CurseForge and Overwolf are joining forces!
Awesome More Information
  • 0

    posted a message on Grid
    zene, if you say you're using the health bar the default way this would mean that Lumi, Tabu and Wtfh are all at 1% health? In the default 100% life is shaded dark, and dead is too, and much of a raid color means low health.

    As for the extra bar and mana bar: it's possible that they don't work anymore, I dont think they are still maintained. It's also possible they both have the same positioning. It's possible that the mana bar actually uses the extra bar code and only binds the mana status to it, it possible extra bar is just a copy of mana bar code without the mana amount bound to it. Keep in mind that Grid has a logical separation between a status (*what* to show) and an indicator (*where* to show). Usually an extra module only adds one part.

    Please also try to keep the main concept of Grid in mind: never get distracted by too much irrelevant information, only show what you really need to know. I believe the default 'low mana' warning is enough, you could use it to e.g. color the border blue for units with <20% mana. Do you really need to know if someone has 90%, 65% or 34% mana? Isn't a 'binary' status enough for deciding who to innervate?

    Same for the lifebloom stuff. While I don't know the module, maybe it can warn you when your lifebloom is about to fade? Maybe bind it to the border or a corner icon to only get alerted 3sec before lifebloom fades? Why do you really need to know exactly how many seconds are left?

    I know the migration to Grid isn't easy, but as long as you don't try to replicate all the functionality other unit frames have, you'll probably be rewarded after a while.

    Hope that helps.
    Posted in: Grid & Grid2
  • 0

    posted a message on Grid
    Boergen: Grid has no mana bars, unless you installed an additional module. Please reask in the forum thread for the optional module.

    Telal, read back one page and use the layout that was posted when someone asked for a 'PerfectRaid' setup.

    Zene: honestly, your setup is very confusing. I recommend using the default setup for health bars, meaning that someone at 100% health is more or less black/dark, and the more damage a unit has taken, the more you'll see the class color, growing down from the top. As for the extrabar, while I haven't used it myself I can tell you that it's responsible for the blue bar to the right of each unit frame. Can't you bind the lifebloom status to the center text? I'd suggest to enable the "Text 2" indicator, then you have two lines. You could use the upper line for incoming heals and damage, the lower line for unit name and the remaining seconds of your lifebloom. Plus, you could still use the colored corner indicator for the lifebloom stack.

    Hope that helps.
    Posted in: Grid & Grid2
  • 0

    posted a message on Grid
    Quote from Gibbon »

    If I understand correctly, if I ask my raid's other healers to install the LibHealComm librarie (if they don't use Grid), I'll see their incoming heals on Grid's squares ?


    They can either install the standalone LibHealComm-3.0 library, or Grid, or PitBull, or sRaidFrames, or VisualHeal - and then you'll see their incoming heals.
    Posted in: Grid & Grid2
  • 0

    posted a message on Grid
    Here's another screenshot showing the new incoming heal functionality:


    Posted in: Grid & Grid2
  • 0

    posted a message on LibHealComm-3.0 Official Thread
    Quote from xbeeps »

    HoT's will be included eventually. If you take a peek at the code, you'll see that some of the framework for that is already in there, and the communication format is extendable to include it in a backward compatible way. I just need a little time to do the rest of the code.


    We're all looking forward to HoTs :)
    Posted in: Libraries
  • 0

    posted a message on Grid
    Quote from dfscott »

    Does this mean this is core Grid functionality now and we no longer need the GridStatusIncomingHealth module?


    Yes, it's core functionality now. You can safely disable GridStatusIncomingHeals and GridStatusIncomingHealth.
    Posted in: Grid & Grid2
  • 0

    posted a message on Grid
    Quote from Peragor »

    Be patient. I think Grid3's goal is to totally update to Ace3 and LibStub libs. Even though there are a few LibStub libs trickling in, Grid3 is supposed to be the full Ace3 version.


    CastCommLib is still there for compat reasons, once sRaidFrames makes the move to LibHealComm, there's probably little reason to keep CastCommLib for more than maybe a week or two.
    Posted in: Grid & Grid2
  • 0

    posted a message on VisualHeal - Official Thread
    Quote from xbeeps »

    As far as i understand, this will be in the core of Grid. I don't use Grid currently, so i'm not sure what the current state is, but pastamancer just posted in the LibHealComm-3.0 thread stating that LibHealComm-3.0 is now included in Grid - i don't know if the status module Julith is coding is also included yet.


    Yes it is. Julith's branch has been merged with the trunk - Grid now fully supports LibHealComm-3 and also has a faded heals bar indicating the incoming heals similar to VisualHeal, just for all units.
    Posted in: General AddOns
  • 0

    posted a message on LibHealComm-3.0 Official Thread
    Quote from Saroz »

    Let's all switch now!


    Yeah! Oh, wait, pasta is the maintainer, so he'll have to do it for Grid.

    PS: cladhaire is about to add LibHealComm-3.0 to PerfectRaid. That makes Grid, sRaidFrames, PitBull and PerfectRaid.
    Posted in: Libraries
  • 0

    posted a message on LibHealComm-3.0 Official Thread
    Quote from Saroz »

    Wish RosterLib worked with x-realm players :|


    You might want to talk to pastamancer about the status of LibRoster-3.0. Even if it won't be used in Grid2, I could imagine pasta might release LibRoster-3.0 anyways:

    http://fish.wowace.com/browse/WowAce/branches/Grid/Ace3/LibRoster-3.0/LibRoster-3.0
    Posted in: Libraries
  • 0

    posted a message on Grid
    Quote from s3rial »

    Is it possible to change the border texture of Grid? I don't mean the individual, colored unit frames that show status effects and whatnot. I mean the whole Grid border; the one that uses the Blizzard tooltip border by default.


    There's no option to alter the texture, but you could simply use the alpha slider to completely hide it.
    Posted in: Grid & Grid2
  • 0

    posted a message on 2 Grid Qs: Shadow Prot Buff and Incoming Heals
    Quote from dfscott »

    It looks like this module is being maintained as a group effort, so I'll add the new buff to the code (if I can figure out how to do it w/o breaking the international characters).


    Yeah, most Grid modules don't have a single maintainer but are maintained by the community. As for the chars: I believe you'll have to tell your editor to support unicode.
    Posted in: Grid & Grid2
  • 0

    posted a message on 2 Grid Qs: Shadow Prot Buff and Incoming Heals
    Quote from dfscott »

    Thanks for the reply. I made the mistake of installing Grid plus all the recommended modules at once, which was probably a bad idea since I could tell what was core and what was an addon. I'll take a look at the module you mention.


    oh my god - Grid is difficult to configure out of the box, and I can't imagine what a pain it might be to see the overwhelming number of options for the 10 or more additional modules if you're completely new to Grid...
    Posted in: Grid & Grid2
  • 0

    posted a message on 2 Grid Qs: Shadow Prot Buff and Incoming Heals
    Quote from dfscott »

    1) I installed the GridIncomingHealth module, but I'm not sure how to set it to work appropriately to show the expected result of my current heal like Healbot does. I like to wait until my tank is low enough that my GHeal will send him up to around 80%, but I don't want to have to do the math with the deficit number. I've played around with the alpha setting, going from 30 to 60, but it's hard to notice anything. In case it matters, I've changed my background to always show missing health as green, but others have said that staying chained to the healbot way is bad and I should use class colors to help choose the best heal, so I might go back.

    2) I use the left icon for showing missing buffs (Yes, I added the extra icons). I do use SmartBuff, but it's nice to see at a glance who's missing what. However, WoW reports Shadow Protection as one buff and Prayer of Shadow Protection as a separate buff. I only want the icon to show if they have neither buff, but I can't figure out how to do that.


    Both Grid modules aren't part of the core addon, so I can't really comment on your questions. But I guess you found a bug in GridStatusMissingBuffs, and as for incoming heals: what I did was to enable the second text indicator (in the advanced menu), moved the unit name to that (lower) line and keep the upper line for health deficit and aggro status. I know for how much my various heals heal, and as my math is good enough to tell that if my heal heals for +4 and the missing hp is -5, I know I can safely cast it. ;)

    Besides that I'd like to mention that the incoming heals part is currently being reworked, so there should be other solutions soon.
    Posted in: Grid & Grid2
  • 0

    posted a message on About GSIHeal(s/th) GridStatusHeals and Grid 3.0
    Quote from Julith »

    What's still needs to be tested is the whole addon with another healer using LibHealComm, I've couldn't find a volunteer by now :/.


    This should be easy now, as you can simply ask your guildies to install the latest VisualHeal (as it's using LHC-3 since yesterday).
    Posted in: Grid & Grid2
  • To post a comment, please or register a new account.