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    posted a message on The New Curse Client
    Quote from Phanx »

    There's plenty of information about that in the "future of wowace" thread in this forum, but to make a long story short:

    - There will be a basic version of the client that is free. It will have all of the regular client features. You will need to click each addon separately to update it, but as development (trunk) versions will no longer be available, updates will not be as frequent; authors will have to mark (tag) specific beta and release versions, which will be available through the client.

    - There will also be a premium version of the client that costs money. I haven't seen any word on whether this will be a one-time fee, a monthly subscription, or some other payment model. The premium client will be exactly like the free client, except that it will update all of your addons with a single click.


    Alright, thanks for summing that up for me.
    Posted in: Updaters
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    posted a message on The New Curse Client
    I couldn't find anything on the CurseForge page or here (on the forums), but somebody told me the Curse client is going to have a monthly fee or something similar. Is this true/can anybody deliver more information?
    Posted in: Updaters
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    posted a message on ag_UnitFrames Status (What's going on?)
    I'm not sure if this is already in here somewhere, though when reading through I haven't seen it or anything similar. I have a feature request for agUF3. I would like to have a checkbox in the options frame that turns on an "edit mode". While in this mode, all activated frames will be visible, no matter if you are in a party/have a target or w/e or not. That would be extremely useful :D
    Posted in: Unit Frames
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    posted a message on ClassTimer - Official thread
    For all those hating to reconfigure ClassTimer -> after updating, and before starting WoW, open up ClassTimer.lua and search for the following:

    if ClassTimerDB and ClassTimerDB.version then
     ClassTimerDB = nil
    end


    Should be right at the start of the OnInitialize().
    Either comment that part out, or delete it. Should do.
    Posted in: General AddOns
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    posted a message on Bartender4 - Official Topic
    Quote from Nevcairiel »

    It was, and it will stay there. I never liked the freakin' XP/Reputation Bar. Replace it with FuXPFu/Xparky or something


    I love you.
    Posted in: General AddOns
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    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from andreasg »

    Filter buffs works on debuffs, it will only show what you can dispel yourself. I use it and I'm sure it works, but it could be a problem localization.

    I dunno about OmniCC, but aura icons are quite small so wouldn't the OmniCC text be way too big for them?


    About OmniCC being to small, you might be right. Didn't think about that, it actually hides itself when being too small if I'm not mistaken.
    The debuffs: Well, I was acually talking about only showing debuffs you caused on your target or you could cause, like the effect the Frost/Ice Armor has for example ("Chilled" or whatever this thing is called). Only showing debuffs you can dispel works, but I would like that to be added, it's quite useful.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from andreasg »

    Even the old aguf had this!


    Doesn't work for me then. When using the "Filter Buffs" option it filters the buffs, yes, but completely disables the debuffs. Using the German client, might be a problem, but I highly doubt it o.O
    Well, something else that came up in my mind, OmniCC doesn't show on agUF buffs and debuffs, so I guess it's not using the type of cooldown model OmniCC reacts to or however you want to explain this. Or this is broken for me, too D:
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from andreasg »

    Here's my todo list before it I'll label it "beta 1.0" I think:

    - Re-add options for layout settings such as bar height etc.
    - Rewrite parts of or the entire aura module, so it fits better with the new layout code

    Features still up in the air, not sure about when and if I am going to add them, but I'll look into if they're viable:

    - Unit frame "Config mode"
    - Configurable aura text tag
    - Better handling of auras and party pet/target in groups (make stuff not overlap each other, instead of user having to manually adjust group padding)

    Behind the scenes stuff:

    - Ditch the OO unit tables and just use functions on frame tables, but that's a lot of work for questionable gains


    Can you add something that filters the debuffs so it only shows the ones you caused/can cause? X-Perl has that too, very useful. Might be added already, not sure, I didn't try out the SVN one yet.
    Posted in: Unit Frames
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    posted a message on Natur
    Quote from Xamael »

    Someone take it over please. Beladona finally gave up http://www.wowinterface.com/downloads/info6616-NaturCombatTimers.html#comments

    Someone shoul just take the Alpha Version and update the new combatlog parsing. -> perfect addon again.


    I would love to see this happen, really. For now I'm looking for an alternative because I don't want to do that when it's finally broken :/
    Posted in: Addon Ideas
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Zyndrome »

    That's MiniChat


    Cheers :)
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Benea »

    One I'm using, not much really has changed, but people asked me to post so here it is. This is my shaman while leveling. Her UI is nowhere near done, I just shoved totemtimers to bottom right screen. And yes, my goal is to have one of each healing class (minus the pally) to 70, priest (my raiding character) and druid are done ;)

    http://i28.tinypic.com/ng5x7n.png

    Oh yeah, I have gold showing, so call me lazy. Actually, with me using in game leveling guides, you can call me super duper lazy, since I can just alt tab and go to wowhead ;)


    Whats that addon adding that tiny arrow to the chatframe (to minimize it I guess)?
    Posted in: General Chat
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    posted a message on Bartender4 - Official Topic
    Quote from TerrorCore »

    I switch from BT3 to BT4 yesterday and now I do not have a XP bar or a Bag Bar. Does any one know how to fix this?


    Actually, I would like to have no xp bar delivered at all together with BT4. An experience bar being a feature of an action bar addon? Why ffs D:
    Posted in: General AddOns
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    posted a message on Bartender4 - Official Topic
    There are events that trigger when switching zones, so this would be possible, yea. But I don't know if it would be useful enough to add. Don't get me wrong, it sounds interesting and has its use, but not alot I guess..
    Posted in: General AddOns
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    posted a message on Bartender4 - Official Topic
    Quote from Nevcairiel »

    Hm, that works fine for me. Does the border show up if you click the button with the mouse? Because if it does, your keybindings may be set wrong.


    I'm using ButtonFacade and found out that it just doesn't work with the Dream Layout. Dayum D;
    Posted in: General AddOns
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    posted a message on Bartender4 - Official Topic
    I got a feature request, kinda. When using a hotkey to "click" any button, it doesn't highlight the button that I "clicked" like it did with BT3. I kinda need this feature.

    Edit: Found out it does that when I was actually possible to perform whatever is on the clicked button, but I would like it to show it even if it failed, like fireball when having no target, for example.
    Posted in: General AddOns
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