.
    Posted in: Grid & Grid2
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    posted a message on Grid
    okay, sorry for the delay.

    anyway, after reading other people's ideas, here is some photoshop mock-ups:

    here is an extreme zoom up of a box:


    of course, everything can be turned on/off.  This, in my opinion, will alllow people to get the maximum info without cluttering or confusing.  having each kind of debuff take up a corner, plus being its own color (these colors are, of course, just temporary) makes it easily recognizable by both position and color, without getting in the way of the main box.

    the aggro/healing colors are a continuation of Craygz's idea.  Kinda cool, and if yuo dont like em, keep em off (imo, they should default off).
    --------------------------
    here is a whole frame (the buttons look kinda ugly, since they are just copy/pastes of everything on from the zoom in):


    -On the top left are configurable buff/heal/whatever buttons.  Just simply click it, then a box, and blammo, that spell is cast.

    -On the bottom are 2 bars.  on the right (blue) is a manabar.  I just thought it would be helpful to have it here since if you are using Grid, your eyes dont have to travel to your unitframe to see how you are doing on mana.

    -On the left is a "5 second rule" bar.  I don't know if this has ever been made, but I thought it would be very nice to have, and would complete the small, grid all-in-one healer mod in this compact area.

    Anyway, there are some ideas.  Toss em around :)
    Posted in: Grid & Grid2
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    I tried to search for this and couldn't find anything, so forgive me if this has been answered:

    Is there Druidbar support? If not, is there plans to implement it?
    Posted in: Unit Frames
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    posted a message on Squeenix - Some people enjoy putting square things in round holes
    Quote from PProvost »

    I think FuBar_LocationFu gets rid of some of that stuff for you.

    nope, I have LocationFu, and still have the top of the minimap showing up. Visor FTW :)
    Posted in: Addon Ideas
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    posted a message on Grid
    I actually got an idea:

    below the grid, have a manabar with cur/max, and below that a very thin five-second-rule counter bar... I will draw one up after I get some sleep to show the idea visually. I think it would be very sleek, and not muddy up the mod.
    Posted in: Grid & Grid2
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    posted a message on the end of all days ... changes to scripting in wow 2.0
    actually, I didn't see anything about page changing, so maybe that will still work *shrug*

    I should stay out of it, since I have no freakin clue what I am talkin about :P
    Posted in: General Chat
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    posted a message on the end of all days ... changes to scripting in wow 2.0
    Quote from dafire »

    Action buttons and targeting frames are "protected", and may not be programmatically moved, shown or hidden, or have their action changed while in combat.[/b]


    As a non LUA programmer, I am most likely showing alot of ignorance, but the logical person in me makes me think:

    Does this mean that such simple things as Bar Switching in Actionbar addons for such things as Shapeshifting/Stances/Stealth are not going to work? Will this force all Druids/Warriors/Rogues to use the crappy default Action Bars?
    Posted in: General Chat
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    posted a message on Grid
    personally, I think that this should not get over-featured.  Yes, it is nice to have all this info, but with this specific design, less is more.

    I think we should keep it with health in the box, and then choices in a menu for the inner/outer border.  Any more little boxes, etc, will make these squares too busy to show what they are truly for:  healers who are clickcasting a whole raid.


    Graphically, I made a little throw together of a frame.  I will work on more when I get the chance.
    Posted in: Grid & Grid2
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    For anyone that is interested (and if andreasg would like to include them, by all means :) ) I have made a version of the smooth texture that seperates it into 1/4ths (I always liked this personally, and want to share it incase anyone else is like me)


    also, I have made a 1/5ths version for any rogues out there




    to use them, just simply rename the bars as one that is already in the mod that you won't use.
    (ps: I wish we could upload .tga files)
    Posted in: Unit Frames
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    posted a message on Squeenix - Some people enjoy putting square things in round holes
    Quote from Whatever »

    Quote from trid »

    Forgive me if this was already asked, but is there any way to remove the zone information text above the minimap?


    I'm wondering the same thing.

    Also, does anyone know a good mod that can move your minimap button icons around?

    Visor and VisorGUI.
    Posted in: Addon Ideas
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    posted a message on Squeenix - Some people enjoy putting square things in round holes
    okay, found a temp fix for anyone else who is having this problem:

    get visor & visorgui, and hide the "MinimapBorderTop" frame.
    Posted in: Addon Ideas
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    posted a message on Squeenix - Some people enjoy putting square things in round holes
    I am having the same bug as Nirek.  The frame for the zone name is showing up in it's default position.

    You can see it here in the upper right hand corner:
    Posted in: Addon Ideas
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