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    posted a message on Mod Request "Power Auras"
    Quote from Kyahx »

    There is now.

    http://www.wowace.com/wiki/Make_it_Ace%27d


    Nice, nice, I like the part about
    "So why does everyone love the Ace?"
    very fitting! :)

    I'm mainly porting/rewriting this to Ace because the developer discontinued it.


    Edit: The animation part is finally working and done, next comes event managment...
    Animation Trailer :P
    Posted in: Addon Ideas
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    posted a message on Mod Request "Power Auras"
    Quote from paradigmlie »

    Yes, the only way you can track characters appearing on your screen is if you turn on nameplate. SCT has this problem, and thats the only way to do it.[/qoute]
    Hm, that's what I thought it could work like, but I don't think I'll even try to implement this.

    [quote=paradigmlie ]
    My big problem with PowerAuras is that if one has a lot of "icons" or whatever you want to call the poweraura things, on the screen, the display will lag. and considerably i found this out because i wanted to have a twinkly star death screen. I do have a very good laptop and it handles a full out wow video experience. so. extra things displayed, especially with fading and effects makes for a lot of processing.

    Old PowerAura code was really horrifing. I took a look into it, if there was anything that I could reuse, but I rather desided to rewrite everything all by myself.
    The new Ace approach should be way fast, trying to optimize things a much as possible.
    Posted in: Addon Ideas
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    posted a message on Mod Request "Power Auras"
    Quote from fuulish »

    Extended feature request: Any chance PowerAuras could be extended to friendlies? I think it would be interesting to be able to have PA draw auras around friendlies that get debuffed. If it's not possible due to 3d world rendering issues, perhaps it could be attached to friendly nameplates?


    You mean, kind of like the damage you do is displayed above the mob you hit?
    No, as far as I know, thats impossible. I could only "popup" a 3D modelframe in the middle of the screen (not clickable)...
    Posted in: Addon Ideas
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    posted a message on IceHUD
    Quote from Iceroth »

    Heh, I tried that but those affine transformations were too much for me. If you do wish to experiment with those, you might want to consider 'moving' the top of the texture (A) instead of rotating the whole thing (B) to make it easier to see the top and bottom 10% of the bars (like it currently is with the textures).

    *gg* Jep, its quite difficult, I wouldn't understand it either, fortunately my universaty offered a lecture about "3D Koordinatesystems" and affine transformations was one of (many) topics. :D


    Quote from Iceroth »

    I do intend to keep maintaining it so that won't break if Blizzard makes UI changes but feature-wise it's in frozen state from my part. Sirow, feel to commit your changes, they look good. If anyone else feels like adding some of the requested features, I'd appreciate if you'd get in touch with me first (easiest way by far is #wowace @ Freenode, just leave a /msg if I'm not around, I do read those unless my server would crash).

    Once my examinations over I'll defenitly pay you a visit @irc. ;)
    (Also still need to get an SVN account ^^)
    Posted in: Unit Frames
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    posted a message on Cartographer_Notes: New Menu Option Suggestion (Updated)
    Sweet! :)
    Posted in: Addon Ideas
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    posted a message on IceHUD
    I don't know If there is any visible change, because I don't have any comparison screenshot, but I moved the vertical bar textur a bit to the left, to (hopefully) compensate the text offset someone was complaining about. ;)
    (Still now time for SharedMediaLib tests >_<)
    Posted in: Unit Frames
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    posted a message on Recount
    HOLY SH*T!

    Going to download and test. Looks awesome!

    hmm, what about syncs? Or is it pure combat log parser?

    Its using AceComm-2.0, so I guess its sync'd
    Posted in: General AddOns
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    posted a message on IceHUD
    Quote from Klam »

    Oh really nice so much love for Vertical Bars awesome m8 hope its goin to be in default IceHud^^
    Next challenge make Horizontal Bar Hud :)


    Well, thats really sounds more like a normal UnitFrame mod than a HUD mod. ;)

    Currently I'm thinking of a way to implement SharedMediaLib and than give an option to freely rotate the bar texture. (That would mean, horizontal, vertical and any other orientation would be possible)
    I'm not sure if its going to work, but the API functions are there...

    But don't expect any news about this to soon, my current workchain is

    By the way, is someone still working on IceHud?
    Posted in: Unit Frames
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    posted a message on Request: Raid Frame addon that use the blizzard frames
    If you want default with some extra features, try EasyRaid
    http://www.wowinterface.com/downloads/info4810-EasyRaid.html

    As far as I remember (not using AG_UF anymore) it creates it own frames, but completly disables blizzard's stuff, so there is not need to worry about creating new stuff. ;)
    Posted in: Addon Ideas
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    posted a message on Mod Request "Power Auras"
    Quote from Ellipsis »

    Sounds really nice, I can't wait to try this one out when it's done. Small-ish feature request though, could you add an option to play a sound on the triggers as well as displaying a graphic? Just a thought. :)

    I like that! :)
    Posted in: Addon Ideas
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    posted a message on Mod Request "Power Auras"
    Quote from schmurfy »

    I can only imagine what could be done in this way :)
    I would really love to be able to link any type of trigger to a displayed picture, like health < x, mana < x, those sort of things.


    Jep, this will definitly be in. I'm currently working on the display part, testing a bit around with OnUpdate and ScheduledEvents.

    Implemented options are:
    • position
    • color
    • alpha
    • scale
    • (rotation)
    • fadeOut
    • animation types: color, position, alpha, scale, (rotation)

    I haven't started working on the event-part but
    • De/Buff on Self/Raid/[Target/Fucos]
    • Debuff type on Self/Raid/[Target/Fucos]
    • Combo Points
    • Action Usable
    • Health/mana below threshold
    • Mana/Health regeneration enabled
    • Aggro gain
    are planned so far. :)
    Posted in: Addon Ideas
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    posted a message on IceHUD
    Quote from Kyron »

    You bars are awesome, and thx a ton for the vertical ones, but, once i use them the text below the bars is not aligned anymore :(


    Oh, I haven't tested vertical bars much, text problem probably because of the image size. I'll take a look into it. ;)
    Posted in: Unit Frames
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    posted a message on Mod Request "Power Auras"
    The closest might be SCT...

    I'm currently taking a look into PA and making a bit brainstorming, testing some things.
    Probably I'm going to re'ace it (I'm not "porting" PA to ace, I'm rather going to rewrite it, PA code is really horrifying >_<), will post updates
    Posted in: Addon Ideas
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    posted a message on IceHUD
    Quote from Kyron »

    How do you use those, because the textures from IceHUD are in .blp when yours are in .tga ?


    You have to edit two file to be able to select the textures:
    IceCore.lua
    There is a function called IceCore.prototype:LoadPresets() at the end of the file, add
    self.presets["Bar1"] = {
    		barTexture = "Bar1",
    		barWidth = 120,
    		barHeight = 220,
    		barProportion = 0.15,
    		barSpace = 3,
    	}
    	
    	self.presets["Bar2"] = {
    		barTexture = "Bar2",
    		barWidth = 120,
    		barHeight = 220,
    		barProportion = 0.15,
    		barSpace = 3,
    	}
    	
    	self.presets["Bar3"] = {
    		barTexture = "Bar3",
    		barWidth = 120,
    		barHeight = 220,
    		barProportion = 0.15,
    		barSpace = 3,
    	}
    	
    	self.presets["Bar4"] = {
    		barTexture = "Bar4",
    		barWidth = 120,
    		barHeight = 220,
    		barProportion = 0.15,
    		barSpace = 3,
    	}
    	
    	self.presets["Bar5"] = {
    		barTexture = "Bar5",
    		barWidth = 120,
    		barHeight = 220,
    		barProportion = 0.15,
    		barSpace = 3,
    	}
    	
    	self.presets["BarUp"] = {
    		barTexture = "BarUp",
    		barWidth = 120,
    		barHeight = 220,
    		barProportion = 0.15,
    		barSpace = 3,
    	}


    IceHUD.lua:
    Replace any (there are two) occurrence of
    { "Bar", "HiBar", "RoundBar" }

    with
    { "Bar", "HiBar", "RoundBar", "Bar1", "Bar2", "Bar3", "Bar4", "Bar5", "BarUp" }


    (Comment: This sets default values for the bars and adds them to the drop-down menu)


    EDIT: Since IceHUD graps textures without giving an extension, you can easyly switch between TGA and BLP(2).

    (By the way, a working TGA->BLP2 converter can be found at: http://vjeux.grabu.free.fr/BLP2/ ;) )
    Posted in: Unit Frames
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    posted a message on IceHUD
    Could you implement an option, to display health/mana as deficit? :)

    EDIT: I've ported some textures from MetaHUD to IceHUD and also created a little vertical HUD texture.

    Can you put them into official version? :)

    EDIT2:
    It has an energy ticker...

    A mana-ticker or 5-second ticker would also be cool.
    Posted in: Unit Frames
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