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    posted a message on UI Screenshots - Show us what you use!
    Quote from p3lim »

    Mind letting me see your modified code? (pastey or something)


    Sure, it is nothing fancy.
    http://pastey.net/88543
    lines92 - 150 are the buffs/debuffs/cooldowns I added for my rogue and priest.
    Position/size is changed there.

    line250: path to texture
    line394ff: the little change I made, only showing debuffs on target, when they are mine.
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    zorks rFilter2
    Its his own Demon.
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Picture?1: Raid, not in combat. (solo is just without the raidframes)


    Picture?2: Raid, in combat.


    Addons
    visible:
    Bongos2 - skinned with zork's border texture, lua hacked
    oUF with p3lim's layout - modified for colors/position and so on
    rBuff
    n.tooltip
    rMinimap
    pChat
    LynStats - modified for money and durability
    Fane
    Omen
    BigWigs
    ORA2
    MSBT
    rFilter2 - little change so it shows only my personal debuffs, positon for cooldowns and important temp. buffs changed
    Eavesdrop

    not directly visible:
    BaudGear
    teksLoot
    tekKompare
    Butsu
    pTags
    AzCastbar
    Baggins

    Font:
    mostly AvanteGarde

    Statusbar Textures:
    a plain one from Hal's package (G IIRC)

    Critic and comments welcome! Upload wont happen, sorry.


    Comment on fight (if anyone wonders), we were short one enh. shaman so just fooling a little bit arround without much buffs. Later the evening the shaman came and we killed Brut for the first time shortly after.
    Posted in: General Chat
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    posted a message on Unofficial oUF - methods used for layouts
    Quote from Coldfury »

    well the code you posted wont do that, it will only scale debuffs that have a "timeleft" which is all debuffs shown.


    UnitDebuff() returns nil for timeleft if the debuff is not from the player.

    Problem: How to get timeLeft from the aura.lua (oUF core) to our layout.lua?
    Posted in: Unit Frames
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    posted a message on UI Screenshots - Show us what you use!
    Quote from knodi »

    I love your fonts. what fonts are you using?


    90% AvantGardeMdITCTT and 10% Myriad Pro
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    My layout.lua for pUF
    http://uploaded.to/?id=a32i4b
    When downloading this, you agree that you know what lua is and what you are doing with that file ;)

    Fonts-Exchange is easy, you do not need any addon for that. Just create a Fonts folder in your WoW root directory. Copy the fonts you wish to replace in there and rename them to:
    ARIALN.ttf
    FRIZQT__.TTF
    MORPHEUS.ttf
    skurri.TTF

    just that easy.



    edit:
    Very nice duke, i really like the textures. Any chance you can post the rgb-code for your blue?
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!

    http://www.imagesave.org/open.php?id=1104ui_combat.jpg

    Addons:

    rBars
    pUF
    rBuff
    aCB(castbar)
    rMinimap
    mumble(chat)
    ClosetGnome (can't live without it)
    MSBT

    Loaded in Raid:
    BigWigs
    Ora2
    Omen


    Everything more or less modded in lua, so no upload.
    Thanks for the wonderfull p/o/r Addons
    Posted in: General Chat
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    posted a message on Unofficial oUF - methods used for layouts
    Quote from p3lim »

    update your pUF/oUF please, the whole aura code has been rewritten


    Whuppsi, how did I miss that.
    Well I had a look, at the new aura module and I was like "Mmmh, what the **** is going on here"
    But I got it working, with some trial and error (and I am a little bit proud). My pUF 1.1.2 places debuffs ontopp of buffs, once again.
    If someone wants to have a look, here is the pasty
    http://pastey.net/83378
    and if there is something I have done wrong or way too complicated, please tell me :D
    Posted in: Unit Frames
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    posted a message on Unofficial oUF - methods used for layouts
    Per request I changed the aura.lua (pUF base) to place debuffs above buffs, if present, else place on top of unitframe.
    If someone is interested here is the code:

    http://pastey.net/83340

    Just wanted to share :)

    Posted in: Unit Frames
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Lyn »

    that's not the new version :p
    new comes tomorrow... no time atm, have to learn for class test tomorrow.
    yeah, thats what I wanted to do =)


    http://pastey.net/83340

    should do the trick, changes are in aura.lua
    Should be obvious, with the comments
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Lyn »

    thanks, I think I know how I can put debuffs on top.. and if I the Unit got a Buff... the debuffs are "pushed" up, so the buffs are below them... (man I hate do describe things in words :P)


    Just an idea, what about anchoring the debuff frame to the top of the buff frame (have to check, what happens if no buff is present). Then it should move accordingly.
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    That actually is not that complicated.
    You want to have a look in the layout.lua and find this lines:

    if(unit and unit == "target") then
    		self.numDebuffs = 20
    	
    		local debuffs = CreateFrame("Frame", nil, self)
    		debuffs:SetHeight(self:GetHeight())
    		debuffs:SetWidth(30)
    		debuffs:SetPoint("TOPLEFT", self, "BOTTOMLEFT", -5, 55)
    		debuffs.size = 20
    		self.Debuffs = debuffs
    		
    		local buffs = CreateFrame("Frame", nil, self)
    		buffs:SetHeight(self:GetHeight())
    		buffs:SetWidth(30)
    		buffs:SetPoint("TOPLEFT", self, "TOPRIGHT", 1, -2)
    		buffs.size = 19
    		self.Buffs = buffs
    
    		local cpoints = self:CreateFontString(nil, "OVERLAY")
    		cpoints:SetPoint("RIGHT", self, "LEFT", -9, 1)
    		cpoints:SetFont(DAMAGE_TEXT_FONT, 38)
    		cpoints:SetTextColor(1, 1, 0)
    		cpoints:SetJustifyH"RIGHT"
    		self.CPoints = cpoints
    	end


    have a look at debuffs:SetPoint(...)
    This defines were the debuff icons are anchored and wich offset is used. (-5 in x, 55 in y direction)
    To be honest, I just played with the positions and numbers till I got it right, the line there should actually anchor them topleft growing right and up.

    Just do trial and error.
    Hope that helps
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from evilhyde »

    Finally my alt hit the magic 70 and so I rearranged something.
    Using Hal's eepanels settings and textures, pUF, Bartender3, and bla bla bla....


    @ p3lim: I had to disable pBuff (Caith) because my game freezes if someone is using windfury totem. Any Idea ?

    greez


    Aaah, maybe that's why I have these freezes lately. Gonna try that out. Thanks for the hint.
    Too bad, if that is the case.
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Dunce »


    what debuff mod is that under your uf-target frame

    the over all Ui looks great


    Thanks.
    The debuff frame belongs to the pUF unitframes.
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Interface of my main character, my rogue Marieth.
    After reading about pUF and pBuff, I had to give them a try. And thou they are not as easy to configure, as say ace addons, I like them.
    Well the code is very clean, easy to read and LUA is not that hard to understand.

    raidshot (solo is much more cleaner):

    click image for biggi

    pUF (modified, not quit happy with color and raid size)
    pBuff (modified for white border)
    oCD (modified for position and added support for a border file) -- love that one
    well the rest is standard, I use modified blp files for a white tooltip border
    Bartender and Autobar also changed in some places

    I am not happy with the minimap placement, the maintank frame and the bottom fubar (maybe outhide)

    Critic is welcome.
    Posted in: General Chat
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