Is it possible to hook into the cast bar variables so I can use it as an empty bar and hide text fields while casting? I did this in PB4 using an Alpha(x) variable relative to the cast timer, but since I know virtually nothing about LUA I'm a bit lost.
spell id #65641, name: "Great Golden Kodo"
spell id #65646, name: "Swift Burgundy Wolf"
spell id #65644, name: "Swift Purple Raptor"
spell id #65639, name: "Swift Red Hawkstrider"
spell id #65645, name: "White Skeletal Warhorse"
I don't know. At first glance it seems vehicles have their own API. I don't even know if they are detected as mount. Do they?
Maybe add special cases? The only mounts I know of that require this are the motorcycles, magic carpet and tundra mammoth. It would simply have to throw a "/script VehicleExit();" instead of "/dismount" in the macro.
Alternately, casting any mount again will cause you to dismount from it. Possibly pull the buff IDs and generate the dismount macro based on that?
Buffalo 1 is the only Buff/Debuff addon I can stand using. Whoever thought bars were a good idea should be shot.
Before Buffalo I would just MoveAnything the default Buff frames but Buffalo has spoiled me. This working in Wrath would be a huuuge win for my sanity.
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As you can see by the count, it happens pretty much constantly while in combat.
(I would post this in the ticket tracker, but it's completely broken.)
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spell id #65641, name: "Great Golden Kodo"
spell id #65646, name: "Swift Burgundy Wolf"
spell id #65644, name: "Swift Purple Raptor"
spell id #65639, name: "Swift Red Hawkstrider"
spell id #65645, name: "White Skeletal Warhorse"
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Check it off.
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1 4 3 Dalaran 667 768
Dalaran The Violet Citadel 0.2612110376358 0.3921816945076
Coord above is from the entrance to the balcony as mounting becomes an option. Currently ground mount is selected on the balcony.
Also, I am having problems getting my flying mount to register in the exit pipe from the sewers.
I really hate this city :\
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Cobalt > Rich Cobalt > Saronite > Rich Saronite or Titanium
All Rich, Titanium and Saronite nodes are technically rare spawns and Cobalt and Saronite are the only 2 "real" base nodes.
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Maybe add special cases? The only mounts I know of that require this are the motorcycles, magic carpet and tundra mammoth. It would simply have to throw a "/script VehicleExit();" instead of "/dismount" in the macro.
Alternately, casting any mount again will cause you to dismount from it. Possibly pull the buff IDs and generate the dismount macro based on that?
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Before Buffalo I would just MoveAnything the default Buff frames but Buffalo has spoiled me. This working in Wrath would be a huuuge win for my sanity.