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Oct 9, 2011Breadcrumb quests are quests that lead you to a certai quest(-hub), but arn't required to start the quest-chain/hub.Posted in: AddOn HELP!
On the other hand, if you start the quest-line without the breadcrumb quest you "loose" one quests, as this will be marked as unavailable. :D
Sep 10, 2011@1: I think you can change the "bar texture" in Grid, just use one that fits your needsPosted in: Grid & Grid2
@2: You might take a look at the Status -> Incoming Heals options or look through all bar/color options. Might be possible to change it. If there isn't an option I guess there is a reason for this. Eg. blending "problem" (bad art style) between default health bar and incoming heals bar.
Jul 5, 2011Is there any event that triggers when one of your secondary stats changes eg. UNIT_STATS only seem to trigger for stats like Agi, Int, Stam, ect.Posted in: AddOn HELP!
I'm specifically interested to know, when my Spellpower value changed.
Jun 16, 2011_ForgeUser55659 posted a message on Desparate for solution with clickthrough frames and mouse handlingMight be a dump idea, but what happens if frame:EnableMouse(true) is set by default, but with "OnEnter" you set frame:EnableMouse(false) and enable the OnUpdate handler. Once the OnUpdate handler says that "not MouseIsOver(self)" revert to default (EnableMouse(true) and disable OnUpdate handler)?Posted in: AddOn HELP!
Pro: No OnUpdate as long as the mouse isn't over the frame
Con: MIGHT still lock the mouse to frame, as frame:EnableMouse(false) is only called AFTER frame got the mouse-lock
May 25, 2011Posted in: Need Help?
I think what Adirelle tried to get at is, that ".." means string concatenation in LUA.
So either there is some string missing before this ".." or it does not belong there. ;)
isConnected = UnitIsConnected("unit")and when user goes offline, to send update - thus activating a new user as lead.. hmm... maybe.
If you want to make the current leader send the "find new leader request" upon logout keep in mind that this works in 90% of all cases, but might still fail is the leader gets disconnected/crashes, thus there won't be any "leader request".
To be really stable have all clients watch leaders online status and start an "leader request" once current leaders is offline.
(Might be that your idea was the same, wasn't totally sure what you where saying ^^)
I'm still confused about what QUEUE variable is representing. Is it the total number of (online and "synchronised") clients or the unique queue-id (eg. client1, client2,...,client10)?
Could you upload the complete code somewhere. It's really hard to grasp what each and every variables comes from/could be representing.
Sorry I confused CT_RaidAssist with some of the first BossMods, can't remember the real name now though, was still back in the days of MC and BWL.
Todays Bossmods work as individual addons (I think the paradigm changed due to addon-communication spam) sorry.
On a sidenote, although it isn't needed for it to work, when you use
function guildbot2.CHAT_MSG_GUILD(msg, sender, ...)instead of
function guildbot2:CHAT_MSG_GUILD(msg, sender, ...)than there won't be any "self" available inside CHAT_MSG_GUILD afaik.
--debug makes double posts more spam
See http://wowprogramming.com/docs/events/CHAT_MSG_ADDON as to why there is "double-spam". ;)
May 24, 2011Could youPosted in: Need Help?
a) Explain in a bit more detail what you exactly want to achieve. Eg. what is this addon supposed to do as a whole and what part is currently not working?
b) The code you posted is not formated very readable and it looks like quite some important stuff is missing from it. :-/
c) Explain on a design level (not code-level) what and how the code that you posted should accomplish?
As far as I understand it, you have many client with the same addon and want to upvote one to be the leader/server (a bit like CT_RA used to work [well ok it used the raid-leader, but still it broadcasted data afterwards^^])?
I'd be doing this the following way:
1) Lets assume there isn't current any user voted to leader/server
Let each client roll a random number (either 1 - 100 or 1 - 2 * #Clients)
Share all these numbers between clients. The client with the highest/lowest number "wins" and gets Leader status. If there is more than one winner, repeat steps only between them until different ones...
Lets calls this whole process "Leader-Definition"
2) If the leader goes offline, make the client that noticed it (eg. because the addon can track the leaders online status [addon is for guildmember right?]) start a "Leader-Definition".
3) If a new client joins (eg. comes online), let him ask all clients for the current leader. All client should either return the same leader else start a "Leader-Definition".
So I'm trying to understand why you were using a queue in the first place.
One thing you have to be perfectly clear about is, unless you really synchronise the queue (variable) you can never be sure that multiple clients queues have the same value(s).
Think about it a bit like working with independent "Threats" (each client) with local variables (each queue variable).
May 24, 2011another alternative is http://wow.curse.com/downloads/wow-addons/details/bagsync.aspxPosted in: Lua Code Discussion
May 24, 2011Okey here is the arg list: (still 4.1)Posted in: Lua Code Discussion
args = CCReport (self)
args = "COMBAT_LOG_EVENT_UNFILTERED"
args = timestamp
args = event
args = hideCaster
args = sourceGUID
args = sourceName
args = sourceFlags
args = destGUID
args = destName
args = destFlags
args = spellId
args = spellName
args = spellSchool
args = auraType
The only thing that I can see go wrong is spellId is not given for units different than "player".
Personally I'd try printing 4, 10, 12, 13 to chat...
Btw you should add
CCReport:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED") below enabled = 'true';
CCReport:UnregisterEvent("COMBAT_LOG_EVENT_UNFILTERED") below enabled = 'false';
to reduce unneeded callbacks.
To fix it, replace every == CCReport.playername with == UnitName("target") as
a) You don't have a target on login
b) target is "dynamic" ^^
Apr 17, 2011_ForgeUser55659 posted a message on Original idea for once - Dungeon + Raid History tracker!http://www.wowace.com/addons/charscanner/is also quite nice. Has a lot of stuff besides "gear-score". Eg. Achievement- , enchant-, gem-overwiev, ect.Posted in: Addon Ideas
It might be, that charscanner includes kill-statistics via achieve,ents, but I'm nor sure
Mar 11, 2011Posted in: General AddOnsQuote from Tikal696Hello Beautiuz.
Is there a way to set the filter for a custom icd on a trinket for exemple ?
Something like this :
- if i've got the buff "Volcanic Destruction"
- start a timer that act like a cooldown of 45sec
You'd have to use some cooldown addon for this probably.
Personally I use WeakAuras (which can monitor a bit more^^)
Mar 10, 2011_ForgeUser55659 posted a message on Whats the best customizable Tooltip addon these days?I personally use TipTac too. Hee is a nice overview page: http://vranx.com/tooltip.htmPosted in: Addon Ideas
IceTip really seems promising, StarTip is really customizeable but its atm quite bugged.
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