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    posted a message on GroupFu and ReagentFu
    Would be kind of useful if GroupFu indicated normal or regular instance mode in some way (maybe an N or H on the bar text and a line of text on the tooltip?).
    Posted in: FuBar AddOns
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    posted a message on WowAceUpdater - An update tool for Windows users.
    Quote from sylvanaar »
    You shouldnt be waiting on fixes for this. Releasing this program takes alot of manhours for one development cycle, not going to invest it fixing something for which there is a planned major change.

    I'm not sure what you're saying. Unless someone releases an alternative product with the desired functionality, there's nothing to do but wait.

    Appreciate the updates though. I figured posting about them here might reduce the occurrence of redundant reports on the issue between now and the time it is able to be addressed.

    In the meantime, the best place to go for changelogs is probably here: http://www.wowace.com/trac/browser/trunk?rev=33190
    Posted in: Updaters
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    posted a message on WowAceUpdater - An update tool for Windows users.
    Just an update for people like me that are waiting for the ChangeLog fix. These were posted as replies to bug reports and forum posts on sourceforge.net, dated 14 April:

    http://sourceforge.net/tracker/index.php?func=detail&aid=1691103&group_id=178751&atid=886395
    The problem is that wowace.com is changing their format - we dont know what it is going to be


    http://sourceforge.net/forum/forum.php?thread_id=1677050&forum_id=618307
    We know about it, but we arent going to fix it until wowace.com moves to thier new format.
    Posted in: Updaters
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    posted a message on [Old] PitBull - official topic
    I noticed that sometimes auras for the mouseover frame appear even though I'm not hovering over anything. The unit frame itself is not there when this happens, just the auras.
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    ------------------------------------------------------------------------
    r32602 | ckknight | 2007-04-14 04:41:33 -0400 (Sat, 14 Apr 2007) | 1 line
    Changed paths:
    M /trunk/PitBull/Aura/Aura.lua

    PitBull-Aura - check if frame.auraFrame is nil, if so, print the debugstack and a message to contact me.

    Does this fix the similar issue in Health.lua?
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Quote from Grixar »

    r32586: When using configuration mode for either party, raid or solo, I no longer get the sample auras. This makes it kind of difficult to set up aura placement and padding.

    That was done because it was bringing WoW to a halt before.
    Posted in: Unit Frames
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    posted a message on Quixote error
    I can confirm the above error. Breaks QuestsFu.
    Posted in: Libraries
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    posted a message on [Old] PitBull - official topic
    Quote from HunterZ »

    [2007/04/12 16:15:23-750-x1]: PitBull-r32492\Health\Health.lua:273: attempt to index field 'healthBar' (a nil value)

    [2007/04/12 16:49:03-751-x1]: PitBull-r32492\Aura\Aura.lua:548: attempt to index field 'auraFrame' (a nil value)

    As a kludge I inserted this before the error line in health.lua:
    if frame.healthBar == nil then
    return
    end

    ...and this before the error line in aura.lua:
    if frame.auraFrame == nil then
    return
    end

    Seems to keep the problem from happening without any noticeable negative effects.
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Glad to see Raid frame grouping has been implemented, but it groups all 40 frames together, making it unusable in any practical sense. Need to be able to separate into groups of 5 or something.
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    r32492: getting the following error:

    [2007/04/12 16:15:23-750-x1]: PitBull-r32492\Health\Health.lua:273: attempt to index field 'healthBar' (a nil value)

    ---

    Symptom is blank or completely corrupted target, mouseover target, etc. frames.



    Edit: Did a /reladui and it seems to work fine now. May have been a fluke.

    Edit 2: No, it's happening again. This time the error is different though:

    [2007/04/12 16:49:03-751-x1]: PitBull-r32492\Aura\Aura.lua:548: attempt to index field 'auraFrame' (a nil value)

    ---
    Posted in: Unit Frames
  • 0

    posted a message on [Old] PitBull - official topic
    Quote from Ammo »

    Quote from HunterZ »

    Okay so the font changing thing is cool, but now the text on my PitBull frames is enormous, and it doesn't seem to be affected by my ClearFont settings. Will a font size setting be added?


    The text on the frames being enormous is because your font is enormous.. Anyway there's now a slider.

    -Ammo

    Actually it's because I have a big monitor and use ClearFont to make everything a reasonable size :p I tried lots of different fonts and they were all the same size, and outside of changing the scale of the entire UI, there's no way to change font size in-game outside of either ClearFont or addon-specific options.
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Okay so the font changing thing is cool, but now the text on my PitBull frames is enormous, and it doesn't seem to be affected by my ClearFont settings. Will a font size setting be added?
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    I noticed that party pets and party targets have no "hide while in raid" option. Target of party pet should probably also have this option, although I don't use those frames.
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    I can confirm that pet health bar color is not changing when happiness changes, unless the pet is dismissed and resummoned.

    Edit: This is in r31999
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Quote from PatTheMav »

    I could write something like a "MobHealth3_Wrapper", which could emulate an existing MobHealth3 and its methods for getting Mobhealth-information, it would disable itself if the real MH3 is found.

    Sounds like something doable, I'm gonna get at it tonight :D

    Cool! Let us know how it turns out.




    Something else I was thinking about was that it would be nice to be able to change the scale of buffs/debuffs ("auras"). Unlike with ag_uf, auras seem to always stay the same size, making them look awkward when attached to unit frames that are configured to a small size.

    It would also be really, really helpful if there were global overrides for some of the options that are common to all frames. If I decide that I want to change some setting on every type of frame to a new value, I have to go through them all and change it one at a time.
    Posted in: Unit Frames
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