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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from Vigil »

    Dunno if it's the right place to ask this but is there a place we can get branches now? I'm looking for kemayo's branch with the 3D portraits, I tried it a few days ago and can't get it back from the svn.


    You can get them from here: http://www.matts-hosting.com/addons/root/branches/ag_UnitFrames/

    Posted in: Unit Frames
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    posted a message on Detox needs your help
    Quote from maia »

    Quote from Mist »

    Devour Magic -> nothing to dispel (targetting either enemy or friendly)


    is this when using a Felhunter?


    Yeah.

    Posted in: General AddOns
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from Carpone »

    I checked the various todo lists on the wiki and didn't see this...

    Any plans on showing health gains in group frames similar to what's done for target frames? For example, if I have a warrior targeted and they are receiving heals, I will see "+1300" flash over the target frame when they've been healed for 1300. Before switching from MG2-65 to aguf, I found it reassuring to see +health gains in the group frames to ensure that everyone in the group was affected by a Prayer of Healing.


    It's there already, just turn on "Display Combat Text" :)
    Posted in: Unit Frames
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    posted a message on Detox needs your help
    Devour Magic -> nothing to dispel (targetting either enemy or friendly)
    Posted in: General AddOns
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from Plork »

    1. Range Alpha check, for healers especially so see who is in range.


    Check out aUF_RangeCheck at http://sairen.wind-force.net/addons-2/, sounds like it's what you need.

    Quote from Plork »

    2. Frame colour when debuffed


    There's a typo in agUF code right now that prevents that from showing. Open ag_UnitClass.lua in a text editor and search for "self.DebuffHighlight:Show" (line 888), There's a missing new line there, just hit Enter after "-- in with the new", save the file and it should be working.

    Quote from Plork »

    4. Is it possible to make layouts yourself? Bit more discord .. size of Name display, size of health etc. Now you can only scale the entire thing not different elements.


    You can do this now too, though no graphical layout editor a la Discord. Go to the layouts folder and have a look at the .lua files there to get an idea how to do it.

    You can put your own layout there, but for a cleaner solution, check out Sairen's aUF_Stylist at http://sairen.wind-force.net/addons-2/ for how to do it in a separate addon folder.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from alakhnor »

    - missing tooltip (with oRa2 at least) : buff remaining duration, brez and soulstone timer


    I was actually gonna write a post asking the same thing when I read your post. Is there any plan to include something like this? From reading these forums and talking to people in game, there are quite a few who miss this functionality from CTRA.

    There are some alternatives though:

    For Rebirth/Soulstone, there's a nice addon for FuBar who tracks that (Shaman's Ankh too if you're horde): http://www.wowace.com/forums/index.php?topic=2224.0. I've been using it for a while now, and I prefer that than hovering over warlock/druid frames to find the remaining timers.

    For buff durations, oRA doesn't keep tables of buff expiry times like CTRA does, but Grimwald wrote an oRA2 module who does that. Original location is http://svn.wowace.com/root/branches/oRA2_Buff/Grimwald/oRA2_Buff/, but can't be accessed now (or never, not sure what the SVN policy is going forward). You can however get it from http://www.matts-hosting.com/addons/root/branches/oRA2_Buff/. This module keeps tracks of Rebirth/Soulstone/Ankh cooldowns too, I myself prefer Roartindon's FuBar login though.

    I find the way oRA2_Buff shows the buff timers using CandyBars as adding too much screen clutter, so I modified my version of agUF to add those timers to the tooltips. I attach the modified ag_UnitClass.lua, it's from r12185 (latest in http://svn.wowace.com/files/ag_UnitFrames/ right now).

    You also need a copy of RosterLib in libs, and add this to ag_UnitFrames.toc:

    libs\RosterLib-2.0\RosterLib-2.0.lua

    I hope I didn't forget anything :)
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    I'm an old user of Minigroup/Minigroup2 and now agUF, and so far I'm very happy with agUF. I have however a few things I miss/like to see, and one of them is the old Minigroup debuff highlighting, with the name coloured according to debuff.

    Minigroup2 didn't have that, and there was version modified by Sairen that I've been using. There's none for agUF, so I've been looking through the code trying to do it myself.

    I managed to do the colouring with code robbed from Sairen's MG2 version, but reverting back when unit looses debuffs, I can't figure out how to do that. I've been looking for an UpdateName-type function, but the only one I found is empty.

    I'd really appreciate if someone could point me to where in the code the name update is done. Or an explanation of what something like:

    aUF.HelperFunctions[self.type].NameText(self.unit,self.NameLabel)

    is supposed to do, my limited understanding of Lua doesn't allow me to follow that. :)

    The code I use to change the name colour/font flags is:

    ==================
    local fontName, fontHeight = self.NameLabel:GetFont()
    self.NameLabel:SetFont(fontName, fontHeight, "OUTLINE")
    self.NameLabel:SetTextColor(DebuffTypeColor[debuffCType].r,DebuffTypeColor[debuffCType].g,DebuffTypeColor[debuffCType].b,1.0)
    self.NameLabel:SetText(UnitName(self.unit))
    ==================

    Thanks in advance.
    Posted in: Unit Frames
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    posted a message on sRaidFrames: Alternative CTRA raid frames
    Quote from cladhaire »

    Quote from Sirow »

    No good idea to scan debuff texture, eg "World enlarger" and "Shadow protection" share the same icon. Don't think entering a localised buffname is that much of a problem. (CTRA also scans for name not for texture)


    Loading 32 tooltips for buffs is the specific reason we take this shortcut when we can. UnitBuff("unit", index[, castable) is a very fast API function and doesn't involve any widgets (specifically the tooltip). Its most certainly faster than loading a tooltip. As long as a texture isn't being reused for a buff (or debuff depending on which side you're scanning).. it doesn't make a bit of difference.


    UnitBuff with castable=1 is somehow limiting though, in that one might want to see buffs that are not returned by the function. For example a warlock might want to see Blood Pact in his group, or a raid leader might want to see if Soulstone is up, or a healer might want to see the HoTs on raid members.

    Would there be a noticeable performance degradation if instead of UnitBuff("unit", index, 1) one would use UnitBuff("unit", index) and compare the textures with a user-defined array of textures to decide what to display? As Saroz mentioned, is not straightforward to associate buff names with texture names, but ignoring that for the moment.

    A further refinement to this buff filtering would be to take the filtered buff array and read their tooltips to make sure it's a good match and not "World Enlarger" instead of "Shadow Protection" for example.

    Would be great to include something like this, I've no idea how big a deal it is performance-wise, but it is one of the things I keep dreaming of since I switched from CTRA. :)





    Posted in: Unit Frames
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