Quote from XchgI see, so I use b3:SetFontString(fs) when I'm creating the button to make it the default fontstring.
Although this does what I asked, I guess it's not what I wanted. It makes the text behave like a button text (ie, it moves as if being depressed).
Is the best practice to create a frame to house your widget components and a label, always calling your label your form name plus 'Text'?
For example, the buttons and sliders I made have labels that I can change their text. Now I'm on editboxes, which have no labels, so I created a form to house my editbox plus my own label, calling the form EditBox1 and the label EditBox1Text.
I can't seem to find any addons to look at to see how people normally do this. Most of my addons seem to make use of libs to handle their UIs, so it's hard to see what's going on.