is there some kind of Addon that could simplify making money with auctions using your tradeskills. Quite like auctioneers search for disenchant, milling, prospectiong ect. but a bit more advanced.
Here is a simple example for juwelcrafting:
Buy cheap epic gems -> cut them for high profit
And a more advanced example for juwelcrafting + alchemy:
Buy transmute materials -> Transmute epic gem -> cut it for high profit
Now while it's not that difficult to go through your own proffesion list and doing some income - outcome calculation using auctioneer and your favorite calculator, this can get quite time consuming (looking stuff up, hacking it into calculator, making calc errors, ect. :D)
This would (in the simple case of single tradeskill view) be an easy task for automation...
Anybody knows if there is allready an addon giving this kind of feature (preferable together with auctioneer)?
Edit: I could live with an addon displaying material buy cost (for each material + summation of all costs) queried from auctioneer (and for example using PeriodicTable) inside the tooltip, although a full blown search UI would be way cooler. ;)
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Mar 7, 2009Posted in: Grid & Grid2Quote from AzethothYou do not have to make 1 indicator and 1 location. You pick a type and location and make an indicator. Later you can change your mind and pick a new type or move to a new location. You make a new location only if the standard set does not have what you want. If right now you are making new locations already then you need to speak up with what these missing ones that you commonly use are. If they are locations from the current set of grid indicator modules then they will most likely get added before this is all done.
Now I get the point. Most of the old Grid position/locations will be there by DEFAULT. So if i want to have an indicator showing eg. "polymorph" (90) und "magic debuff" (80) [and there isn't allready a square indicator at my preferred location] I can create a new square indicator, asign it to my preffered location, eg. bottom left, and all is fine.
The upside of having some/many default locations is that you don't have to mess around with X,Y-Offset (unless to want to create a new location, than this method might be a bit more work than just creating a new indicator) and just select "bottom-left" (given as one of the default locations) as its position.
The only real downside I can see with that is that you theoraticly could assign two square indircators to the same location which would be useless since you could assign all statuses to just one indicator...
...Unless the second indicator would be bigger than the first, so that both could be seen. (Hmm kind of nice idea *thinking of polymorph example*)
This raises just one little question: Will there be an option to set frame-level of each indicator? (Most probably as "advanced setting")
Aug 1, 2008Posted in: General AddOnsQuote from creatief »
Is this working? I have tried setting up a "Keys" view with Item Type = Key as well as Bag Type = Keyring, and nothing shows. Item Type = Key shows a key if i manually move it from my keyring into a regular bag. I've kept the addon updated with the Mac WoWAceUpdater app each time before I play. I do have a rather large collection of other addons as well, so I won't spam you with the list unless it's requested. :)
Can't get keys to show up either... :(
Besides of this FUCKING GREAT addon! :)
Mar 11, 2008Sounds really cool, I'l give it a shot. :)Posted in: General AddOns
Just one tiny idea, following this thread. How about putting the logic into a library allowing to query missing Buffs, Potions, Food, ect. on a certain player. Thus other addons could use it too, such as BigBrother (might be wrong here, never used it >_>) or an addon (still to be writen ^^) only querying yourself.
Oct 15, 2007Posted in: General AddOnsQuote from penthouse36 »
Avion doesn't show up in the Rock configuration window. Would that be possible to fix? Or am I doing something wrong?
Hmm, afaik Rock picks up every FuBar addon by its self. Could be because my Fubar implementation is a bit messy.
Oct 13, 2007Posted in: General AddOnsQuote from oodyboo »
edit: These buff indicators reflect my current buffs. They are displayed while the buff is active, and fade immediately when I change buff or get purged. I don't believe there is currently a way to set up Avion to reproduce this... the textures fade away after X duration.
This is currently not possible, Avion was mainly created for animated textures not constant ones. Once I finish all Avion modules (only Comatlog missing) I may update LibAvion-1.0 and allow triggering each state of an animation, eg. "Show and animate on buffgain" and "Fade on buff loose".
Quote from Malan »
I have got to say, I am very disappointed with the menu system of Avion. PowerAura was great - you had a graphical system that quickly let me setup animations. Using PA I could set up all the animations I wanted in 5 minutes and be good to go. Avion is currently a royal pain in the arse to setup using the dewdrop menus. If I want to change a setting and then observe the results, maybe tweaking a few other things to see how they look in conjunction, the menu system is unforgiving and makes the task take much longer than it should. There's also a total lack of ease of use in creating these effects. Its not clear how exactly someone goes about adding an animation effect for something like it was in PA. Its confusing as heck right now.
I'd strongly urge you to consider revising the user interface of Avion. Right now its just completely incomprehensible.
I know dewdrop sucks for such a huge amount of options, I can only recommend using RockConfig or Niagara, because I'm definitly not writing my own GUI ;)
Edit: Sometime I'll have to update the wiki, it's really a bit outdated. ~.~
Oct 9, 2007Posted in: General AddOnsQuote from Boyd »
Trouble with Grid module.
I do not understand, why animation works at loss of the status, instead of at its reception? For example, the status "AFK alert": animation works, when I cease to be AFK.
Oh my don't say I forgot to add that option to the options-table, lol. I'll fix that. ^^
Quote from Aestil »
LibCooldown-Item-1.0-50791:458: bad argument #1 to 'pairs' (table expected, got nil)
Fixed, was a drycode error. >_<
Oct 6, 2007Posted in: General AddOnsQuote from Gamashinoch »
I must of downloaded a "newly updated" Decursive and Cartographer (among others) every day that had absolutely nothing different to the changelog. Am I missing some "<1 minute ago" page competition?
*giggles* My addon is the newst one, just commited 5sec ago (!!!!111elf)
No Gamashinoch it's because Addons use Libraries and those Libraries get updated every now and than. ;)
But a "<1 minute ago page competition" would be a cool idea, who sponsors some gifts? :D
Oct 6, 2007Posted in: General AddOnsQuote from ffcloud2000 »
everytime i run WAU it downloads Grid onto my computer :(.. Grid supposed to be one of the X-Embeds?
The problem is, that Grid (if available) should be loaded before Avion, that'y why I added it to OptDeps. The downside is, that Grid will be downloaded by WAU automaticly. :(
For now I've no idea how to fix it, you can only disable Grid when loging in.
Edit: Stupid notebook keyboard >_<
Oct 5, 2007Posted in: General AddOnsQuote from Aeria »
The media pack is not working for me either. When I try to choose an animation, there's nothing to choose from.
Updated without externals. Am I missing anything here?
Hm, I just "reinstalled" using WAU 1.9.44.x without externals and everything worked perfect.
Be sure that before you can select an animaion you first have to Create one unter Avion - Animations! ;)
Quote from oodyboo »
One thing I do miss however, is in PowerAura2 I was able to create a small grid of textures indicating which buffs I currently had on. For my paladin it was essentially an icon indicating which seal I had on, with a colored circle around it indicating which blessing, and a colored circle around that indicating which aura I had on. I found this immensely useful to quickly identify which of my buffs were active. With seals being applied and changed, this was amazing. The timer function was also incredibly useful for the Seals.
Could you make a screenshot, I'm a bit lost ^^
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