• 0

    posted a message on simpleMinimap, now with Ace2 goodness
    http://www.wowace.com/addons/simple-minimap/

    Alpha release r160 should work with 3.3.
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on simpleMinimap, now with Ace2 goodness
    Does anyone still use this mod? The official version is completely broken on the 3.3 PTR due to some changes to the Minimap frame (in FrameXML).

    I fixed these issues, removed the outdated QuestWatchFrame and AchievementWatchFrame that have not existed since 3.1. I also added movement and vertical resize support to the 3.3 version of the objective tracker that is no longer moveable as it is in 3.1/3.2 (horizontal resize is useless as the objective tracker information does not scale horizontally).

    I'm not really sure how to use the repository system (or even how I would have access to update the mod), so if anyone is interested in the updated version they can either help me out in that regard, or alternatively I can post the updated files somewhere for someone who actually knows how to update the mod. :P
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on PitBull 2.0
    Was anyone able to get Pitbull QuickHealth to work with 3.0.2?
    Posted in: Unit Frames
  • 0

    posted a message on simpleMinimap, now with Ace2 goodness
    I'm using simpleMiniMap r148 with 3.0.2 and it seems to work fine for me.

    With the introduction of the achievement UI, there's a new frame attached to the minimap now...the achievement tracking UI. (if you tick Track under an achievement in the achievement panel it puts up a tracker like the quest tracker, underneath the minimap) This can be troublesome if you put your minimap on the bottom of the screen (like me).

    So if you open up your movers.lua and go to around line 62:

    Replace:
    local movers = {
    	QuestWatchFrame = { 280, 80 },
    	DurabilityFrame = { 60, 65 },
    	QuestTimerFrame = { 160, 72 },
    	CaptureMover = { 178, 30 }
    }
    local framesDefault = {
    	QuestWatchFrame = { anchor=MinimapCluster, point="TOPRIGHT", rpoint="BOTTOMRIGHT", x=0, y=10 },
    	DurabilityFrame = { anchor=MinimapCluster, point="TOPRIGHT", rpoint="BOTTOMRIGHT", x=40, y=15 },
    	QuestTimerFrame = { anchor=MinimapCluster, point="TOPRIGHT", rpoint="BOTTOMRIGHT", x=10, y=0 },
    	CaptureMover = { anchor=MinimapCluster, point="TOPRIGHT", rpoint="BOTTOMRIGHT", x=10, y=15 }
    }


    with

    local movers = {
    	QuestWatchFrame = { 280, 80 },
    	DurabilityFrame = { 60, 65 },
    	QuestTimerFrame = { 160, 72 },
    	CaptureMover = { 178, 30 },
    	AchievementWatchFrame = { 280, 80 }
    }
    local framesDefault = {
    	QuestWatchFrame = { anchor=MinimapCluster, point="TOPRIGHT", rpoint="BOTTOMRIGHT", x=0, y=10 },
    	DurabilityFrame = { anchor=MinimapCluster, point="TOPRIGHT", rpoint="BOTTOMRIGHT", x=40, y=15 },
    	QuestTimerFrame = { anchor=MinimapCluster, point="TOPRIGHT", rpoint="BOTTOMRIGHT", x=10, y=0 },
    	CaptureMover = { anchor=MinimapCluster, point="TOPRIGHT", rpoint="BOTTOMRIGHT", x=10, y=15 },
    	AchievementWatchFrame = { anchor=MinimapCluster, point="TOPRIGHT", rpoint="BOTTOMRIGHT", x=0, y=10}
    }


    After doing this you should be able to move around the Achievement Tracking UI with the movers function in the simpleMiniMap. :)
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on Omen3
    Have you told Blizzard about the targeting requirement and incombat requirement for querying threat? Maybe it could get fixed?
    Posted in: Raid AddOns
  • To post a comment, please or register a new account.