• 0

    posted a message on Shadowed Unit Frames [official]
    While playing my Warlock was pelted with this error...

    775x ShadowedUnitFrames-v3.8.1\modules\incheal.lua:101: attempt to perform arithmetic on field "cap" (a nil value)
    ShadowedUnitFrames-v3.8.1\modules\incheal.lua:101: in function "PositionBar"
    ShadowedUnitFrames-v3.8.1\modules\incabsorb.lua:36: in function "?"
    ShadowedUnitFrames-v3.8.1\modules\units.lua:205: in function <ShadowedUnitFrames\modules\units.lua:202>
    
    Locals:
    self = <table> {
     OnLayoutApplied = <func> @ShadowedUnitFrames\modules\incabsorb.lua:15
     OnEnable = <func> @ShadowedUnitFrames\modules\incabsorb.lua:5
     frameKey = "incAbsorb"
     moduleKey = "incAbsorb"
     UpdateFrame = <func> @ShadowedUnitFrames\modules\incabsorb.lua:27
     moduleName = "Incoming absorbs"
     colorKey = "incAbsorb"
     frameLevelMod = 2
    }
    frame = SUFUnitplayer {
     vehicleUnit = "vehicle"
     OnEnter = <func> @ShadowedUnitFrames\modules\units.lua:677
     UnregisterAll = <func> @ShadowedUnitFrames\modules\units.lua:134
     registeredEvents = <table> {}
     powerBar = <unnamed> {}
     RegisterNormalEvent = <func> @ShadowedUnitFrames\modules\units.lua:60
     SetVisibility = <func> @ShadowedUnitFrames\modules\units.lua:245
     topFrameLevel = 5
     RegisterUpdateFunc = <func> @ShadowedUnitFrames\modules\units.lua:107
     SetBlockColor = <func> @ShadowedUnitFrames\modules\units.lua:182
     unitType = "player"
     SetRangeAlpha = <func> @ShadowedUnitFrames\modules\units.lua:170
     visibility = <table> {}
     indicators = <unnamed> {}
     unitInitialized = true
     unitRealType = "player"
     unit = "player"
     ReregisterUnitEvents = <func> @ShadowedUnitFrames\modules\units.lua:39
     hasStateWatch = false
     RegisterUnitEvent = <func> @ShadowedUnitFrames\modules\units.lua:101
     fontStrings = <table> {}
     incAbsorb = <unnamed> {}
     highFrame = <unnamed> {}
     OnLeave = <func> @FrameXML\UnitFrame.lua:288
     unitOwner = "player"
     DisableRangeAlpha = <func> @ShadowedUnitFrames\modules\units.lua:162
     UnregisterSingleEvent = <func> @ShadowedUnitFrames\modules\units.lua:84
     fullUpdates = <table> {}
     UnregisterUpdateFunc = <func> @ShadowedUnitFrames\modules\units.lua:124
     0 = <userdata>
     BlizzRegisterUnitEvent = <func> =[C]:-1
     incHeal = <unnamed> {}
     FullUpdate = <func> @ShadowedUnitFrames\modules\units.lua:31
     SetBarColor = <func> @ShadowedUnitFrames\modules\units.lua:178
     healthBar = <unnamed> {}
    }
    amount = 21871


    As you can see by the count, it happens pretty much constantly while in combat.

    (I would post this in the ticket tracker, but it's completely broken.)
    Posted in: Unit Frames
  • 0

    posted a message on Shadowed Unit Frames [official]
    Is it possible to hook into the cast bar variables so I can use it as an empty bar and hide text fields while casting? I did this in PB4 using an Alpha(x) variable relative to the cast timer, but since I know virtually nothing about LUA I'm a bit lost.
    Posted in: Unit Frames
  • 0

    posted a message on Squire - lightweight mount helper
    Horde 3.1.2 500g Argent Tourney mounts:

    spell id #65641, name: "Great Golden Kodo"
    spell id #65646, name: "Swift Burgundy Wolf"
    spell id #65644, name: "Swift Purple Raptor"
    spell id #65639, name: "Swift Red Hawkstrider"
    spell id #65645, name: "White Skeletal Warhorse"
    Posted in: General AddOns
  • 0

    posted a message on SexyMap - A tiny bundle of minimap awesomeification
    Theres a button to toggle the clock on the ingame interface options, under display I think...

    Check it off.
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on Squire - lightweight mount helper
    The Purple Parlor in Dalaran is a mountable balcony on the Violet Citadel.

    1 4 3 Dalaran 667 768
    Dalaran The Violet Citadel 0.2612110376358 0.3921816945076

    Coord above is from the entrance to the balcony as mounting becomes an option. Currently ground mount is selected on the balcony.

    Also, I am having problems getting my flying mount to register in the exit pipe from the sewers.


    I really hate this city :\
    Posted in: General AddOns
  • 0

    posted a message on GatherMate: Offical Thread
    Any chance the Mining node priority can be adjusted to exclude rare nodes?

    Cobalt > Rich Cobalt > Saronite > Rich Saronite or Titanium

    All Rich, Titanium and Saronite nodes are technically rare spawns and Cobalt and Saronite are the only 2 "real" base nodes.
    Posted in: General AddOns
  • 0

    posted a message on Squire - lightweight mount helper
    Quote from Adirelle
    I don't know. At first glance it seems vehicles have their own API. I don't even know if they are detected as mount. Do they?


    Maybe add special cases? The only mounts I know of that require this are the motorcycles, magic carpet and tundra mammoth. It would simply have to throw a "/script VehicleExit();" instead of "/dismount" in the macro.

    Alternately, casting any mount again will cause you to dismount from it. Possibly pull the buff IDs and generate the dismount macro based on that?
    Posted in: General AddOns
  • 0

    posted a message on Squire - lightweight mount helper
    currently /dismount will not dismount you from mounts considered vehicles (see: all multi-passenger mounts). Is this fixable?
    Posted in: General AddOns
  • 0

    posted a message on Buffalo
    Buffalo 1 is the only Buff/Debuff addon I can stand using. Whoever thought bars were a good idea should be shot.

    Before Buffalo I would just MoveAnything the default Buff frames but Buffalo has spoiled me. This working in Wrath would be a huuuge win for my sanity.
    Posted in: General AddOns
  • To post a comment, please or register a new account.