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    posted a message on GridStatusMissingBuffs
    Quote from Laren
    If you only care about the buffs your class provides and don't mind setting up the buff groups manually, you could give GridStatusAurasExt a try.


    Yes, thank you, this will do nicely. ^_^
    Posted in: Grid & Grid2
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    posted a message on GridStatusMissingBuffs
    Hoping this plugin receives some love, since it was the only mod I used for buffing really. It's going to need a lot of attention, however:

    -Mark of the Wild and Blessing of Kings are the same buff now and should be included in the same group. Gift of the Wild no longer exists.

    -Power Word: Fortitude group should also check for Commanding Shout and Blood Pact. Prayer of Fortitude no longer exists.

    -Divine Spirit and Prayer of Spirit no longer exist.

    -Arcane Brilliance and Dalaran Brilliance group should also check for Fel Intelligence. Arcane Intellect no longer exists.

    -And potentially some other changes as well. This image might help you group the buffs that should be associated with one another.

    All of this on top of the coding that it would take to get the mod working with 4.0 period. I wish I knew LUA, or I'd try to do this myself, since I know it's such a tall order. :(
    Posted in: Grid & Grid2
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    posted a message on Any recent equivalent to Broker_CPU?
    I've been using Broker_CPU Memory for a long time now. It hasn't had a recent update, but it still works fine in 4.0.
    Posted in: Data Broker AddOns
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    posted a message on Broker Currency


    Quote from Torhal
    That is not the same AddOn, and I'm actually surprised they allowed it to have the name. I'll be re-writing Broker_Currency for 4.0.


    The addon linked is an update of Broker_Cashflow, I'm not sure why the author would change the name, especially to something that is already being used. Nevertheless, it seems like it will work for the time being

    I'm glad someone has been working on updating the original, since none of the other LDB plugins have the same functionality or are being updated for 4.0. Would very much appreciate a link to Torhal's work when it's completed or ready for testing!
    Posted in: Data Broker AddOns
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    posted a message on Re-skin for the boss frames!
    My version of Pitbull3 was last updated for 3.3 on Dec. 19 2009, less than two months ago. Doesn't seem that "unsupported" to me...

    And I'm perfectly aware that they develop these mods for free. It's not like I'm making demands of the authors of Pitbull here -- I'm merely wondering if there are plans to implement controls for the boss frames in Pitbull, and noting that I will (unfortunately) have to switch unit frames if not.

    I have tried out SUF since, btw... and am finding it suitable for me needs. It does disable the boss frames like I wanted. However I would still prefer to use Pitbull, if only it had a feature similar to this. I just prefer Pitbull's customization. Maybe I'll try Pitbull4 again (does that have boss frame options?), but last time I looked at it was relatively unfinished and I didn't like it.
    Posted in: Addon Ideas
  • 0

    posted a message on Redesign Yoggles for Val'kyr on Lich King encounter...
    Nevermind ^_^
    This thread can be deleted...
    Posted in: Addon Ideas
  • 0

    posted a message on Re-skin for the boss frames!
    If you don't mind... does SUF have the ability to disable the bars completely? Can it move the bars, or do they leave movement functionality to the minimap mods?

    Also, what do you suppose is the hangup for Pitbull? I'm still running Pitbull 3 because I dislike the current iteration of Pitbull 4 and it's relative lack of customizability. Have they stopped updating Pitbull 3?

    Maybe I'll have to switch to SUF afterall...
    Posted in: Addon Ideas
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    posted a message on Broker Currency
    The problem seems to have magically resolved itself on its own after a reload? That was odd..
    Posted in: Data Broker AddOns
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    posted a message on LF addon to hide Blizzard boss frames
    ditto! Or if they can't be hidden, I would at least like to reskin and resize them, a la Pitbull...
    Posted in: Addon Ideas
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    posted a message on Re-skin for the boss frames!
    Possibly as an add-on to Pitbull or other similar raidframes mods... I'd like to see someone develop a way to re-skin the boss frames that were recently added. You know, the ones that attach the minimap and show health for bosses like the Blood Princes and the Gunship battle.

    To be honest, I don't need these frames at all and so I'd like to be able to disable them completely. But if that's not possible, I'd at least like to be able to resize, move, and re-skin them to match the rest of my UI.

    Chinchilla, Sexymap, and some other minimap mods too I'm sure, already have the ability to move these frames... but I'd just like more. If I knew how to code I'd try to do it myself... but alas... no skill...
    Posted in: Addon Ideas
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    posted a message on Broker Currency
    I've notice that in the latest update, the option to track/display emblems and badges has disappeared. I rather liked this feature as it was the easiest way for me to keep track of my alts' badges.

    I'm hoping the removal of these features was a mistake. If not, I'll have to search for a different currency broker.
    Posted in: Data Broker AddOns
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    posted a message on Routes "Add" function broken by Skinner
    When I have the skinner mod enabled, I am unable to add new routes to the Routes addon. I get the following error message when I open the "Add" menu.


    Date: 2008-06-09 13:40:44
    ID: 52
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\Skinner\Skinner.lua line 122:
    The Object passed isn't a Frame
    Debug:
    (tail call): ?
    [C]: assert()
    Skinner\Skinner.lua:122: applySkin()
    Skinner\SkinMe\Ace3.lua:13:
    Skinner\SkinMe\Ace3.lua:4
    (tail call): ?
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1108:
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1022
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1461: FeedGroup()
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1383:
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1362
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[3]"]:9:
    [string "safecall Dispatcher[3]"]:5
    (tail call): ?
    Ace3\AceGUI-3.0\AceGUI-3.0.lua:257: Fire()
    ...s\Ace3\AceGUI-3.0\widgets\AceGUIWidget-TreeGroup.lua:424: SetSelected()
    ...s\Ace3\AceGUI-3.0\widgets\AceGUIWidget-TreeGroup.lua:93:
    ...s\Ace3\AceGUI-3.0\widgets\AceGUIWidget-TreeGroup.lua:89
    AddOns:
    AckisRecipeList, v0.88
    Align
    AllPlayed, v20400-2.73262
    Aloft, vr69497
    AucAdvanced, v5.0.PRE.2995
    AucFilterBasic, v5.0.PRE.2995 (BillyGoat)
    AucStatClassic, v5.0.PRE.2995 (BillyGoat)
    AucStatPurchased, v5.0.PRE.2995 (BillyGoat)
    AucStatSimple, v5.0.PRE.2995 (BillyGoat)
    AucStatStdDev, v5.0.PRE.2995 (BillyGoat)
    Automaton, v1.3.0
    Bartender3, v3.1.2 r74561
    BeanCounter, v5.0.PRE.2995 (BillyGoat)
    BigBrother
    BigWigs, v2.0 r74654
    BulkMail2Inbox, v2.3
    Cartographer, vr74405
    CartographerCleanup, v1.0
    CartographerData, v1.0
    CartographerHerbalism, v1.0
    CartographerMining, v1.0
    CartographerExtractGas, v1.0
    CartographerFishing, v1.0
    Cellular, v2.4.013
    ClassTimer, v1.1
    ClearFont, v2.4
    ClearFont2, v2.4
    ClearFont2FontPack, v1.0
    CowTip, vr68121
    CraftList2, v2.0 r76214
    cyCircled, v0.5
    cyCircledGoldOrbs, v1.0
    cyCircledOnyx, v2.4.0.0
    cyCircledsimpleSphere, v1.0
    cyCircledsimpleSquare, v1.0
    cyCircledVolGold, v2.4.0.0
    cyCircledVolM, v2.3.0.0
    cyCircledVol, v1.0
    eePanels, v1.0
    ElkBuffBars, v2.1
    EnchantrixBarker, v5.0.PRE.2995 (BillyGoat)
    EnhancedColourPicker, v1.0
    EnhTooltip, v5.0.PRE.2995
    epgp, v3.3.6
    ezIcons, v1.2
    Fane, v1.1
    Fizzle, v20400-1
    FreeRefills, v2.0
    FuBarClockFu, v3.0
    FuBarCraftTimersFu
    FuBarDurabilityFu, v2.0
    FuBarLocationFu, v3.0
    FuBarMailFu, v2.0
    FuBarMoneyFu, v20400-1
    FuBarOutfitterFu
    FuBarPerformanceFu, v2.0
    FuBarTopScoreFu, v2.0
    FuBar, v60201
    Grid, v71400
    GridStatusMissingBuffs, v2.2.0.00
    Informant, v5.0.PRE.2995
    Ace2
    Ace3
    CandyBar
    SharedMediaLib, v1.0
    LibSharedMedia20
    LibSharedMedia30, v3.0
    SurfaceLib
    Threat20
    LightHeaded, v229
    LightQueue, v2.5
    nQuestLog, v1.0 r75646
    Omen, vOmen r74823 / Threat-2.0 r75117
    OmniCC, v2.0.7
    OneBag, v2.0.67228
    OneRing, v2.0.55081
    OneView, v2.0.55081
    Outfitter, v4.1.3
    Parrot, vr76052
    PitBull, vr75585
    PowerAuras, v2.32
    Prat, v2.0 71712
    Quartz, v0.1.0
    QuestAnnouncer, v0.5
    RatingBuster, v1.3.7 (r73696)
    Routes, v1.0
    SharedMedia, v3.0
    SharedMediaAdditionalFonts, v1.0
    SharedMediaAdditionalFonts20, v2.0
    SharedMediaBlizzard, v1.0
    simpleMinimap, v20100-6
    Skillet, v1.10-61015
    Skinner, v2.4.1
    Stubby, v52
    Surfaces, v0_o
    SWStats, v2.2.b1
    Swatter, v5.0.PRE.2995
    XLootGroup, v0.5
    XLootMaster, v0.6
    XLootMonitor, v0.7
    XLoot, v0.9


    Not only that, but "Add" menu is missing all of its options except for the very first one, "Name of Route."

    Disabling Skinner completely eliminates this error and I am able to add new Routes that way... but I'd rather not have to log out and disable a mod every time I want to add a new route, so I hope this is fixed soon. Thanks!
    Posted in: AddOn HELP!
  • 0

    posted a message on CraftList2 - Official Thread
    Quote from hnybear »

    Is there ever going to be a permanent fix to the "WIM_ChatFrame_MessageEventHandler" problem or are we going to forever have to change code in the lua after every single CL2 update?


    Exactly what I would like to know.
    Posted in: General AddOns
  • 0

    posted a message on CraftList2 - Official Thread
    /bump

    I'm not a programmer, so I really don't understand the fix being discussed here: http://www.wimaddon.com/forums/index.php/topic,395.msg1807.html#msg1807

    But the WIM/CraftList2 problem is REALLY frustrating, and I would appreciate either a dumbed-down explanation of how to fix this, or an updated version of the Mod with the fix already included... thanks!
    Posted in: General AddOns
  • 0

    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    Quote from sylvanaar »

    Its very easy to add support for Prat using PratPlugin-1.0, it could just as easily be added to cellular, if you look I didn't make many changes to WIM to get it working.


    How can we make this happen? /hopeful
    Posted in: General AddOns
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