Still had the error, but it was because I needed to delete my SavedVariables file. So I advise anyone updating to the latest SVN revision, delete GotWood.lua in your WTF/Account/<account>/SavedVariables if you want to save the headache I got :)
EDIT: Working nicely, would be great if you could set the fade time on Candy Bars view to -1, so the bars stay on-screen indefinitely.
[2006/11/07 21:28:41-1886]: GotWood\GotWood.lua:119: attempt to index field "?"
GotWood\GotWood.lua:119: in function "OnEnable"
AceAddon-2.0\AceAddon-2.0.lua:568: in function "obj_method"
AceEvent-2.0\AceEvent-2.0.lua:244: in function "TriggerEvent"
AceEvent-2.0\AceEvent-2.0.lua:894: in function <...ce\AddOns\!!!Libs\Ace2\AceEvent-2.0\AceEvent-2.0.lua:886>
..ddOns\Detox\libs\SpellStatus-
1.0\SpellStatus-1.0.lua:457: SPellCache-
1.0: Bad argument #2 to 'GetSpellData'
(string or number expected, got nil)
From what I've found, it only saves each totems' texture when you log. When you click on it, GotWood doesn't know the Totem spell to cast, and it sends "nil" to SpellCache which then spits out that error :(
I personally think the saved variables could be structured better, e.g.:
Would be nice if you added .hideWithoutStandby = true so we can hide the FuBar plugin without disabling the mod. Other than that, keep up the great work :)
No idea about that error, I use Chronometer and it works fine with it here. The name thing was a slight lapse in concentration that I fixed in my local copy, start timers are in a beta state if you want to test them. I'll upload to the SVN now.
Start timer is already being planned, however I don't see your second suggestion will be that popular - I just use the regular scoreboard, and adding a bar to reflect the score will just confuse me, IMO.
Spoke to evl yesterday and he's given me the green light to let me continue this project :)
I've already moved it over to the trunk, and Arathi Basin timers should be fully working, with raid-notification on right-click.
Currently working on fixing the Alterac Valley timers, and making some improvements, I might decide on making each battleground a module (e.g. just like Prat)
Ideas for use in WSG are sketchy atm, but I have a couple of ideas spinning around, I'm just happy the timers actually work for now :p
This stops "/prat" from being unrecognised if you do /prat standby then relog, in which the only way to fix it would be to wipe Prat.lua from your SavedVariables folder.
This is more of a workaround than a suggestion, exclude "Rat" as the name of a victim, currently if you are bored defending the farm in AB (like I am :p) you start hitting rats, and well, you get a lot of spam when doing it :)
Yes! More cooldowns, had a look at the file and not many spells are actually in there, I can probably think of a whole list of ones worth adding if you want :)
0
EDIT: Working nicely, would be great if you could set the fade time on Candy Bars view to -1, so the bars stay on-screen indefinitely.
Hmmm, no click-casting on the last-used totem?
0
0
0
From what I've found, it only saves each totems' texture when you log. When you click on it, GotWood doesn't know the Totem spell to cast, and it sends "nil" to SpellCache which then spits out that error :(
I personally think the saved variables could be structured better, e.g.:
That would be fine, because then GotWood could retrieve the texture with BS:GetSpellIcon(spellName) and then insert that into the button frame.
Timers still seem to be "sticking" in button view, having a look into that after I finish raiding tonight.
0
Other than that, looks nice so far.
0
0
0
0
0
I've already moved it over to the trunk, and Arathi Basin timers should be fully working, with raid-notification on right-click.
Currently working on fixing the Alterac Valley timers, and making some improvements, I might decide on making each battleground a module (e.g. just like Prat)
Ideas for use in WSG are sketchy atm, but I have a couple of ideas spinning around, I'm just happy the timers actually work for now :p
0
and add this in at line 36, just above OnEnable:
This stops "/prat" from being unrecognised if you do /prat standby then relog, in which the only way to fix it would be to wipe Prat.lua from your SavedVariables folder.
0
0
You can find it at http://svn.wowace.com/wowace/branches/Antagonist/Skyboat/Antagonist
0
0