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  • 0

    posted a message on Manufac: Retooled Professions
    Now that this picks up all my recipes, I'm truly loving this addon!

    Thank you!!!!
    Posted in: General AddOns
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    posted a message on Manufac: Retooled Professions
    Enchanting suddenly started working flawlessly for me yesterday.

    Perhaps it is because I disabled some other addons or DE'd something first.

    If I can reproduce the behavior consistently I will post here :)
    Posted in: General AddOns
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    posted a message on Cartographer
    Best map addon ever but it is missing 1 feature I really loved in AlphaMap.

    It would be awesome if I could "click through" the map, so the map didn't interfere with world interactions.



    Posted in: Map/Minimap AddOns
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    posted a message on Manufac: Retooled Professions
    Manufac r24593
    Edit: Stitch 1.0 r24596

    Engineering and Enchanting NEVER show anything except under "Can Make"
    (After I've already looked up the recipes on Thottbot and gathered the materials....)

    First Aid, Mining sometimes shows no recipes, but refreshing it a few times makes it work.

    EDIT2: Deleted Manufac.lua in SavedVariables (Again) and Engineering is now working on atleast 1 char
    Enchanting was not working on another. I will disable all other addons and re-test!
    Posted in: General AddOns
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    posted a message on Grid
    Grid is the best unitframe addon for healers ever.
    I like it even more than I did Squishy, which I didn't think was possible.
    The static location of the frames turns out to be better than the constantly changing frames.
    ------------------------------------------------------------------------------------------------

    Feature Request:

    An option to colorize by class the "DEAD" Center Text by class. This makes it easy to rez the other priests first!

    ------------------------------------------------------------------------------------------------
    I'll add my $0.02 to the previous post

    A plugin that replaces the colored indicator lights with small colored text characters would be powerful. Instead of showing a small green dot, it could show small characters (similar to squishy)

    For example, the lower left corner might show a Green "2" indicating 2 renews, with a Blue "1" indicating 1 rejuv (or whatever)

    Alternatively, one could design it to "stack" the indicator lights so I would see 2 renew indicators and 1 rejuv indicator.

    This could apply to debuff indicators in a similar way.

    Posted in: Grid & Grid2
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Feature Request: Party targets.

    This is currently why I'm using AGUF for Raid frames only, because DUF lets me see targets for all my group mates :)
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Kretschmer:

    1) Choose the Text style "Smart"

    3) Pet frames are a known issue

    4) Frame spacing can be configured under Unit Frames -> Unit Groups -> Party -> Growth Distance

    5) I just use up-arrow to repeat the "/aguf config" command, but I believe there is a Fubar plugin to display the aguf menu.
    Posted in: Unit Frames
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    posted a message on aUF_BarFader & aUF_RangeCheck?
    aUF_RangeCheck r20389 works as intended.
    Posted in: General AddOns
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    posted a message on WowAceUpdater - An update tool for Windows users.
    Is it a coincidence, or does it seem that when installing the addons that have an "Unknown" Timestamp at www.wowace.com/files/ it is requiring user input to overwrite files despite trying to uninstall previous versions?
    Posted in: Updaters
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    posted a message on Grid
    Might need to change the color for shamans or paladins so they arent both pink.

    Ignore this if you've already considered the issue.
    Posted in: Grid & Grid2
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    posted a message on Some error report (Autobar, Prat and Buffalo) and thoughts on !!!Standalonelibs
    Yesterday I switched to !!!Standalonelibraries and the only library I had to add to a specific addon was Squishy\Libs\BonzaiLib to get the Aggro alerts (Without the lib it still worked - without the Aggro alert)

    Everything else seems to be working fine.

    I may be using different Ace2 Addons then you, but my Prat is running without any libs copied over.

    I changed over because I wanted to avoid the problem with the file packages not including updated externals since they only repackage when the addon code is checked in. Also this allows me to use WowAceUpdater "without externals" which reduces my bandwidth consumption during updates.

    I don't care about the libraries listed in my addon folder, it's already a pretty long list that I don't look at very often.

    My addon folder reduced in size from 80MB to 56MB (I got some big ol' non-Ace addons), but I don't really care. I have plenty of disk space.
    Posted in: General AddOns
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    posted a message on Squishy 0.10 [2006/08/22]
    You can use Banzai Alert and use blizzard addon manager to disable it for your healer.
    Then disable squishy for your other characters.
    Posted in: General AddOns
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    posted a message on Squishy 0.10 [2006/08/22]
    Re: Squishy\core.lua:680: attempt to compare nil with number
    -------------

    Fixed in r12904.  Pretty sure it was the u.banzai fix on frames.lua near line 111 (line 117 in r12904) because I didn't change anything else and it stopped.


    However with both clique r11638 and clique r12969 I am also experiencing a target change every time I heal.
    Posted in: General AddOns
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    posted a message on Squishy 0.10 [2006/08/22]
    Re: Squishy\core.lua:680: attempt to compare nil with number

    I seem to get this error when there are nearby pets in group/raid.
    I'll try out the debug option and let you know if I can reproduce it reliably once my server comes back up.

    Posted in: General AddOns
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Awesome Unit Frames.

    Unfortunately I'm switching back to DUF because it is the only addon that gives me clickable "Party Targets"

    Next to each party member frame I put their target information, clicking on it assists the party member.

    This makes assisting and organizing pull targets incredibly easy in groups. (Especially for crowd control)

    If this functionality were added to ag_uf I'd be switching back:)
    Posted in: Unit Frames
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