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    posted a message on Rogue-Meter
    I like it. I like it a lot.

    Might give it a go if theres enough interest :)
    Posted in: Addon Ideas
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    posted a message on [Request] Windfury Overview
    My bad, dunno how I forgot to add it to Ant.

    Just grab the new Antagonist.
    Posted in: Addon Ideas
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    posted a message on [IDEA] Addon "TooMuchHelp"
    So you want to know the cooldown of friendly units?

    Is that correct?

    In that case, if he is nearby, UNIT_SPELLCAST_START can be used to track when your hunter buddy lay down the frost trap.

    If I ever write Ant 2.0 (probly under a different name), I might include friendly tracking. As an optional module of course.
    Posted in: Addon Ideas
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    posted a message on Sunder Armour until 5stacks, then Devistate
    God forbid we actually play the game.
    Posted in: Addon Ideas
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    posted a message on [Old] PitBull - official topic
    Looks promising Ck. If you need a hand, Im in need of something to do :).
    Posted in: Unit Frames
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    posted a message on Antagonist
    Quote from Terefen »

    Quote from Sole »

    Quote from guido »

    Your current build is incompatible to the current build of epeen. If i have both addons activated
    antagonist is writing the memory full (100 mb addon memory) Error message was something with stack. I can support you with detail error message if you are interested. I dont know which addon make the mistake. the old antagonist (version r29936) is working fine with the current epeen build.

    Thanks in advance



    I downloaded epeen today to check this out and after disabling Antagonist I still recieved errors. However the error changed to a savedvariables error. Epeen created some 6k lines of nesting tables in it's SV file. So I decided it was something on Epeen's side that was screwing up.


    In Antagonist-Options.lua on line 15 you define a local variable 'ops', and then proceed to use 'opts' throughout your code. I believe this makes 'opts' a global variable. I changed 'ops' to 'opts' and epeen loaded without any problems.


    Thanks for that. Just a stupid typo on my part.
    Posted in: General AddOns
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    posted a message on Antagonist
    Quote from guido »

    Your current build is incompatible to the current build of epeen. If i have both addons activated
    antagonist is writing the memory full (100 mb addon memory) Error message was something with stack. I can support you with detail error message if you are interested. I dont know which addon make the mistake. the old antagonist (version r29936) is working fine with the current epeen build.

    Thanks in advance



    I downloaded epeen today to check this out and after disabling Antagonist I still recieved errors. However the error changed to a savedvariables error. Epeen created some 6k lines of nesting tables in it's SV file. So I decided it was something on Epeen's side that was screwing up.

    Quote from Bobwich III »

    If you want a little more sophisticated one Sole

    http://www.shamusyoung.com/twentysidedtale/?p=952


    lol those are great but I like my one :D

    Quote from onkel »

    Quote from Sole »

    - Require new localizations. (marked with a --LOCALIZE at the end of the strings in the locale files, please post on the forum thread).


    ["DescDropdown"] = "'Dropdownmen\195\188 \195\182ffnen.",
    ["DescGUI"] = "Konfigurationsfenster \195\182ffnen."

    the other 2 dont need translation.


    Thank you. Added.
    Posted in: General AddOns
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    posted a message on ArenaPointer
    I like :D
    Posted in: General AddOns
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    posted a message on Karma - everyone happy with it?
    lapalapa - youre dumb
    Posted in: General Chat
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    posted a message on [IDEA] Enchanting AuctionHouse Addon
    If a lot of people dont even use the built-in LFG/LFM interface then I dont think you'll actually get many people using an addon such as this, thus defeating the purpose.
    Posted in: Addon Ideas
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    posted a message on Antagonist
    Quote from Mazzlefizz »

    I've been having a lot of problems with casting bars showing up reliably. They sometimes show up. They sometimes don't. For example, yesterday we were killing the Shade of Aran in Kharazan. WitchHunt was showing me all the spells he was casting. He casts fireballs, frostbolts and various other common spells almost constantly, so the witchhunt spell alerts was pretty spamalicious. In contrast, I think I saw maybe 2 or 3 cast bars during the whole fight.

    For the record, I do have the target only option turned off. (In the above example, I did happen to have him targetted the whole time.) I have not made any option changes with the filters or the other things that seem to relate to what gets displayed. I have only changed options on where and how things get displayed.

    I've also had a few people who use my UI post similar findings. Are there any known interactions with other add-ons that could be causing this type of behavior? Are other people seeing this at all? Any ideas?


    Im a bit stumped as to why you would be seeing this. So far I haven't really noticed this bug. My guildmates (my direct feedback) who use Antagonist haven't said anything about this to me. I'll take your word for it.

    As I dont raid kara due to time restrictions, I'll my guildmate to turn on debug on the Shade of Aran fight and tell me what he sees.
    Posted in: General AddOns
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    posted a message on Antagonist
    r30007 changes:

    - Added Waterfall support. /ant gui to access the GUI.
    - Changed dewdrop console command. Now /ant dropdown.
    - Require new localizations. (marked with a --LOCALIZE at the end of the strings in the locale files, please post on the forum thread).

    Posted in: General AddOns
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    posted a message on Waterfall-1.0
    Small bug which is an annoyance.

    This seems to happen with Dewdrop as well as Waterfall.

    In a list of toggle objects which extend into a scroll frame, when a value is toggled Waterfall and Dewdrop reset the view to the top of the list. An example is the Filter lists in Antagonist which contain a large table of spells which can be toggled to be shown when detected. Download Antagonist and see for yourself, my explanation isn't that great.


    Thanks
    Posted in: Libraries
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    posted a message on Antagonist
    Quote from enochlol »

    I have a little question and maybe it's silly, maybe it's obvious, maybe it's been asked a zillion time, but well i want to know.

    Since my lvl60 i think i could count the number of time i saw some bars showing. Is there a distance limit, do i need to have my ennemies as a target? Can it pick information from players around me?

    I also have witchunt and it works great to detect casted spells but nothing shows for antagonist, is it intended?


    Do you have targetonly option on? If so then only your target's spells will be shown. If it is off then your combat log is parsed for spell detections. Witchunt parses the combat log also. So if its not in the log then Ant cant start a timer for it unless it was cast by your target (seperate events are fired for target).
    Posted in: General AddOns
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    posted a message on Hot/dot/stun etc monitor
    Quote from SgtPwn »

    Quote from Sole »

    Sounds a bit like HostelBar. But I scrapped that project in favor of Antagonist + Chronomter. For tracking your enemy castbars and the buffs/debuffs you cast.


    is there a replacement for chronometer that's in the trunk?


    Why does chronometer need a replacement?

    It works perfectly here.
    Posted in: Addon Ideas
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