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    posted a message on GotWood?
    Still had the error, but it was because I needed to delete my SavedVariables file. So I advise anyone updating to the latest SVN revision, delete GotWood.lua in your WTF/Account/<account>/SavedVariables if you want to save the headache I got :)

    EDIT: Working nicely, would be great if you could set the fade time on Candy Bars view to -1, so the bars stay on-screen indefinitely.

    Hmmm, no click-casting on the last-used totem?
    Posted in: General AddOns
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    posted a message on GotWood?
    It's on live
    Posted in: General AddOns
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    posted a message on GotWood?
    Error on line 119:

    [2006/11/07 21:28:41-1886]: GotWood\GotWood.lua:119: attempt to index field "?"
    GotWood\GotWood.lua:119: in function "OnEnable"
    AceAddon-2.0\AceAddon-2.0.lua:568: in function "obj_method"
    AceEvent-2.0\AceEvent-2.0.lua:244: in function "TriggerEvent"
    AceEvent-2.0\AceEvent-2.0.lua:894: in function <...ce\AddOns\!!!Libs\Ace2\AceEvent-2.0\AceEvent-2.0.lua:886>
    Posted in: General AddOns
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    posted a message on GotWood?
    Quote from "cro4ky" »
    ..ddOns\Detox\libs\SpellStatus-
    1.0\SpellStatus-1.0.lua:457: SPellCache-
    1.0: Bad argument #2 to 'GetSpellData'
    (string or number expected, got nil)


    From what I've found, it only saves each totems' texture when you log. When you click on it, GotWood doesn't know the Totem spell to cast, and it sends "nil" to SpellCache which then spits out that error :(

    I personally think the saved variables could be structured better, e.g.:

    ["Totems"] = {
       ["Fire"] = "Searing Totem",
       ["Water"] = "Mana Spring Totem",
       ["Earth"] = "Earthbind Totem",
       ["Air"] = "Windfury Totem",
    }


    That would be fine, because then GotWood could retrieve the texture with BS:GetSpellIcon(spellName) and then insert that into the button frame.

    Timers still seem to be "sticking" in button view, having a look into that after I finish raiding tonight.
    Posted in: General AddOns
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    posted a message on Omnibus [was: AcePad]
    Just a couple of suggestions, set the FuBar plugin to be hidden without standby, and add a chat command to open it up instead

    Other than that, looks nice so far.
    Posted in: General AddOns
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    posted a message on cyCircled - Circled buttons for more than just BT2
    Equipped border color doesn't seem to be working with Bongos, using latest revision
    Posted in: General AddOns
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    posted a message on cyCircled - Circled buttons for more than just BT2
    Would be nice if you added .hideWithoutStandby = true so we can hide the FuBar plugin without disabling the mod. Other than that, keep up the great work :)
    Posted in: General AddOns
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    posted a message on PublicPanic - A BG timers mod based on oCD
    No idea about that error, I use Chronometer and it works fine with it here. The name thing was a slight lapse in concentration that I fixed in my local copy, start timers are in a beta state if you want to test them. I'll upload to the SVN now.
    Posted in: General AddOns
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    posted a message on PublicPanic - A BG timers mod based on oCD
    Start timer is already being planned, however I don't see your second suggestion will be that popular - I just use the regular scoreboard, and adding a bar to reflect the score will just confuse me, IMO.
    Posted in: General AddOns
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    posted a message on PublicPanic - A BG timers mod based on oCD
    Spoke to evl yesterday and he's given me the green light to let me continue this project :)

    I've already moved it over to the trunk, and Arathi Basin timers should be fully working, with raid-notification on right-click.

    Currently working on fixing the Alterac Valley timers, and making some improvements, I might decide on making each battleground a module (e.g. just like Prat)

    Ideas for use in WSG are sketchy atm, but I have a couple of ideas spinning around, I'm just happy the timers actually work for now :p
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    Could you perhaps remove line 38 from Prat.lua:

    self:RegisterChatCommand({"/prat"}, self.Options)


    and add this in at line 36, just above OnEnable:

    Prat:RegisterChatCommand({"/prat"}, Prat.Options)


    This stops "/prat" from being unrecognised if you do /prat standby then relog, in which the only way to fix it would be to wipe Prat.lua from your SavedVariables folder.
    Posted in: General AddOns
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    posted a message on dgks - dG KillShot notifier
    This is more of a workaround than a suggestion, exclude "Rat" as the name of a victim, currently if you are bored defending the farm in AB (like I am :p) you start hitting rats, and well, you get a lot of spam when doing it :)
    Posted in: General AddOns
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    posted a message on Antagonist
    I've made a branch containing my own Cooldowns.lua now, quite an extensive addition of cooldowns I must admit.

    You can find it at http://svn.wowace.com/wowace/branches/Antagonist/Skyboat/Antagonist
    Posted in: General AddOns
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    posted a message on Antagonist
    Yes! More cooldowns, had a look at the file and not many spells are actually in there, I can probably think of a whole list of ones worth adding if you want :)
    Posted in: General AddOns
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    posted a message on EQCompare: mod for QuickCompare/EquipCompare replacement.
    It already does that :)
    Posted in: General AddOns
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