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    posted a message on UI Screenshots - Show us what you use!
    Quote from Phanx »

    Took another screenshot with some other things showing during a boss fight:



    Things visible that weren't in my last shot:
    BigWigs (bars on left, emphasis bars move to the middle of the screen just below OnScreenhealth)
    BuffEnough (red square to left of player frame, hides when I'm fully buffed)
    BangItHarder (bars on right)
    Forte_Cooldown (bottom center, hides when no cooldowns active)
    OmniCC (on action button).

    Probably going to move my action buttons back over to the center underneath the cooldown bar. Also need to do something about the new clock thing... not sure what yet.
    Must say I'm loving the Shieldsup addon as I'm part time raiding on my friends shammy .
    What I was wondering is: Do you really see OnScreenHealth useful as you still show your own uf in a visible location?
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Abaraion »

    Hey Kuosi, nice UI there indeed, my latest one looks very similar to yours (I'll upload later), but I have a few questions:

    - What's the addon under your minimap that shows you fps/ms/hh:mm ?
    - how do you watch enemy buffs/debuffs?

    Oh and my advice: Set your food/drums/whatsoever-bar to mouseover, or place it elsewhere. And I personally like symmetries, so i would realign your trinket/Stealth-Button.

    Cheers Abaraion

    1)it's LynStats
    2)Pitbull auras + classtimer for stuff like stuns+rupture+ea etc and for more detailed enemy buffs in pvp I got antagonist

    and the drums etc bar is there atm just to show cd on drums+pot+hs etc, could hide the rest and ye I most likely trying to figure something out for the stealth button and trinket s :P
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    http://img139.imageshack.us/my.php?image=uiwipkq7.jpg
    Pretty happy with the aguf layout, guess I'll try to figure something to make the bars look less colossal yet functional oO
    Any c&c is appriciated
    Posted in: General Chat
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    posted a message on Deadened - modular Reliquary of Souls helper
    Quote from Fulnir »

    That's not the error im talking about :) I get that one and another due to my ridiculous skills at tweaking some code.
    ah sry didn't read well enough :P
    Posted in: Raid AddOns
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    posted a message on Deadened - modular Reliquary of Souls helper
    You can just remove the localization-koKR.lua if it keeps bothering you unless you happen to need the localization :P
    Posted in: Raid AddOns
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    posted a message on Aloft - Customized Nameplates - Official Thread
    Quote from ethon »

    Am I the only one who is having troubles with the cast bar? It seems most times it wont even show up (enabled it, yah), and when it does it bugs out at 20 or 30 percent of the cast and won't clear.
    You should give this a go: http://www.wowinterface.com/downloads/info8159-NameplateCastingBarFix.html
    helped me greatly atleast :P
    Posted in: General AddOns
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    posted a message on Aloft - Customized Nameplates - Official Thread
    Quote from Phanx »

    Do you use embedded libraries? i.e. do you have "Interface/AddOns/Aloft/Libs/AceLibrary/AceLibrary.lua" ? If so, any performance data you see is inaccurate. In the case of Aloft, since it begins with the letter A, it is usually the first, or one of the first, addons to be loaded. This means that its copies of the libraries it embeds are the first copies of those libraries to be loaded, and all addons that load afterward that also embed those libraries will use the copies loaded from Aloft instead of their own copies. This means that the library's memory use, which is increased by all the addons using that library, is attributed to Aloft by in-game performance monitoring tools. All it means is that the files containing the code that's being used and occupying memory sit inside the Aloft folder, not that the actual Aloft addon files are occupying all of that memory.
    This post should be on the first post as every1 keeps asking why aloft takes so much memory and this obviously is false :o
    Posted in: General AddOns
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    posted a message on ButtonFacade: Skins - Official Thread
    Quote from Lyn »

    one post above yours is another version of that skin xD
    does your's have also that "bug" when you scale the bar?

    i hope that this buttonfacade issue will be fixed soon :p
    oh didn't see that and ye mine "bugs" aswell on certain scales it seems
    Posted in: General AddOns
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    posted a message on ButtonFacade: Skins - Official Thread
    http://img353.imageshack.us/my.php?image=bfys6.jpg
    2nd button from left @ upper bar is held down. rightmost is highlighted
    that what you guys after?

    (Cant remember where I got the border tga's anymore but been using em for ages and just replaced the correspond ones @ buttonfacade_rothar)
    Posted in: General AddOns
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    posted a message on ag_UnitFrames Status (What's going on?)
    Agree should not try to fill in too much stuff as I understood aguf is supposed to be a "compact" set of unitframes which it currently is.

    btw andreasg you said something about reworking the aura system, which is pretty much the only thing keeps bugging me in aguf and thus would like to hear are you still working on it? :P
    Posted in: Unit Frames
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    posted a message on Dominos - A main actionbar replacement
    Seems to work great so far, only missing the binding hide feature which is coming anyway if I understood right
    Posted in: General AddOns
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    posted a message on ag_UnitFrames Status (What's going on?)
    Just gave the branch one ago and must say it looks rly promising so far, will play around with it for few days and see if I can wrap up something constructive :P
    Posted in: Unit Frames
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    posted a message on Cutup: A collection of Rogue addons
    branch version seems to work fine including bleeder
    Posted in: General AddOns
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    posted a message on Bongos3 - A main actionbar replacement
    Keep getting errors like this and rly got no idea what might be causing it:
    Bongos blocked from using <unnamed>:Show()
    Count: 1

    Call Stack:
    [C]: in function `Show'
    Interface\FrameXML\UIParent.lua:2067: in function `UIFrameFade'
    Interface\FrameXML\UIParent.lua:2087: in function `UIFrameFadeIn'
    Interface\AddOns\Bongos\bar.lua:51: in function <Interface\AddOns\Bongos\bar.lua:44>
    Posted in: General AddOns
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    posted a message on PitBull 2.0
    Quote from Ellipsis »

    Can you possibly post your macro?

    #showtooltip Spell Reflection
    /cast [stance:1/2,equipped:Shields] Spell Reflection; [stance:3] Defensive Stance
    /stopmacro [equipped: Shields]
    /equip Shield of Impenetrable Darkness
    /equip Fool's Bane

    /equip [equipped:Shields] Stormherald
    /equip [noequipped:Shields] Fool's Bane
    /equip [noequipped:Shields] Shield of Impenetrable Darkness

    Enabled pitbull btw again and now dont seem to be getting the error, confusing..
    Posted in: Unit Frames
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