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    posted a message on [Old] PitBull - official topic
    Quote from PatTheMav »

    Just by browsing thru the LUA-files (going to bed now), here's two things I'd like to see in PitBull:

    1. The font ag_unitframes uses in its ABF-layout (barframes.ttf which is Myriad Condensed Web), I fell in love with aguf just for this font!

    2. Support for other mobhealth-mods like Mobinfo2 - right now only MH3 seems to be supported, other Mobinfo-Mods can be included with just another else if :

    	if ( not UnitIsFriend("player", unit) ) then
    		if (MobHealth3) then
    			currValue,maxValue,MHfound = MobHealth3:GetUnitHealth(unit, currValue,maxValue)
    		elseif ( MobHealth_GetTargetCurHP and MobHealth_GetTargetMaxHP ) then
    			local curr = MobHealth_GetTargetCurHP()
    			local max = MobHealth_GetTargetMaxHP()
    			if (curr and max) then
    				MHfound = true
    				currValue = curr
    				maxValue = max
    			end
    		end
    	end


    Would like to see support for #2 as well so that I don't have to manually hack it in every time Pitbull changes. Mobinfo2 is very useful to me and I don't plan to stop using it any time soon.
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Configured everything but raid frames over the course of an hour, then turned on the raid frames - O*U*C*H, no grouping options!!! Talked to a couple friends and they decided to use other addons for the raid frames, but I wanted to try PitBulls.

    Positioning 40 individual frames is not appealing though >.<
    Posted in: Unit Frames
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    posted a message on FuBar - QuestsFu
    Quixote has been updated on the SVN and it looks like there's now a disconnect with QuestsFu:

    [2007/03/22 17:23:30-620-x5]: FuBar_QuestsFu-2.0.29706\QuestsFu.lua:472: Quixote-1.0: Bad argument #2 to <Interface\AddOns\Quixote\Quixote-1.0\Quixote-1.0.lua:586> (number expected, got nil)
    Ace2\AceLibrary\AceLibrary.lua:96: in function <Interface\AddOns\Ace2\AceLibrary\AceLibrary.lua:49>
    (tail call): ?:
    Quixote-1.0-30731 (Quixote):587: in function <Interface\AddOns\Quixote\Quixote-1.0\Quixote-1.0.lua:586>
    (tail call): ?:
    (tail call): ?:
    FuBar_QuestsFu-2.0.29706\QuestsFu.lua:472: in function <Interface\AddOns\FuBar_QuestsFu\QuestsFu.lua:464>
    (tail call): ?:
    <in C code>: in function `QuestLog_Update'
    Interface\FrameXML\QuestLogFrame.lua:58: in function `QuestLog_OnEvent':
    <string>:"QuestLogFrame:OnEvent":2: in function <[string "QuestLogFrame:OnEvent"]:1>

    ---
    Posted in: FuBar AddOns
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    posted a message on ag_UnitFrames got borked
    r30610 has some severe issues with the target frame. When I click an NPC then a player, it shows the NPC's name as if it were the player's. I get lots of errors whenever I target players as well.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames got borked
    As of r30551, changes to the party frame still do not take effect on the fly for me. I'll try 30553 when I can, but I'm in the middle of a Shadow Lab run atm :)

    Edit: 30553 seems to be working correctly, thanks.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames got borked
    This happened to me as well, but I re-configured everything and it seems to be working. Well, except that in r30476 most attempted changes to the party, target of target, target of target's target, and focus' target frames don't seem to apply or have any effect. Also, someone was added to my party while I was in combat, and it resulted in a "blank" frame in one of the party member spots until I did a /reloadui.
    Posted in: Unit Frames
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    posted a message on EQCompare: mod for QuickCompare/EquipCompare replacement.
    Quote from Leachim »

    I think Voyeur is causing the issue.
    With Voyeur deleted it work.

    Maybe both Inspectmods do something wrong or it's Blizzard fault :P

    No, read post #145. It's some kind of interaction issue between EQC and either of the two inspect addons. If you use EQC by itself, *or* one of the inspect addons by itself, the problem isn't there.

    It seems that it would be best if it could be fixed in EQC because it would resolve the conflict with the two other addons with only a single change required.
    Posted in: General AddOns
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    posted a message on EQCompare: mod for QuickCompare/EquipCompare replacement.
    I see the issue with EQCompare + SuperInspect but it's been around so long that I stopped thinking about it :\
    Posted in: General AddOns
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    posted a message on Mr Plow v4.5 (Updated 09/05/06)
    I'm finding the interface too clunky - can't find a bag number to ignore that fixes the problem, and short of a UI reload I'm not sure how to tell MrPlow to stop an in-progress sort. I'm just going to stop using it until it gets fixed.

    Edit: Got the ignore to work - had to do a UI reload to cleanly knock it out of sorting.

    I don't think ignoring ammo would work, because I think it's trying to put non-ammo items in the ammo bag. I say this because ammo *can* go in a normal bag without problems.
    Posted in: General AddOns
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    posted a message on Mr Plow v4.5 (Updated 09/05/06)
    MrPlow just started trying to put non-ammo items in my ammo bag today, preventing it from being able to sort my bags.
    Posted in: General AddOns
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    posted a message on WowAceUpdater - An update tool for Windows users.
    I'm also experiencing the issue of changelogs not being displayed when I try to view them with 1.7 final. Many others have reported this on the bug tracker at sourceforge.
    Posted in: Updaters
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    posted a message on XLoot
    Anchors are hidden completely when you tell them to be, and they won't interfere with things below/above them, so, you can pretty much ignore where they actually end up being if you hide them - Just pay attention to the rows.

    That's good enough for me, and it seems to be working fine so far with the anchor sitting hidden underneath the top edge of one of my chat windows.

    As for bottom-anchor, do you mean making the mouse snap to the last item of loot, or inverting the loot AND making it snap to the bottom? Simply snapping to the bottom might be possible - I'm re-writing the core of XLoot anyway.

    I meant when mouse-snapping is disabled (because I don't like it - it tends to somehow pop up when my mouse is moving from a weird position to somewhere else, leaving the loot in some weird spot on the screen). It would be good if the statically-positioned loot frame were able to be anchored by some point along the bottom edge (bottomleft, bottom or bottomright) instead of what it does now because I place it low on the screen above my action bars.

    Of course I could set it to the Blizz behavior of showing a fixed number of items, but part of the power of this addon is the removal of that limitation :)
    Posted in: General AddOns
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    posted a message on XLoot
    Quote from Xuerian »

    HunterZAs it is, you can hide the anchor and set the stack timeout to 0(never), put in some test items, and move it around to where you want, then reset the timeout.

    I guess my concern was that if this resulted in the anchor overlapping another UI element (say, an action bar) or going off-screen, it might cause problems. I'll play around with it I guess.

    I'm not making the xloot frame grow up, and, generating a fake list of loot is more effort and a waste of than it is worth.

    Your prerogative. What about allowing it to be anchored by the bottom instead of the top though?

    Perhaps you caught me on a bad day, or your suggestions really gave me a reason to snipe at a faithful user.


    you decide. :)

    lol it's your addon and thus up to you what you do or don't wish to implement. Taking the time to read and reply to my suggestions is a sufficient sign of respect.
    Posted in: General AddOns
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    posted a message on XLoot
    Awesome addons!

    Not sure if it's what the previous poster is describing, but anchoring the same part of the display to the same part of the anchor (e.g. top left to top left, or bottom edge to bottom edge etc.) results in all loots displaying directly on top of each other in the same position. It would be desirable to have the first item appear directly on the anchor and choose whether to grow up or down from there, so that I can put the anchor up against some other UI element and hide it, then not have a gap on the screen.

    Edit: it would also be nice if I could anchor the XLoot frame by the bottom instead of the top, or else have it grow up instead of down. Being able to have a temporary visible anchor when not looting would also be helpful.
    Posted in: General AddOns
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    posted a message on Mr Plow v4.5 (Updated 09/05/06)
    I noticed that the bank sorting algorithm is non-deterministic, which seems really weird. If I sort my bank, then sort it again, it unexpectedly moves stuff around the second time. In fact, if I do it over and over it never seems to reach a final state.
    Posted in: General AddOns
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