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    posted a message on ElkBuffBars v2 (finally Ace3 version)
    another stupid question: possible to delete a group without deleting savedvariables?
    Posted in: General AddOns
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    posted a message on [Old] PitBull - official topic
    two errors i am getting with r31684:

    [2007/04/02 20:44:06-1672-x5]: PitBull-r31684\PitBull.lua:1099: attempt to index field '?' (a nil value)
    PitBull-r31684\PitBull.lua:1756: in function `CreateUnitFrame'
    PitBull-r31684\PitBull.lua:2089: in function `func'
    Dewdrop-2.0-31348 (FuBar):490: in function <...erface\AddOns\FuBar\libs\Dewdrop-2.0\Dewdrop-2.0.lua:429>

    [2007/04/02 20:44:07-1672-x19]: PitBull-r31684\PitBull.lua:1818: attempt to index global 'framesByCluster' (a nil value)
    PitBull-r31684\PitBull.lua:2064: in function `func'
    Dewdrop-2.0-31348 (FuBar):490: in function <...erface\AddOns\FuBar\libs\Dewdrop-2.0\Dewdrop-2.0.lua:429>



    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Quote from kergoth »

    Quote from skar »

    - integrated energy ticker module
    kenergy is good - but icehud showed us a nice way to get rid of this extra bar (slider in background of manabar).


    I'm planning on doing a more modular version of kEnergy, with a module for the timer bar, a module for a 'heartbeat' sound, and modules to do unobtrusive tick displays in unitframes. I expect that I'll write a PitBull module for a tick over the bar, and make it do a "dumb" tick if kEnergy isn't installed, but if it is, have it disable the kEnergy timer bar module and let kEnergy drive its ticks, so it can have the adjusted tick for latency stuff that kEnergy does. Would that meet your needs?


    i guess that would pretty much cover all energy ticker needs out there ^^
    maybe there should be some configuration options for the unobtrusive tick display - like opacity of the "tick" indicator - dunno. to arrange it according to one's own tastes.
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    seriously, i am amazed at what speed this mod is developing! *tumbs-up*
    Posted in: Unit Frames
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    posted a message on ElkBuffBars v2 (finally Ace3 version)
    dunno why ebb stopped working:

    [2007/03/30 14:20:25-1639-x1]: ElkBuffBars-2.0 beta\ElkBuffBars.lua:356: bad argument #1 to 'pairs' (table expected, got nil)
    <in C code>: ?
    AceEvent-2.0-30806 (FuBar):251: in function `TriggerEvent'
    AceEvent-2.0-30806 (FuBar):997: in function <...face\AddOns\FuBar\libs\AceEvent-2.0\AceEvent-2.0.lua:990>

    ---
    Posted in: General AddOns
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    posted a message on [Old] PitBull - official topic
    features i would like to see (and yes i am well aware that in this stage of development it may be a bit early for some of them):

    - buff/debuff system
    i agree. buffs % debuffs are a mess with most UFs. but even if i would have just *the* tool to configure de/buff frames i would not be sure whats the best set up for them.

    (seperated groups, stack & type indication, time, seperate settings for each frame, border/bg indication for frames)

    - party targets
    still not getting how people can survive without them ;).

    - integrated cast bars
    i like to see what for example my party is casting - aguf/xperl have cast bars for partyframes

    - integrated energy ticker module
    kenergy is good - but icehud showed us a nice way to get rid of this extra bar (slider in background of manabar).

    - barfader
    i just love the visual feedback of fading bars. especially in pvp.
    Posted in: Unit Frames
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    posted a message on ElkBuffBars v2 (finally Ace3 version)
    great work!

    love the new group feature & renaming.

    a suggestion:

    in the fubarmenu the groups are called "group 1", "group 2", etc. would be nice if the actuall group names would be used (i.e. Buff, Debuff, Tench or somehting like "Group1 (Buff)"). would ease up configuration a little bit in a setting with several groups.
    Posted in: General AddOns
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    posted a message on Can ag_uf show party targets like discord?
    @sorata: well, thx a lot for trying!

    Posted in: Unit Frames
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    posted a message on Can ag_uf show party targets like discord?
    Terribly sorry, after upating to newest aguf version i forgot to change ag_Defaults.lua again. Errors gone now.

    When i now execute the script i ve "party1target" etc and "partytarget" in the UnitCreator menue.

    If i alt+lk on the new frame (target of party1) it is named "partytarget".

    configuration seems a little bit messy.
    Posted in: Unit Frames
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    posted a message on Can ag_uf show party targets like discord?
    Well thx a lot. encountered some errors with your small mod (update seems not to work):

    [2007/03/30 00:48:27-1624-x1]: ag_UnitFrames-05-01-07.30719\ag_WatchdogTags.lua:6: attempt to index field '?' (a nil value)
    ag_UnitFrames-05-01-07.30719\ag_UnitFrames.lua:542: in function `func'
    ag_UnitFrames-05-01-07.30719\ag_UnitClass.lua:738: in function `UpdateTextStrings'
    ag_UnitFrames-05-01-07.30719\ag_UnitClass.lua:706: in function `UpdateAll'
    <string>:"aUFCustomUnitsparty1target:OnShow":3: in function <[string "aUFCustomUnitsparty1target:OnShow"]:1>
    <in C code>: in function `Show'
    Interface\FrameXML\UnitWatch.lua:38: in function <Interface\FrameXML\UnitWatch.lua:20>:

    ---
    Posted in: Unit Frames
  • 0

    posted a message on AGUF Combo points.
    does somebody remember statusbar combo points?

    loved em.

    - would like to change textures
    - would like to change colors
    Posted in: Unit Frames
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    posted a message on Can ag_uf show party targets like discord?
    that would be nice.

    i would love to configure the units via template.
    tried it with "partytarget" and "party1target" no luck ;).
    Posted in: Unit Frames
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    posted a message on Can ag_uf show party targets like discord?
    seems to work.

    (made the changes suggested by Sorata, executed script in game)
    Posted in: Unit Frames
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    posted a message on ArenaPointer
    Well, 2v2 and 3v3 points generated by ArenaPointer are WAY off.

    @chuckg:

    look here:
    http://forums.worldofwarcraft.com/thread.html?topicId=77778614&postId=775617681&sid=1#2

    accurate calculator i used to compare to arenapointer results:
    http://www.boxspherical.com/arena/index.php
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    another one:

    [2007/03/23 14:43:37-1579-x1]: Skinner-2.1\SkinMe\EasyUnlock.lua:6: AceHook-2.1: Attempt to hook a non-existant function "EasyUnlock_DoFrameCheck"

    Posted in: General AddOns
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