Matrix no sweat, You did get the point right. I know how you feel about skinner.
Sure this baby hase a loads off files, but Thats just how the blizz stuff is build-up. Addons that use default blizz art might work fine, it mutch depents on what files they use.
When the addon uses It's own art, I will change that.
One thing that I wont do is upload there addon with the new art, It will be only the art part off the addon.
For all with some luck, I'll have a new screenshot up tonight. With thined borders. And Yes I do think that it looks mutch smoother. Thanks for the comments.
One thing still fighting with is the black/gray background. I can't seem to get it just like I whant. If anyone has a good nice clear black/gray backdrop with mutch shades please pm me ;)
ps. Phanx I'll change the screens on page 1 then as promised.
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Dec 23, 2008Posted in: General ChatQuote from AtallicusThis is custom blp that goes into your interface folder, not your addons folder. It's not an addon at all but an image in place of the images that blizzard uses.
Matrix110 if you did read page 1, you might have read that I don't like skinner. And all images are made with Photoshop.
unlike Skinner that overlays them with a gradient.
And if I make extra images. for the support of addons they would go in that addon folder, and overwrite the addon textures.
Dec 21, 2008Elloria just download http://us.blizzard.com/support/article.xml?articleId=21466Posted in: General Chat
that is Blizzards Addonkit, use the Extrakt all Art function. Than you know what images there are and what folder to put them in.
use http://www.wowinterface.com/downloads/info6127-BLP2PNG.html to convert the blp to png & back.
Dec 21, 2008PhanxPosted in: General Chat
1. With the next teaser I'll change the top post with smaller thubnails.
2. Sorry fot that, thank you for putting it in a own thread
Malice, Yes I'll release it in two stages. one for testing, one for everyone.
cg, yes it's Emblem
Scae, I know skinner and did'nt like it. Thats why I started doning this in the first place. But it's mutch work.
I might change the border to something smaller, And remove the ones not realy needed.
If any off you have some texture / border that you think looks better than the ones I made, please pm me or let me know in this thread. I'll be happy to try it and see what it looks like.
Nov 12, 2008Posted in: General ChatQuote from evilized2008My WoTLK themed UI :
What version of recount do you use, I see it has thread in there
Nov 12, 2008_ForgeUser554215 posted a message on Is there any addon that automatically hands in a quest?Easy Daily does this for dailiesPosted in: AddOn HELP!
or use Questguru found on curse that has an option to auto complete quests
Nov 2, 2008Posted in: Lua Code Discussion
AchievementWatchFrame:ClearAllPoints() AchievementWatchFrame:SetPoint('TOPLEFT', UIParent, 'TOPLEFT', 5, -24) AchievementWatchFrame.SetPoint = function() end QuestWatchFrame:ClearAllPoints() QuestWatchFrame:SetPoint('BOTTOMLEFT', AchievementWatchFrame, 'BOTTOMLEFT', 0, -13) QuestWatchFrame.SetPoint = function() end
I would like to move both frames, that works.
the problem is that the QuestWatchFrame overlaps the AchievementWatchFrame. Any know how I could move them and keep the default padding working. so that the frames won't overlap
Oct 14, 2008Posted in: General Chat
Same here, Would you please be so kind to let me know what font that is that you use. And does it work with all (Ã¤Ã¶ German charakters?)
Sep 29, 2008the errorPosted in: Unit Frames
Interface\AddOns\oUF_AI\oUF_AIcom.lua:291: attempt to index local 'unit' (a nil value) [C]: ? Interface\AddOns\oUF_AI\oUF_AIcom.lua:291: in function `style' Interface\AddOns\oUF\ouf.lua:200: in function `configFunction' Interface\FrameXML\SecureTemplates.lua:675: in function <Interface\FrameXML\SecureTemplates.lua:672> [C]: in function `securecall' Interface\FrameXML\SecureTemplates.lua:682: in function `SetupUnitButtonConfiguration' Interface\FrameXML\SecureTemplates.lua:760: in function <Interface\FrameXML\SecureTemplates.lua:715> Interface\FrameXML\SecureTemplates.lua:1008: in function `SecureGroupHeader_Update' [string "*:OnShow"]:1: in function <[string "*:OnShow"]:1> [C]: in function `Show' Interface\AddOns\oUF_AI\oUF_AIcom.lua:667: in function <Interface\AddOns\oUF_AI\oUF_AIcom.lua:655>
the peace of code it's in
if not unit:match('^party') then -- THIS LINE self.Power.value = self.Power:CreateFontString(nil, 'OVERLAY') self.Power.value:SetFont(font, fSize) self.Power.value:SetPoint('RIGHT', -2, 0) end
when swaping the faulty line for
if not (self:GetParent():GetName()=='oUF_Party' or unit:find('partypet%d')) then -- attempt to index local 'unit' (a nil value)
give the same error
Sep 28, 2008I'll give it a tryPosted in: Unit Frames
-- if not (self:GetParent():GetName()=='oUF_Party' or unit:find('partypet%d')) then if not unit:match('^party') then -- New line self.Power.value = self.Power:CreateFontString(nil, 'OVERLAY') self.Power.value:SetFont(font, fSize) self.Power.value:SetPoint('RIGHT', -2, 0) end
and hope than I can finaly merge the lauouts.
Moonie, once that is done could you be so nice and look trouh the code, and let me know if there are things that could be inproved
Sep 28, 2008Hey There,Posted in: General Chat
In january I'm becomming dad again. Whe haven't got a nice name for a boy.
My daughter is Called Samantha, end where looking fo a nice British name, that cannout be raped by the German language.
if you have any sugestions please let me know.
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