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    posted a message on Avion - Event driven visual effects (former PowerAura2)
    Quote from Maytrix »

    I am running this disembedded and cannot choose sounds or textures for any of the events. Just a heads up.

    Thanks again for all your hard work in bringing this mod back to life.

    peace~

    Quote from Trisorion »

    I must be missing something. When I go to the textures tab from the minimap button there is nothing there. How do you get this set up?


    You both installed <AvionMedia>?


    In case you wonder why there was no major update in a while, I was working on http://www.wowace.com/wiki/LibCooldown-1.0 which will be used to recognize cooldowns in Avion. ;)
    Posted in: General AddOns
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    posted a message on Avion - Event driven visual effects (former PowerAura2)
    Quote from illudian »

    Would it be possible to have a trigger go off when a weapon buff goes off? Such as Windfury? or Poisons? Think this would definately patch a hole since it was missing in POWA 1.

    By the way great work so far on the mod!!!


    This is on the todo list. ;)
    Posted in: General AddOns
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    posted a message on Avion - Event driven visual effects (former PowerAura2)
    Quote from ffcloud2000 »

    when trying to change the animation options after creating it :(

    [2007/09/24 15:44:21-905-x1]: AvionAddin-1.0-1:1031: attempt to concatenate a nil value


    Hm, try updating to latest rev and deleting your saved-variables (still have to add the reset-db option btw >_>). Seems as if that is causing the trouble


    Quote from dodga »

    I'm getting some errors though, when I try to change Durations via the slider:
    [2007/09/24 22:57:33-2138-x19]: AvionAddin-1.0-2:718: attempt to call method 'UpdateCoreOptionTable' (a nil value)
    Dewdrop-2.0-48630 (DewdropLib):2017: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:1989>
    <in C code>: in function `SetValue'
    Dewdrop-2.0-48630 (DewdropLib):2173: in function <...erface\AddOns\DewdropLib\Dewdrop-2.0\Dewdrop-2.0.lua:2147>

    *fixed* ^^


    Quote from dodga »

    Also, I have some questions :D

    1. Is it possible that an animation is shown while one or several (de-)buffs are active?
    I want to make an animation that triggers when I get any kind of +damage buff, e.g. from Eye of Magtheridon or Robe of Elder Scribes, and it should be replayed as long as I have any of those buffs on me.

    2. How can I make a texture bounce? I tried playing with position, scale, rotation, but it seems the random values never get high enough so it jiggles :\

    3. How does color animation work? When I set the starting color to red and the animation color to white and enable color animation it always is blue :o

    4. It's a bit strange that "Delete" has its own submenu; probably just a problem with AceOptions :D

    5. I'd like to see the effect from Omen when one gains Aggro (that fullscreen red glow on the scren edges) available in Avion.


    1. Its not directly possible, if you know the duration of those buff, enable show-while-wait and set wait-time to buff duration

    2. Hm, it is possible, but a bit diffucult to achive, you'd have to create your own animation function, I'll go into detail at the end of my post. ;)

    3. Well I guess you found a bug *whoops* that's not supposed to happen. I'll see what I can do. ;)

    4. The sub-delete button was a "security" measure, so you don't exidently click it.

    5. I allready stole it, (afaik) it should be Shock 1 or Schock 2


    Quote from JCinDE »

    Oh and the textual textures (DANGER,BUFF,DISORIENT,etc) all appear mirrored. Is there a mirror option somewhere?

    Also, I pick None for sound and then trigger the animation, I get an error.

    I think my rotation is causing the mirror effect, probably wrong variable sequence, will be fixed ^^
    The sound bug was fixed now to. ;)


    Quote from OttoDeFe »

    [2007/09/24 17:55:17-168-x10]: Avion\Avion.lua:134: bad argument #3 to 'format' (number expected, got string)

    Can you upload your Avion SavedVariables, looks like something is busted there.
    Have you reset your db before updating?


    Also fixed the
    [2007/09/25 12:19:57-3927-x2]: LibSharedMedia-2.0\LibSharedMedia-2.0.lua:262: assertion failed!

    error.


    How those functions work:
    First of all, what do I mean by "function", well that part is actually pretty easy as long as you don't have problem with math. ;)
    By a function I mean something like
    f(x) = x

    which would be a linear function. Its quite the same than what I use in Avion itsself, only x is called param and I don't need the f(x) = part.
    It is implemented as the followed:
    ["linear"] = "param"

    ["linear"] is just the name of the function that is used in the options menu, while "param" represents the function body.

    Lets say we wanted to use the following function in Avion
    f(x) = x? + 2x - 5

    All we have to do is, put it into the right format, which would be
    "param*param + 2*param - 5"

    done.

    Hm, that's all? I'm sorry to say its not, there is a tiny little restriction your function has to obay:
    For each value of param out of [0 to 1] the value of your function has to be also in [0 to 1]. This has to do with the way the values during the animations are calcualted. (Interpolation)

    Now for example what does it mean for our crazy function?
    f(x) = x? + 2x - 5

    Well, we have to make sure, that its values don't overrun 1 and don't underrun zero.
    "Pictures say more than thousand words", so lets plot it ^^

    Damn! At x=0 we have a value of -5 and at x=1 a value of -2, that not good.

    How to fix?
    Well that kind of easy since the value -5 needs to be zero, we just add 5 and get
    f(x) = x? + 2x - 5 + 5 = x? + 2x

    No f(0) = 0, but f(1) = 3 :<
    Hey, lets just devide by 3, because 0/3 = 0 and 3/3 = 1 :) and get
    f(x) = (x? + 2x) / 3
    and voil? f(0) = 0 and f(1) = 1. :)

    How to add a function to Avion?
    Duo to some changes I had to make, it's currently not possible to add custom function, I'll give notice once this can be done again.

    How to create a "bouncing" function
    Posted in: General AddOns
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    posted a message on Avion - Event driven visual effects (former PowerAura2)
    Quote from Kyron »

    Ok right now there's no error left, but i still can't choose any animation, the lists are emply, even if i have AvionMedia


    You sure created an animation first, right? Its unter Avion - Animations -> New -> Default -> <Your Animation name here> ;)
    Posted in: General AddOns
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    posted a message on Avion - Event driven visual effects (former PowerAura2)
    Hm now I'm lost. I can't reproduce this, neither with externals nore without.

    I've updated SharedMedia-1.0 as well and hope that this works now >_<
    Posted in: General AddOns
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    posted a message on Avion - Event driven visual effects (former PowerAura2)
    Quote from Kyron »

    I do use yours :)


    The problem was, that another addon could still use the "wrong" SharedMedia, causing this trouble. I've added my change to trunk version, thus after a complete update everything should work probably now.
    Or at least once files.wowace.com gets refreshed ;)
    Posted in: General AddOns
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    posted a message on Avion - Event driven visual effects (former PowerAura2)
    Quote from Kyron »

    [2007/09/24 16:09:57-3907-x3]: SharedMedia-1.0-49012:58: Provided path does not contain a valid filename.


    This should only happen when you don't use my changed version of SharedMedia-2.0. That probably due to another addon using the wrong one. Have to merge my changes into trunk to stop this. :(

    The other bug(s) should be fixed now, again external problems ;)
    Posted in: General AddOns
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    posted a message on Avion - Event driven visual effects (former PowerAura2)
    Quote from Industrial »

    This addons has its externals not set right. It misses FuBarPlugin-2.0 at least (wich itself requires Dewdrop too). Please test your addons without any other addon to see if it even loads (wich it doesnt, atm).


    I'm made a mistake uploading that version, sorry >_<


    I've uploaded a new and completly recoded version:
     - Complete rewrite
     - Using LibAvion-1.0 and LibAvionAddin-1.0 now
     - Added many options
     - Database changes
     - Implemented:
     -> Aggro
     -> BigWigs (Would be cool if this could be implemented into BigWigs itsself)
     -> Buffs/Debuffs
     -> Combopoints
     - To be implemented:
     -> Cooldowns (Items and spells)
     -> Grid
     -> Health
     -> Mana
     -> Rage



    Some things to notice:
    - You have to reset your DB once again (One last time ;))
    - Until I upload my changed version of SharedMedia-2.0 I recomment you to use my branch version: http://svn.wowace.com/wowace/branches/LibSharedMedia-2.0/Sirow/LibSharedMedia-2.0/
    - Also you'll have to download AvionMedia, which will add textures and sounds: http://files.wowace.com/AvionMedia/
    Posted in: General AddOns
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    posted a message on Avion - Event driven visual effects (former PowerAura2)
    Oh yeah, almost forgot, you guys could do me a great favor. I'm not really good at designing icons. If someone wants to make a small FuBar icon for Avion I'd be really happy. :)
    Posted in: General AddOns
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    posted a message on Avion - Event driven visual effects (former PowerAura2)
    That's not the standalone version anymore, IF you want to switch to the module version, try deleting saved-variables, since there were some intzernal changes.

    Currently there is only a aggro-module to show how to use Avion in another addon, so its a bit useless for non dev-users.

    I recommend that you stick with the branch version since it will take some time to "port" all my previous work to this new approach.

    Core-Addon: http://files.wowace.com/Avion/
    Aggro-Module: http://files.wowace.com/Avion_Aggro/


    EDIT: Woops, I wiped out the standalone version... >_>
    I've uploaded it to
    http://www.file-upload.net/download-401589/Avion.zip.html
    for now...
    Posted in: General AddOns
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    posted a message on Avion - Event driven visual effects (former PowerAura2)
    Just wanted to let you know, my father broke his leg three days ago and since we are running a farm I have to help out here and there, meaning (much) less free time...

    So Avion is currently on ice. :(
    Posted in: General AddOns
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    posted a message on Avion - Event driven visual effects (former PowerAura2)
    Well, can't say when its completly/mostly done, but the "core" itself is finished now.

    Meaning
    - Options
    - API
    - Translation
    - SharedMedia
    is working/done.

    I'm starting writing the plugins now...
    Posted in: General AddOns
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    posted a message on Avion - Event driven visual effects (former PowerAura2)
    Quote from Ellipsis »

    Just for clarification, Avion will still work standalone without any of these addons, correct? I don't like SCT-type messages all over my screen, and I'd hate to have to install one of these mods just to get pretty graphics out of Avion. What features would be "missing" for someone without a floating text addon?


    Nope, no standalone any-more. I'll make it so you have options to:
    - Show Avion animations
    - Show Addons (like parrot) animations
    - Show both (Avion and Parrot) animations
    for each trigger/event.

    Standalone not dead, but I'm working on the module aproach first for now...
    (If somebody really WANTS the standalone version, you'll have to use the branch version for now, it is completely operable, only options and some minor stuff that is missing ;) )
    Posted in: General AddOns
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    posted a message on Avion - Event driven visual effects (former PowerAura2)
    Well ...

    I've made a desicion. I'm going to make Avion more like a module and add certain plugins to register with Parrot, SCT and probably MSB.

    The reason for this desicion is that I save myself a lot a work and furthermore these addons play their role really good.

    This is also going to speed up cooding process (i hope ^^) and other addons may use Avion to display animations too. ;)
    Posted in: General AddOns
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    posted a message on Avion - Event driven visual effects (former PowerAura2)
    Well, I'm not finished yet, had many things distracting me. Probably next week or so... >_>
    Posted in: General AddOns
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