Mind letting me see your modified code? (pastey or something)
Sure, it is nothing fancy. http://pastey.net/88543
lines92 - 150 are the buffs/debuffs/cooldowns I added for my rogue and priest.
Position/size is changed there.
line250: path to texture
line394ff: the little change I made, only showing debuffs on target, when they are mine.
Picture?1: Raid, not in combat. (solo is just without the raidframes)
Picture?2: Raid, in combat.
Addons visible:
Bongos2 - skinned with zork's border texture, lua hacked
oUF with p3lim's layout - modified for colors/position and so on
rBuff
n.tooltip
rMinimap
pChat
LynStats - modified for money and durability
Fane
Omen
BigWigs
ORA2
MSBT
rFilter2 - little change so it shows only my personal debuffs, positon for cooldowns and important temp. buffs changed
Eavesdrop
not directly visible:
BaudGear
teksLoot
tekKompare
Butsu
pTags
AzCastbar
Baggins
Font:
mostly AvanteGarde
Statusbar Textures:
a plain one from Hal's package (G IIRC)
Critic and comments welcome! Upload wont happen, sorry.
Comment on fight (if anyone wonders), we were short one enh. shaman so just fooling a little bit arround without much buffs. Later the evening the shaman came and we killed Brut for the first time shortly after.
My layout.lua for pUF http://uploaded.to/?id=a32i4b
When downloading this, you agree that you know what lua is and what you are doing with that file ;)
Fonts-Exchange is easy, you do not need any addon for that. Just create a Fonts folder in your WoW root directory. Copy the fonts you wish to replace in there and rename them to:
ARIALN.ttf
FRIZQT__.TTF
MORPHEUS.ttf
skurri.TTF
just that easy.
edit:
Very nice duke, i really like the textures. Any chance you can post the rgb-code for your blue?
update your pUF/oUF please, the whole aura code has been rewritten
Whuppsi, how did I miss that.
Well I had a look, at the new aura module and I was like "Mmmh, what the **** is going on here"
But I got it working, with some trial and error (and I am a little bit proud). My pUF 1.1.2 places debuffs ontopp of buffs, once again.
If someone wants to have a look, here is the pasty http://pastey.net/83378
and if there is something I have done wrong or way too complicated, please tell me :D
Per request I changed the aura.lua (pUF base) to place debuffs above buffs, if present, else place on top of unitframe.
If someone is interested here is the code:
thanks, I think I know how I can put debuffs on top.. and if I the Unit got a Buff... the debuffs are "pushed" up, so the buffs are below them... (man I hate do describe things in words :P)
Just an idea, what about anchoring the debuff frame to the top of the buff frame (have to check, what happens if no buff is present). Then it should move accordingly.
That actually is not that complicated.
You want to have a look in the layout.lua and find this lines:
if(unit and unit == "target") then
self.numDebuffs = 20
local debuffs = CreateFrame("Frame", nil, self)
debuffs:SetHeight(self:GetHeight())
debuffs:SetWidth(30)
debuffs:SetPoint("TOPLEFT", self, "BOTTOMLEFT", -5, 55)
debuffs.size = 20
self.Debuffs = debuffs
local buffs = CreateFrame("Frame", nil, self)
buffs:SetHeight(self:GetHeight())
buffs:SetWidth(30)
buffs:SetPoint("TOPLEFT", self, "TOPRIGHT", 1, -2)
buffs.size = 19
self.Buffs = buffs
local cpoints = self:CreateFontString(nil, "OVERLAY")
cpoints:SetPoint("RIGHT", self, "LEFT", -9, 1)
cpoints:SetFont(DAMAGE_TEXT_FONT, 38)
cpoints:SetTextColor(1, 1, 0)
cpoints:SetJustifyH"RIGHT"
self.CPoints = cpoints
end
have a look at debuffs:SetPoint(...)
This defines were the debuff icons are anchored and wich offset is used. (-5 in x, 55 in y direction)
To be honest, I just played with the positions and numbers till I got it right, the line there should actually anchor them topleft growing right and up.
Interface of my main character, my rogue Marieth.
After reading about pUF and pBuff, I had to give them a try. And thou they are not as easy to configure, as say ace addons, I like them.
Well the code is very clean, easy to read and LUA is not that hard to understand.
raidshot (solo is much more cleaner): click image for biggi
pUF (modified, not quit happy with color and raid size)
pBuff (modified for white border)
oCD (modified for position and added support for a border file) -- love that one
well the rest is standard, I use modified blp files for a white tooltip border
Bartender and Autobar also changed in some places
I am not happy with the minimap placement, the maintank frame and the bottom fubar (maybe outhide)
0
Sure, it is nothing fancy.
http://pastey.net/88543
lines92 - 150 are the buffs/debuffs/cooldowns I added for my rogue and priest.
Position/size is changed there.
line250: path to texture
line394ff: the little change I made, only showing debuffs on target, when they are mine.
0
Its his own Demon.
0
Picture?2: Raid, in combat.
Addons
visible:
Bongos2 - skinned with zork's border texture, lua hacked
oUF with p3lim's layout - modified for colors/position and so on
rBuff
n.tooltip
rMinimap
pChat
LynStats - modified for money and durability
Fane
Omen
BigWigs
ORA2
MSBT
rFilter2 - little change so it shows only my personal debuffs, positon for cooldowns and important temp. buffs changed
Eavesdrop
not directly visible:
BaudGear
teksLoot
tekKompare
Butsu
pTags
AzCastbar
Baggins
Font:
mostly AvanteGarde
Statusbar Textures:
a plain one from Hal's package (G IIRC)
Critic and comments welcome! Upload wont happen, sorry.
Comment on fight (if anyone wonders), we were short one enh. shaman so just fooling a little bit arround without much buffs. Later the evening the shaman came and we killed Brut for the first time shortly after.
0
UnitDebuff() returns nil for timeleft if the debuff is not from the player.
Problem: How to get timeLeft from the aura.lua (oUF core) to our layout.lua?
0
90% AvantGardeMdITCTT and 10% Myriad Pro
0
http://uploaded.to/?id=a32i4b
When downloading this, you agree that you know what lua is and what you are doing with that file ;)
Fonts-Exchange is easy, you do not need any addon for that. Just create a Fonts folder in your WoW root directory. Copy the fonts you wish to replace in there and rename them to:
ARIALN.ttf
FRIZQT__.TTF
MORPHEUS.ttf
skurri.TTF
just that easy.
edit:
Very nice duke, i really like the textures. Any chance you can post the rgb-code for your blue?
0
http://www.imagesave.org/open.php?id=1104ui_combat.jpg
Addons:
rBars
pUF
rBuff
aCB(castbar)
rMinimap
mumble(chat)
ClosetGnome (can't live without it)
MSBT
Loaded in Raid:
BigWigs
Ora2
Omen
Everything more or less modded in lua, so no upload.
Thanks for the wonderfull p/o/r Addons
0
Whuppsi, how did I miss that.
Well I had a look, at the new aura module and I was like "Mmmh, what the **** is going on here"
But I got it working, with some trial and error (and I am a little bit proud). My pUF 1.1.2 places debuffs ontopp of buffs, once again.
If someone wants to have a look, here is the pasty
http://pastey.net/83378
and if there is something I have done wrong or way too complicated, please tell me :D
0
If someone is interested here is the code:
http://pastey.net/83340
Just wanted to share :)
0
http://pastey.net/83340
should do the trick, changes are in aura.lua
Should be obvious, with the comments
0
Just an idea, what about anchoring the debuff frame to the top of the buff frame (have to check, what happens if no buff is present). Then it should move accordingly.
0
You want to have a look in the layout.lua and find this lines:
have a look at debuffs:SetPoint(...)
This defines were the debuff icons are anchored and wich offset is used. (-5 in x, 55 in y direction)
To be honest, I just played with the positions and numbers till I got it right, the line there should actually anchor them topleft growing right and up.
Just do trial and error.
Hope that helps
0
Aaah, maybe that's why I have these freezes lately. Gonna try that out. Thanks for the hint.
Too bad, if that is the case.
0
Thanks.
The debuff frame belongs to the pUF unitframes.
0
After reading about pUF and pBuff, I had to give them a try. And thou they are not as easy to configure, as say ace addons, I like them.
Well the code is very clean, easy to read and LUA is not that hard to understand.
raidshot (solo is much more cleaner):
click image for biggi
pUF (modified, not quit happy with color and raid size)
pBuff (modified for white border)
oCD (modified for position and added support for a border file) -- love that one
well the rest is standard, I use modified blp files for a white tooltip border
Bartender and Autobar also changed in some places
I am not happy with the minimap placement, the maintank frame and the bottom fubar (maybe outhide)
Critic is welcome.