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    posted a message on UI Screenshots - Show us what you use!
    Quote from Tys »

    I set the Background colour to tranparent, I found it best to read this way. You have to do this in the lua thought. Is that zorks borders that you are using? It looks darker than mine, I like it.


    It's taken from rUI, http://www.wowinterface.com/downloads/fileinfo.php?id=7699
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Did you make the border yourself or did you download it from anywhere? And how did you apply it to your minimap tracker, that's exactly what I need!
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Coldfury »

    update - fixed party frames. working on adding oUF raid frames and add some sort of "dogtags" to oUF. will change target debuffs layout shortly. trying out SSPVP but not sure if ill keep it, i need to check its memory usage.
    in BG:


    solo/combat:



    btw, about oUF, should i use the branch version or the trunk version?


    Nice UI! Could you maybe upload it or at the very least list all the addons, I'm especially interested in how you made the borders :p
    Posted in: General Chat
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    posted a message on FuBar_PuntFu
    It only works for buffs, not debuffs. If you wait for 2.2 to go on the Live servers it will work fine.
    Posted in: FuBar AddOns
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    posted a message on FuBar_PuntFu
    Planning on doing that, I've made it lightweight currently where there's no in-built tables of buffs to track, so there's no sorting or categorisation. The problem with checking valid buffs based on class also because of that.

    I'm tempted to make a library to sort buffs and spells by class, as I know alot of mods are in similar situations, would be nice if there was a central database from which to pull the information from across different Ace2 addons.
    Posted in: FuBar AddOns
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    posted a message on FuBar_ThreatFu - light-weight front-end for Threat-1.0 (and its KLHTM support)
    Quote from Adirelle »

    Quote from Skyboat »
    everyone using KTM saw this as well.


    Half of the work is done, I suppose... :p


    That's one way of looking at it I guess ;)
    Posted in: General AddOns
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    posted a message on FuBar_ThreatFu - light-weight front-end for Threat-1.0 (and its KLHTM support)
    Seems very buggy currently, it was just constantly sending data, even out of combat. Showed me as having 5 million threat after about 3-4 mins, everyone using KTM saw this as well.
    Posted in: General AddOns
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    posted a message on Omen - Bug Reports and Suggestions
    More like a sticky target option would be better.
    Posted in: Raid AddOns
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    posted a message on Quartz: Modular Casting Bar
    Quote from Trigunflame »

    Is there anyway for the debuff display to show the stacks of it on the icon like a traditional debuff timer?

    For me, as of right now for example say I scorch on my mage, and i'm trying to stack fire vulnerability to 5; the debuff display works fine in showing me how much longer I have until the entire debuff drops; but I have to actually watch my unitframes to see how many stacks I have up while doing so.

    In short.. anyway to throw up a number on the icon or elsewhere to make it ez to view stack count on debuffs?


    That's weird, I see debuff count on my Quartz bars on both Shadow Bolt Vulnerabilities and Holy Vengeance.
    Posted in: General AddOns
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    posted a message on Buffalo2
    Quote from Nimbal »

    To detect weapon buffs, I use the "COMBAT_TEXT_UPDATE" event. Unfortunately, the return values of GetWeaponEnchantInfo are updated sometime later, so i have to wait a while before calling it. Currently, this waiting is set to half a second, which worked fine for me, but obviously isn't for everyone (probably depending on latency). That's one of the reasons why I (still) would like someone with an american WoW account to ask Slouken in the official forums for an appropriate event when GetWeaponEnchantInfo has been updated.

    Anyway, I will tweak the wait time a bit more when I have time.


    Seems to be working fine for me atm :) But I agree, it's a very messy workaround.
    Posted in: General AddOns
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    posted a message on Official Threat-1.0 error reporting and discussion thread
    Please could you add support for Soulshatter (Warlock). Tooltip description: "Reduces threat by 50% for all enemies within 50 yards", it is resistable (if that is useful) and has an entry in the combat log for each mob the spell affected.
    Posted in: Libraries
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    posted a message on Quartz: Modular Casting Bar
    1 or more of the commits in the last day or so has broken some of the modules, even not being able to load. There were no error messages either; reverted back to r36926 and at least that revision works, just a matter of figuring out which later revision(s) are the culprit.
    Posted in: General AddOns
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    posted a message on Buffalo2
    Weapon enchants do not show until another buff is applied after it. I'm assuming this is because these events aren't fired by SpecialEvents like regular buffs are, as I know I had the exact same problem coding one of my older mobs; the code is hooked before the event, whereas SE-Auras runs afterwards.
    Posted in: General AddOns
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    posted a message on Buffalo2
    Quote from se7en »

    Quote from SaberHawke »

    Not so much a bug...

    Version r35969 shows a stack count of 1 on the Stealth buff icon for the Rogue. Unfortunately I can only Stealth once. :)



    Same issue with priest's Touch of Weakness


    There is an awful lot of non-stackable buffs that report an application of 1. The Blizzard UI gets round this by hiding the stack count for any buffs with an application under 2 - currently Buffalo2 only hides any under 1, that explains the weird behaviour.
    Posted in: General AddOns
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    posted a message on Buffalo2
    Nimbal beat me, damnit :)
    Posted in: General AddOns
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