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    posted a message on ClearFont and ClearFont2 - Official thread
    "Fixed" the problem temporarily via Step Two by replacing FrizQT and skurri with the fonts I use, but still curious about what the problem is with CF not sharing its fonts via LSM-3.0 or LSM-2.0 without the standalone libraries. Anyone? D:
    Posted in: General AddOns
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    posted a message on ClearFont and ClearFont2 - Official thread
    I think CF may have a bad LSM-3.0 embed, as it's not sharing its fonts with my other addons that use LSM-3.0. I think so because CF's LSM-3.0 embed is significantly smaller than that of my other addons; specifically, it's only a LibSharedMedia-3.0 folder with LibSharedMedia-3.0.lua and lib.xml inside, whereas my other addons have a LibSharedMedia-3.0 folder with CallBackHandler-1.0 folder, LibSharedMedia-3.0 folder, LibStub folder, LibSharedMedia-3.0.toc, lib.xml inside, and an additional LibStub folder. The latter embed setup is what I've always seen in the past for LSM-X.0 embeds, but the one CF has is peculiar, and I think that may be the root of the problem.

    At first I thought it might be negative interaction with LSM-2.0, which I have enabled as a standalone library, which ironically delivers CF's fonts to my LSM-2.0-compliant addons. However, if I disable LSM-2.0, my LSM-3.0 addons still don't receive CF's fonts. Only if I install the standalone LSM-3.0 library and disable the LSM-2.0 library do the LSM-3.0 addons receive CF's fonts. If both libraries are enabled, the LSM-2.0 addons get fonts but the LSM-3.0 ones don't. If both are disabled, same case. Should CF not be able to share fonts without having to install these standalone libraries? (which is beyond the point, though, I'd rather it just work some way or another, as it currently doesn't >.<)

    Sorry for the wall of text, help much appreciated :<
    Posted in: General AddOns
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    posted a message on Quartz: Modular Casting Bar
    Thanks, I'll try that.

    What confuses me though, is why when I have LSM-2.0 disabled, Quartz (and now Grid, which also updated to 3.0 today) don't get the fonts from CF. I looked at CF's embedded LSM-3.0, and it's different from that of Quartz and Grid; it's just the LSM-3.0 folder with LSM-3.0.lua and lib.xml inside, whereas the other two have an LSM-3.0 folder, with a number of things inside (CallBackHandler-1.0, LSM-3.0, LibStub, LSM-3.0.toc, and lib.xml) and a LibStub. So it seems that this may be the cause of the problem; does CF have LSM-3.0 imbedded incorrectly? I tried copying the LSM-3.0 embeds of Quartz in place of the one CF has, but that didn't seem to work. Thanks again.
    Posted in: General AddOns
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    posted a message on Quartz: Modular Casting Bar
    Today's update (incorporating LSM-3.0) isn't working for me, as Quartz is currently getting no fonts from ClearFont or SCT. SCT is still on 2.0 I believe, as are some of my others (OmniCC, Grid), but my ClearFont has 3.0. Not too long ago I manually installed the 2.0 lib once CF switched to 3.0 so that the aforementioned addons (including Quartz, at the time) could receive fonts from CF; this worked, quartz including. However now, Quartz is getting no fonts, despite having 3.0 (and CF having it also). What's interesting is, if I disable the LSM-2.0 (the entire library), with standalone LSM-3.0 installed, Quartz works. However the other addons don't. If both are enabled, the case is the same as if only 2.0 is enabled (quartz doesn't work, others work).

    So yeah, I'm thinking there is some kind of lib incompatibility here. I'm not very proficient in libs so some help would be greatly appreciated :D
    Posted in: General AddOns
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    posted a message on Grid
    Quote from Phanx »

    Grid does not have an "Auto Size" option. Try disabling whatever third-party plugin you're using to give you that option; if that solves the problem, you'll need to report the issue in the plugin's thread.


    You're right, it was one of the 3rd-party Grid Addons that was causing this. However, it was not AutoSize, which would seem like a possible culprit, as it's related to the GridFrame display. Rather, it was ExtraBar, which makes little sense. I guess, after these latest changes to Grid regarding the Frame display, something in ExtraBar caused that to bork, though I can't imagine what. By the way, here's an SS of what the GridFrame looks like if ExtraBar is enabled.

    Posted in: Grid & Grid2
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    posted a message on X-Perl 2.4.2 (unofficial)
    Today I updated the "Xperl_player" module via WowAceUpdater, but now my player frame no longer indicates whether I'm in combat with the "crossed swords" icon. This does show up on party members, target, and targetoftarget, however. So I imagine something with the change this morning in the player module caused this. Thanks!

    Also, the "Zzz" rested bubble is out of place. Whatever the changes were today, they messed some things up >.> D:
    Posted in: Unit Frames
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    posted a message on Grid
    Today I upgraded Grid to the latest version, r70310, and now my raid layout no longer displays. Only a little [] box does, as if it was using a layout for 0 people. However, my layout settings are "Group by 40" and "Auto Size Raid Frame", meaning it auto-sizes up to 40, which it did before.

    Help please!
    Posted in: Grid & Grid2
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    posted a message on ClearFont and ClearFont2 - Official thread
    Would much appreciate either an update to CF or a manual way to do it, please :D
    Posted in: General AddOns
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    posted a message on ClearFont and ClearFont2 - Official thread
    Quote from Khanon »

    *sigh* It's a shame that the SML support was removed... Now half of my fonts are "default" and cannot be changed unless I revert versions, and I hate having outdated mods.


    How would I revert to the previous version of CF2?
    Posted in: General AddOns
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    posted a message on ClearFont and ClearFont2 - Official thread
    Quote from Skizelli »

    Since the removal of SharedMedia-1.0, fonts from the ClearFont2_FontPack aren't showing up for the latest Parrot 1.0 hack. Is there any way to remedy this? I have to stick with an older version with SharedMedia-1.0 for now.

    EDIT: Oops, I read the changelog more closely and noticed 1.0 is an optdep. Solved the problem.


    I'm having a similar problem; my Quartz and SCT no longer have access to the CF fonts, as they use LibSharedMedia-2.0 while CF now has LibSharedMedia-3.0 . I'm not very savvy with libs and the like, so how would I remedy this?

    Edit: OmniCC and Grid, too
    Posted in: General AddOns
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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    Quote from Kerecha »

    just make a chain macro on whatever stuff u have on those bars.

    whatever spell u have in the slot / keybind u want the spirit lance to be ther in the gorefiend fight just make a macro with:

    (use the ? icon)

    #tooltip "spell u normally have there" (not sure bout what the tooltip command is)
    /cast Spirit Lance
    /cast "spell u normally have there"

    when ur not ghost ull cast whatever spell u usually have in that spot/keybind, but in the gorefiend fight when ghosted ull cast the spirit lance.

    then just do the same with the other ghost spells.


    Nice idea, thanks.
    Posted in: General AddOns
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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    Quote from Seerah »

    It has already been noted in this thread, that Blizzard hasn't set it up so that mods can take advantage of this yet.


    Hmph. That's annoying :|

    Hmm... would it be possible to activate just the Primary Blizzard Bar and disable Bar3's primary bar for a specific encounter, namely Gorefiend, for easy manipulation of the Ghost with 1-7 rather than whatever annoying petbar keybinds? ><
    Posted in: General AddOns
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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    Since a little while ago, Blizzard, by default, pages your Primary Action Bar to Pet Bar when you take control of an entity, e.g. Mind Control of a player, control of Kara Chess pieces, Teron's Constructs, etc.

    It seems this cannot currently be done in Bar3. If the mechanic exists by default cannot it be implemented in the Button Paging options?
    Posted in: General AddOns
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    posted a message on simpleMinimap, now with Ace2 goodness
    I'm having a problem with SMM in relation to MoveIt.

    I've disabled the movers module in SMM and I'm using MoveIt to place the QuestWatchFrame, QuestTimerFrame, DurabilityFrame, and WorldStateCaptureBar1, partially because I want one addon to handle my frame moving, and also because MoveIt allows you to clamp frames to the screen, which is extremely useful for the QuestWatchFrame so it doesn't go beyond the bounds of the screen when it expands when you watch quests.

    So I use MoveIt to detach the four from the MinimapCluster, as they are by default attached to the MiniMap frame, and I'm able to put them where I please and can also move around the minimap, as they become independent of it. However, when I reload UI, it seems that SMM invokes the default MinimapCluster setting and attaches them all again. Is there any way to stop SMM from doing this by modifying the .lua? Or if not, perhaps an option can be implemented so that it does not reattach the above frames to the MinimapCluster when it loads?

    Any help is appreciated.
    Posted in: Map/Minimap AddOns
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    posted a message on PitBull 2.0
    So I got PitBull yesterday, and I have a minor qualm.

    Using previous unit frames (Blizzard, XPerl), I was able to have my target's (and for any frame) buffs/debuffs set up so that the buff anchor would be right below the frame and the debuff anchor would be right below the last row of buffs.

    Essentially,
    _________
    | |
    | Frame |
    |_________|
    [][][][][] <-(buffs)
    [][][][] <-(debuffs)

    I've tried every possible way in PitBull, but I can't configure it this way. Is this possible and I'm missing something? Or if not... any chance of implementation? ._.
    Posted in: Unit Frames
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