The custom sets with manually added players could be great for healers, but it's too much trouble to fix that now. What would be perfect is if you could drag the unitframes from one group to another. Added to that, if you use a one group for "caster dps", then it can get really big. It would be great if it could automatically use 2 columns and overflow into the second column when the first is full. Like a roster really. That way I can have the tanks right at the center of my screen, and the other players around it. Using classes that simply is not possible and I have to memorize every fight what people are tanking and focus heals on them.
I understand this might be a lot of work, but I'm just telling you what I as a healer would like to see :D
sRaidFrames.lua:1116: Attempt to perform arithmic on a nil value, when trying to move groups around. Using sort by group filterset. Latest rivision as of the time of writing.
Is it possible to get information about enchants and gems seperately? Currently got an age old addon that calculates a single value for an item with a ripped version of BonusScanner so it detects enchants. Need that so you can compare 2 items. Problem is gems and problem is I don't want to keep updating it when there's a perfect library for it. Can understand if it's too much work ofc :) But if you manage to fix this I'm gonna redo the addon and include other stats so it will be really cool! Else I'm not gonna bother too much work haha :D
Finally found time to put IncomingHeals on SVN. IncomingHealsLib also on SVN. Once installed IncomingHeals will add small numbers to the SRaidFrames. Whether or not Saroz wants to do anything with this (like add it to SRF itself), is up to him :) I'm just coding the addon my guild wants :D
The old Incoming Heals is being rewritten and will be up on wowace soon. Right now I'm adding some extra options to it and testing it. Sorry for taking so long :D
It sends a message over chat to notify other players of healing spell, including talents and +healing and all that. So far I didn't separate the communication part into a library yet. I'm working on that right now, hope to finish in a few days.
I checked CommCastLib too, and my Lib will be much better, trust me ;)
I'll separate the tracking of healing spells into a separate lib after I get a first working version. Right now I'm kinda busy with trying to beat Naxx so we need a working addon quick :)
Just wanted to note that I'm working on a new version of IncomingHeals that will work with sRaidFrames. Alls ACE'd up and no more CTRA dependency. So Saroz please don't bother unless ;)
Oh yeah, love sRaidFrames. One thing though: I can't set the alpha of the background of the frames to 1. Well I can, but the texture you use has some alpha in it, so it's not really opaque. I changed the texture in the code, but that gets really annoying with updating :D Maybe an idea to set a default alpha of 0.8 and use Interface\\ChatFrame\\ChatFrameBackground ? It would look the same as the current setup and allow greater flexibility.
0
I understand this might be a lot of work, but I'm just telling you what I as a healer would like to see :D
0
0
0
0
Not using castcomm cuz I started writing waaaaaaaay before and had most of the code done when it popped up on SVN. Didn't feel like throwing out code.
0
0
0
It sends a message over chat to notify other players of healing spell, including talents and +healing and all that. So far I didn't separate the communication part into a library yet. I'm working on that right now, hope to finish in a few days.
I checked CommCastLib too, and my Lib will be much better, trust me ;)
0
0
0
Oh yeah, love sRaidFrames. One thing though: I can't set the alpha of the background of the frames to 1. Well I can, but the texture you use has some alpha in it, so it's not really opaque. I changed the texture in the code, but that gets really annoying with updating :D Maybe an idea to set a default alpha of 0.8 and use Interface\\ChatFrame\\ChatFrameBackground ? It would look the same as the current setup and allow greater flexibility.