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    posted a message on Pitbull - Patch 2.3 FPS problem
    i noticed the same problem (I think) and also already posted this issue on the "Pitbull 2.0" Forum, no answer yet unfortunately. However, Pitbull seems to be working fine IF I turn off the debuff-indicator of my targets. Maybe you also try this just to make sure we have the same problem.^^

    This is what I wrote this morning:

    Quote from Coldaan »

    [Problem with Debuff Indicator on Target]

    It seems to me that the debuff-indicator of my target is causing huge lags/fps issues. If I deactivate the debuff-indicator of the target (or: switch to only show debuffs caused by myself) everything runs smoothly.

    But most of the time it is more than just helpfull to see the debuffs of the target, so this is kind of a huge problem for me. I've been looking all over different forums and I've also tried fixing this issue by changing some (all?^^) of pitbull's options, but I had no luck.

    I would guess it has something to do with buffs and debuffs now (since 2.3) constantly being visible even on hostile targets, but then a lot of people would have to have these problems right?

    Help is very much appreciated.
    Posted in: Unit Frames
  • 0

    posted a message on PitBull 2.0
    [Problem with Debuff Indicator on Target]

    It seems to me that the debuff-indicator of my target is causing huge lags/fps issues. If I deactivate the debuff-indicator of the target (or: switch to only show debuffs caused by myself) everything runs smoothly.

    But most of the time it is more than just helpfull to see the debuffs of the target, so this is kind of a huge problem for me. I've been looking all over different forums and I've also tried fixing this issue by changing some (all?^^) of pitbull's options, but I had no luck.

    I would guess it has something to do with buffs and debuffs now (since 2.3) constantly being visible even on hostile targets, but then a lot of people would have to have these problems right?

    Help is very much appreciated.
    Posted in: Unit Frames
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