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    posted a message on UI art rework - Let me know what you think
    Matrix no sweat, You did get the point right. I know how you feel about skinner.

    Sure this baby hase a loads off files, but Thats just how the blizz stuff is build-up. Addons that use default blizz art might work fine, it mutch depents on what files they use.

    When the addon uses It's own art, I will change that.
    One thing that I wont do is upload there addon with the new art, It will be only the art part off the addon.

    For all with some luck, I'll have a new screenshot up tonight. With thined borders. And Yes I do think that it looks mutch smoother. Thanks for the comments.

    One thing still fighting with is the black/gray background. I can't seem to get it just like I whant. If anyone has a good nice clear black/gray backdrop with mutch shades please pm me ;)


    ps. Phanx I'll change the screens on page 1 then as promised.
    Posted in: General Chat
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    posted a message on UI art rework - Let me know what you think
    Quote from Atallicus
    This is custom blp that goes into your interface folder, not your addons folder. It's not an addon at all but an image in place of the images that blizzard uses.



    Thanks Atallicus,

    Matrix110 if you did read page 1, you might have read that I don't like skinner. And all images are made with Photoshop.
    unlike Skinner that overlays them with a gradient.

    And if I make extra images. for the support of addons they would go in that addon folder, and overwrite the addon textures.
    Posted in: General Chat
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    posted a message on UI art rework - Let me know what you think
    Flare Yes I noticed this with DoubleWide addons.
    I'm planning on making art for the stuff I use in the UI as well.
    Depending on the ammount off requests once done, I'll do them to
    Posted in: General Chat
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    posted a message on UI art rework - Let me know what you think
    Elloria just download http://us.blizzard.com/support/article.xml?articleId=21466

    that is Blizzards Addonkit, use the Extrakt all Art function. Than you know what images there are and what folder to put them in.

    use http://www.wowinterface.com/downloads/info6127-BLP2PNG.html to convert the blp to png & back.
    Posted in: General Chat
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    posted a message on UI art rework - Let me know what you think
    Phanx
    1. With the next teaser I'll change the top post with smaller thubnails.
    2. Sorry fot that, thank you for putting it in a own thread

    Malice, Yes I'll release it in two stages. one for testing, one for everyone.

    cg, yes it's Emblem

    Scae, I know skinner and did'nt like it. Thats why I started doning this in the first place. But it's mutch work.

    I might change the border to something smaller, And remove the ones not realy needed.

    If any off you have some texture / border that you think looks better than the ones I made, please pm me or let me know in this thread. I'll be happy to try it and see what it looks like.
    Posted in: General Chat
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    posted a message on UI art rework - Let me know what you think
    Im Changing nearly all Graphics ingame. Let me know what you think off this?

    Changed some stuff




    Old Spellbook & Glyph
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!



    What version of recount do you use, I see it has thread in there
    Posted in: General Chat
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    posted a message on Is there any addon that automatically hands in a quest?
    Easy Daily does this for dailies
    http://www.wowinterface.com/downloads/info10097-EasyDaily.html

    or use Questguru found on curse that has an option to auto complete quests
    Posted in: AddOn HELP!
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Aeyan
    For the visible stuff, I use:
    BetterQuest


    Where did you get the working version? the latest on I found had bugs init
    Posted in: General Chat
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    posted a message on Questframe / Achievmentframe
    AchievementWatchFrame:ClearAllPoints()
        AchievementWatchFrame:SetPoint('TOPLEFT', UIParent, 'TOPLEFT', 5, -24)
        AchievementWatchFrame.SetPoint = function() end
     
       QuestWatchFrame:ClearAllPoints()
       QuestWatchFrame:SetPoint('BOTTOMLEFT', AchievementWatchFrame, 'BOTTOMLEFT', 0, -13)
       QuestWatchFrame.SetPoint = function() end


    I would like to move both frames, that works.
    the problem is that the QuestWatchFrame overlaps the AchievementWatchFrame. Any know how I could move them and keep the default padding working. so that the frames won't overlap
    Posted in: Lua Code Discussion
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Neavx
    http://i38.tinypic.com/15xts20.jp
    http://i38.tinypic.com/fwslqq.jpg

    and new Targetbuffs

    http://i37.tinypic.com/dfazr9.jpg

    All 3.0 Ready,

    omg this Forum sucks .. I cannot login into my old account since the "new" wowace ..


    Same here, Would you please be so kind to let me know what font that is that you use. And does it work with all (äö German charakters?)

    thanks
    Posted in: General Chat
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    posted a message on A name for my unborn
    Thanks you all,

    Moonie you'll get some pics once its there promised.
    I have you in msn so I can share them :)
    Posted in: General Chat
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    posted a message on Unofficial oUF - methods used for layouts
    the error

    Interface\AddOns\oUF_AI\oUF_AIcom.lua:291: attempt to index local 'unit' (a nil value)
    [C]: ?
    Interface\AddOns\oUF_AI\oUF_AIcom.lua:291: in function `style'
    Interface\AddOns\oUF\ouf.lua:200: in function `configFunction'
    Interface\FrameXML\SecureTemplates.lua:675: in function <Interface\FrameXML\SecureTemplates.lua:672>
    [C]: in function `securecall'
    Interface\FrameXML\SecureTemplates.lua:682: in function `SetupUnitButtonConfiguration'
    Interface\FrameXML\SecureTemplates.lua:760: in function <Interface\FrameXML\SecureTemplates.lua:715>
    Interface\FrameXML\SecureTemplates.lua:1008: in function `SecureGroupHeader_Update'
    [string "*:OnShow"]:1: in function <[string "*:OnShow"]:1>
    [C]: in function `Show'
    Interface\AddOns\oUF_AI\oUF_AIcom.lua:667: in function <Interface\AddOns\oUF_AI\oUF_AIcom.lua:655>


    the peace of code it's in

    	if not unit:match('^party') then -- THIS LINE
    		self.Power.value = self.Power:CreateFontString(nil, 'OVERLAY')
    	  self.Power.value:SetFont(font, fSize) 
    	  self.Power.value:SetPoint('RIGHT', -2, 0) 
    	end 


    when swaping the faulty line for
    if not (self:GetParent():GetName()=='oUF_Party' or unit:find('partypet%d')) then -- attempt to index local 'unit' (a nil value)


    give the same error
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    I'll give it a try

    --	if not (self:GetParent():GetName()=='oUF_Party' or unit:find('partypet%d')) then 
    	if not unit:match('^party') then -- New line
    		self.Power.value = self.Power:CreateFontString(nil, 'OVERLAY')
    	  self.Power.value:SetFont(font, fSize) 
    	  self.Power.value:SetPoint('RIGHT', -2, 0) 
    	end 


    and hope than I can finaly merge the lauouts.

    Moonie, once that is done could you be so nice and look trouh the code, and let me know if there are things that could be inproved
    Posted in: Unit Frames
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    posted a message on A name for my unborn
    Hey There,

    In january I'm becomming dad again. Whe haven't got a nice name for a boy.

    My daughter is Called Samantha, end where looking fo a nice British name, that cannout be raped by the German language.
    if you have any sugestions please let me know.
    Posted in: General Chat
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