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    posted a message on bigwigs problem with ace-oo
    This is not only about BigWigs, there are a few ace addons out there in the moment that causes these problems. Got this also with cartographer and coins and some others. Hope this will get fixed soon, /rl can't be the answer.
    Posted in: General AddOns
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    posted a message on WitchHunt 3.0 for 2.4
    Yes, thats what i had in mind too. Also there are situautions in which the mob is spamming a spell and i can't see if he's casting the same spell again or if this is still the last one. So an option that the updated spell is different in its view, maybe when witchhunt checks an update it adds a ~ or an + before it, the next directly update got to have no or another add before it to differ them.
    Hhm, hope I've made this understandable, sometimes my english is reaching its limit ;)
    Posted in: General AddOns
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    posted a message on Vendor price info mod?
    I use Ludwig_Sellvalue (included in Ludwig, great itemstoragesystem btw, unbelieveable low memoryusage). It stores everything that you once had seen at a vendor so that you don't have a big database loaded with itemprices of items that you will never see in you playtime. Disadvantage is obvisiosly.
    Posted in: General AddOns
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    posted a message on WitchHunt 3.0 for 2.4
    Quote from Ammo »

    Quote from Varuna »

    Please add the option to invert the direction of the default frame text. When you position the frame at the very top of the screen it would be nice to see the most "new" text appear at the bottom instead at the top, so that the older texts can fade out at the top of the screen. Thx


    Added. /wh insertmode [top|bottom]

    -Ammo


    thx :) Could you also add a dragpoint on the bottom of the dragable display that i can place it at the top of the screen (to see only 3 messages)?
    Posted in: General AddOns
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    posted a message on ItemBonusLib, an Ace2 version of BonusScanner
    Quote from SoLoR »

    nice <3 was waiting for something like this for a while... now someone change superinspect to work with this please <3 ;)


    /signed
    Posted in: General AddOns
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    posted a message on Bartender2, ActionBar AddOn for Blizzards default buttons
    Is it possible to write a macro or a script that let me enable/disable a specific bar? This way i could show them with a push of a button...
    Posted in: General AddOns
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    posted a message on Chronometer (Ace2'ed AceTimer)
    What do i have to add in the "Bar Text" field to see instead of the name of the mop only the name of the ability? (sry when this has been asked before but i hadn't seen it on the last 12 pages)
    Posted in: General AddOns
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Please add the option to scale the texts.
    Posted in: Unit Frames
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    posted a message on WitchHunt 3.0 for 2.4
    Please add the option to invert the direction of the default frame text. When you position the frame at the very top of the screen it would be nice to see the most "new" text appear at the bottom instead at the top, so that the older texts can fade out at the top of the screen. Thx
    Posted in: General AddOns
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    posted a message on CharacterInfo
    I am in complete agreement with you wmrojer regarding to the one bag. This is what i always DISliked at CharactersViewer, when i pushed the key for that my hole display was crowded. But the idea of two different keybindings for those who don't like onebags seems inherently to be fair, maybe you find the code.

    I prefer to have always one addon for one business, so would be nice to have
    a) the keybind alternative to show ONLY the Characterinfo, another for the bags
    b) CharacterInfo modules for Bags/Characterinfo

    since i'm using Bagnon I really don't need a second bag/bankview and i like saving memory where i can. It's ok when CI saves my baginformation to handle this with TradeskillInfo, but like you said, the GUI is the memory seeker.
    Posted in: General AddOns
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    posted a message on Learn2Count?
    That is what i searched after giving ABinfo a shot, it's much better furthermore. But i got a 1 second-lag after chaging my form with my druid so i have to storage this addon. Is there a way to fix this?
    Posted in: General AddOns
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    posted a message on Cartographer
    When I DISABLE cartograph all Ace2 addons are disabled and I got errormessages for all of them (bugsack is disabled too so its complicated to post them). This happened also when I ENABLED Coins (ace2addon). The only way to solve this problem is to enable the ac2 standalone addon, that has all the libs in it, or to activate cartograph again.

    I inherently was planning to use cartograph but this thing makes me generally worry. Some ideas?
    Posted in: Map/Minimap AddOns
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    posted a message on Ideas for TBC Healing addons
    You're right Hjalte, i just had to use the *german* version on curse-gaming.com, it's more updated then the wowinterface-version by the way and for the english clients too. http://www.curse-gaming.com/de/wow/addons-4112-1-healing-estimator.html

    edit: The entry in the localization.de.lua is faulty, so that Healing Touch is not shown on the german client.

    Change on line 36:
    "Heilende Berührung" into "Heilende Ber\195\188hrung"

    That's it, after that change Healing touch will be shown.
    Hope there will be an ace2 version anytime.
    Posted in: General AddOns
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    posted a message on Ideas for TBC Healing addons
    This addon craches some of my Ace addons e.g. skinner, too bad. Heart got a similar healing preview, i've asked the author for isolating this part of Heart but he is so frustrated about the changes in TBC for Healers that he stopped working on this :P. Sadly I don't know that much about coding that i could do this, and i hope moreover an ace2 addon will grow up out of these ashes.

    Yesterday i had another idea, a clique plugin that displays the healing amount of the healspell that is bound on the mousebuttons on the mousecursor. (would look like this: Mouse*1280/1650/2150) When you hold down ctrl or alt it shows the healing amount of spells that are bound on ctrl+click etc. Just that i got this information right where i need it.
    But as i learned on this site the game don't realise if you hold down alt or crtl untill you hit an adittionally key. Too Bad.

    *** My Nostromo N52 configuration *** is now set up like this: http://s25.simpleupload.de/f0f719804/WoW advanced strg alt.rar.html (copy the whole link into the browser, damned i got to get a privat server)

    It's absolte necessary to use the D-pad for moving when you want the best of your n52 relating to layers and the most amount of buttons.

    Layer "normal":
    Button 01: give it a number or a letter and bind it ingame to "next target" (it's your tab now)
    Button 02-05,07-10,12-14: give it the numbers 1-0 and a letter (compensates the 11)
    Button 06: alt (that is the main change - in the past it was red layer, and a lost "clique-layer")
    Button 11: ctrl (that is the second main change - in the past green layer) you can use these layerbuttons with your little finger, maybe the practice was easy for me because i'm a guitar player ;) but i think this also needs only some habitation)
    Button 15: blue layer ("short"-option)
    Scrollwheel-push: jump (I'm not a jumping freak, but its fun to kill them. But even a Jumper can have fun with these setting, just needs a little habituation. Also it's necessary to have the jumpbutton pressable without your thumb, it's needed for moving)
    Scroolwheel up/down: using my trinkets (i can also imagine to set the red/green layers here in the future (with the "switch" option, but that can be your fast dead in some sitiutions) but not until TBC, in which you can bind barless).
    TheRedButton: i'm a shiftlooter and this is the best way to set it, because you never walk while looting, so your thumb is free for this. Also ahift is often used for several addons and stacksizing.
    TheScrollButton: give it free letters or the num numbers, also in the Blue Layer
    redbutton(shift)+scrollwheel up/down: switching through enemies

    Layer "blue":
    Button 01-05, 07-10, 12-14: give it numbers or letters that are not used in the normal layer, maybe the F-Keys. 06 and 11 are alt and ctrl again. Ingame you can bind Charakter, guild, bag, talents, map, Quests ... so everything i don't need in fight, cause when i activate the blue layer (with my thumb certainly) i can't move anymore (ok, i can automove with pressed mousewheel but thats not very intelligent while fighting)
    Surely i could use my normal keyboard for open the menus. I tried this but it was very bothering. Man I'm so lazy, it's standing right infront of me :P

    Ingame you can now bind just the buttons, scrollwheel, mousebuttons AND alt/ctrl +buttons, +scrollwheel, +mousebuttons AND blue layer +buttons, +scrollwheel AND (when that is even not enough for you :P) Blue Layer+ctrl/+alt +buttons +Scrollwheel. (hm, by the way you could also set new bindings with your red button (shift) +buttons +scrollwheel +mousebuttons oO)

    At the end of the day we got A LOT of Keys to bind, all reachable without moving my hand, only my fingers.
    But sadly this is no fine grid for my interface ... sure it is:

    normal ctrl alt
    [02][03][04][05] [02][03][04][05] [02][03][04][05]
    [07][08][09][10] [07][08][09][10] [07][08][09][10]
    [12][13][14][01*] [12][13][14][01*] [12][13][14]

    will look like this, the [01*] is the button of the next layer but so it is a real grid.

    a last Tip: Only give it numbers and letters. Don't use for example "shift+4" makros in the editor. Ingame the makro closes after every hit, so you can't "hold" anything, that causes Problems in some situations and for some mods. Just use F1-f12, numbers, numpad-numbers and single letters.
    Posted in: General AddOns
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    posted a message on Cartographer
    Quote from ckknight »

    I don't want to deal with that. Send it to me in the form that's in Babble-Zone-2.2 already.


    Sended, works perfectly now. I've added under line 203:
    ["Dire Maul (North)"] = "D\195\188sterbruch (Nord)",
    ["Dire Maul (East)"] = "D\195\188sterbruch (Ost)",
    ["Dire Maul (West)"] = "D\195\188sterbruch (West)",

    It was just missing. Thx for the great addon. Btw, when I 0% alpha the background, that i only see the focused map, there is no way to choose an instance, right? I have to alpha the background a little bit more that the buttons appear again. Could you add an option for maybe an fubar instance button or just let the buttons be isolated of the alpha?
    Posted in: Map/Minimap AddOns
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