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    posted a message on AGuf and possibly Pitbull issue with 2.3.2 and aura filtering?
    Is there a fix for this yet?
    Posted in: Unit Frames
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    posted a message on Fubar_LocationFu
    Quote from Tue »

    I have a smaller problem. When I use LocationFU (or RecZone which I used to use) part of the mini-map is obscurred by the bar. I'm usually able to get it right by de-selecting and the selecting LocationFU and/or moving the whole bar around but it's a little bit annoying. Any idea what's causing this?


    I'm having the same issue.
    Posted in: FuBar AddOns
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    posted a message on Cartographer Error when closing World Map
    When I open and close the world map I get this error pop up.

    Cartographer_Coordinates\Coordinates.lua:375:attempt to Index field 'playerCoords' (a nil value)
    Posted in: Map/Minimap AddOns
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    posted a message on KC_Items (Ace2)
    Quote from Kaelten »

    I'll look at doing the conversion function for the update, the good news is that your not out of data, its still there, its just not being accessed.

    the autofill module is.... in progress :)


    Yay :)
    Posted in: General AddOns
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    posted a message on KC_Items (Ace2)


    I appreciate the link, but thats not exactly what I meant. I was suggesting having the original kci in wowupdate in place of kci2; Until it (kci2) gets a few more of the features in place anyway.
    Posted in: General AddOns
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    posted a message on KC_Items (Ace2)
    Quote from speak »

    i know i posted in the new version...im asking if you guys think it's working enough for what i want :)

    edit: mostly im wondering because the version on wowaceupdater gives me kci2 not kci1 :(


    Would it be possible to have kci1 placed back into wowaceupdater? At least Until KCI2 gets further along in its development?
    Posted in: General AddOns
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    posted a message on KC_Items (Ace2)
    Quote from Kaelten »

    auction autofill functionality isn't fully realized yet. I'll be working on a Fence KCI integration module that will support this.


    I'm also looking at refactoring most of the essential code into a common base class and some mixins that I can include the modules thereby pretty much outdating the need of a KC_Items folder for those who don't wish to go that way.

    I want each sub module to be able to be ran independently of the global. :) Thats the goal anyway.


    Any idea as to when we will see this feature? Also, is there any plans to add the color coding of good and bad deals in the auction?
    Posted in: General AddOns
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    posted a message on KC_Items (Ace2)
    What happened to KC_items? It doesn't have nearly as many features as it use to have. Auto fill doesn't seem to work anymore and the high light for AH for good/bad deals is gone. Are those going to be add in or where they discarded, because they where unpopular?
    Posted in: General AddOns
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    posted a message on ag_UnitFrames Health Status Display Incorrectly After Scaling
    Thanks for the response. I really like the ABF style so hopefully there is something that can be done. I'm using percentage until (hopefully) a change can be made.

    Sleypy
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Health Status Display Incorrectly After Scaling
    I'm running 1600x1200 and the ABF style is too small for me to see. I use the scaling to increase the size of the party frame and the player frame, but after doing so I get weird behavior from the health/mana status text. The maxhp will disappear depending on how much hp the party member has. There is plenty of space for the hp to expand as the frame increase along with the next, but after going passed about 130% I see the problem and it only gets worst as you increase it passed that. Any suggestions?

    Sleypy
    Posted in: Unit Frames
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    posted a message on Why do all the Mods include a copy of the ACE libraries.
    Thanks all for the information.
    Posted in: General Chat
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    posted a message on Why do all the Mods include a copy of the ACE libraries.
    I been using fubar and cartographer and I noticed that every mod seems to have a copy of the ace library as a sub directory. Does this mean that if I use 30 of the mods I will have 30 version of ACE and ACEGUI loaded into memory?

    If everyone is using the same global library should they all be using the one that you can pull from the repository?
    Posted in: General Chat
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