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    posted a message on Grid
    Quote from Cal »

    Any chance of SharedMedia support for Grid?

    I typically have my Grid setup more in a bar configuration than an exact square and manually copy over the texture I want from SM, which works, but I have to repeat on each update and it forces me to use the same texture for each character.


    Not really a big deal, but I thought I might mention it :)
    I thought of coding this when I've got time, dunno if the author wants this ^^
    Posted in: Grid & Grid2
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    posted a message on PitBull - official topic
    Quote from Lawngnome »

    I saw in a previous version of pitbull(sorry not sure which)that you could set the custom color of healthbars etc by thier 3 numeric values. I'm trying to make all my unit frames match and it's extremely difficult to do with a slider. Is thier anyway this feature can be put back in?
    Get an improved Color Picker Addon like DiscordLibrary or EnhancedColourPicker. They give you Copy & Paste for Colors and you can enter rgb and alpha values with numbers.
    Posted in: Unit Frames
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    posted a message on PitBull - official topic
    Quote from doxxx »

    You misunderstand the code. The first if statement checks that the unit is within "normal" range. If that check returns false, it never calls distanceCheckFunctionLow. Believe me, I tested it with Wing Clip only in the low range check and my target showed as out of range when I was standing right next to it. Normal range has to test as true for the low range to be tested at all.
    lol ok you are right... but whats the purpose of the stupid low function than? There are two opacity levels you can't really differenciate between? But that seems to be just my opinion.

    We could make a simple mode which always checks for CheckInteractDistance(unit, 4) and an advanced mode which does those Spell and low checks.
    Posted in: Unit Frames
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    posted a message on PitBull - official topic
    Quote from doxxx »

    The reason I use Wing Clip there is that without it, your target would show as out of range when you're standing right next to it. This way it shows out of range when it's in the "dead zone" or when it is out of your furthest shooting range.

    Thats the purpose of distanceCheckFunctionLow:
    			if distanceCheckFunction(unit) then
    				if distanceCheckFunctionLow then
    					if distanceCheckFunctionLow( unit ) then
    						frame:SetAlpha(1)
    					else
    						frame:SetAlpha(opacity+(1-opacity)/2)
    					end
    				else
    					frame:SetAlpha(1)
    				end
    			else
    				frame:SetAlpha(opacity)
    			end


    It checks the Low function only if the other one returns false

    distanceCheckFunctionLow is for spells that are 20 yard range.
    As you can see its for Spells that return false... so only spells that have 8-30y range or something like that, you just could skip this and use another InteractDistanceCheck
    http://www.wowwiki.com/API_CheckInteractDistance


    The important range check is for healing spells on friendly units, so I would think that at the very least it should do that by default (like it already does). I think it should check spell distances by default and provide an option to just use the CheckInteractDistance 30 yard check instead. I'll see about adding that option.
    Ya, one could input his healing spell then later on.
    Posted in: Unit Frames
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    posted a message on Omen - Bug Reports and Suggestions
    Quote from Lighty »

    It seems like Omen does no Mob Name Matching like KTM does (you get the message in ktm like "Mob Name mismatch - using player's target's name instead of "mygermanmobname""

    I think this will be quite tricky for multi mob aggro tracking ...

    Omen does this
    Quote from Antiarc »
    enUS targets -> "English Mob Name"
    deDE sees enUS's target, and does not have a enUS translation for "German Mob Name"
    deDE asks enUS for the name of their current target in English
    enUS replies "English Mob Name"
    deDE stores "German Mob Name" = "English Mob Name"

    But it might be broken since some revisions... You can check the registered mobnames with
    /run AceLibrary("Threat-1.0"):DumpTranslationTable()
    Posted in: Raid AddOns
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    posted a message on PitBull - official topic
    Quote from doxxx »

    Trac ticket for the RangeCheck patch I just mentioned: http://www.wowace.com/trac/ticket/1210
    Line 97, autoshot and wingclip for the same range? Guess wingclip should be distancecheck low ^^

    I had a look at the rangecheck and had the same idea... or maybe going a step further, let the player choose the spells they want to use (each one for hostile and friendly targets).
    If I get some time, I'm gonna code this and submit, if not someone is faster ^^

    Edit: Humn for some classes you need distanceCheckFunctionLow because the range spells only range from 8-X Yards?
    I would use CheckInteractDistance(unit, 4) as default and if the player wants to specify a spell, let them input one each for hostile and friendly units.
    Posted in: Unit Frames
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    posted a message on PitBull - official topic
    I don't know why but on my mainchar (left) the rangecheck of PitBull doesn't work and on my twink (right) it works... it even doesn't work if I have only PitBull enabled. The settings are the same on both chars (default profile).



    Does the range check use any skill that my Mage doesn't have and my Shaman has? Or am I doing something else wrong? Or what could this be?
    Posted in: Unit Frames
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    posted a message on PitBull - official topic
    Quote from Nuke »

    How did you made such grouping?

    And about your problem with names,did you tried using Trunc() in name-text?
    Ah thanks for the hint ^^ [Name:Trunc(7)] solved the problem.

    Thats just usual raid grouping.
    And the style is just Smooth v2 texture from SharedMedia pack and resized 50x24, Font is Myriad Pro Semibold Condensed.
    Posted in: Unit Frames
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    posted a message on PitBull - official topic
    There is a bug with PitBull tag overlapping the unitframe and not beeing shortened if there is no tag on the other side of the frame preventing this:



    On the left side of the screen I have health text enabled and set to hide... it works but the "..." are kinda misplaced for me and it looks a bit ugly.
    On the right side of the screen there is health text disabled and therefore the name overlaps the unitframe.
    Could you add an Option to hide the "..." and display as many chars as possible (like Grid)?
    Posted in: Unit Frames
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    posted a message on Omen - Bug Reports and Suggestions
    Your explanation is nice... and I digged a bit through the code and could it be that it only works with enUS and not with enGB?

    And I just tested Omen a bit on non raid mobs with a druid and it seemed to work fine... unfortunately no raid next days, no chance to test it further
    Posted in: Raid AddOns
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    posted a message on Omen - Bug Reports and Suggestions
    Quote from Roslin »

    Anyone know if there is a way to hide the Threat/Omen version #'s at the bottom? Trying to fix it nice and neat inside a EEPANEL...

    Thanks for any info!

    I did hide it for me, I have a selfwritten addon with ace2 and I perform this on enable
    Omen.Anchor.revision:SetText(nil) -- to hide the revision text (not the warning)
    OmenResizeGrip:Hide() -- to hide the mini resize grip
    Posted in: Raid AddOns
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    posted a message on Omen - Bug Reports and Suggestions
    Quote from Antiarc »

    It may be that I mistakenly chose some properties that are being localized. Right now, it takes the locale-independent class, locale-independent race, unit classification (this may be it?), and unit sex.

    A good way to verify would be to have both of you target an elite and perform the following commands:

    /dump select(2, UnitClass("target"))
    /dump select(2, UnitRace("target"))
    /dump UnitClassification("target")
    /dump UnitSex("target")

    And ensure that all four match up even across different locales. If they don't, then we have a problem. :)
    I didn't compare it with en version, but all seems kinda international
    UnitClass returns "WARRIOR", "MAGE", etc
    UnitRace returns "Human" for me and nil for mobs
    UnitClassification returns "normal", "elite" and I guess "rare" as well, but I didn't find one
    UnitSex is 1 for animals, 2 for males and 3 for females

    But anyways... I wonder how you translate trashmob names or don't you? You can use Babble-Boss for Bosses but for other mobs? How you determine if 2 different locales are atacking the same mob?

    And for the "broken stuff"... This was on Gorefind Fight where we noticed it most... on Tuesday it worked but on Wednesday/Thursday it didn't.
    And the maintank I'm talking of is using deDE client just as I am.
    Posted in: Raid AddOns
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    posted a message on Omen - Bug Reports and Suggestions
    Blessing of Protection/Ice Block/Pala Bubble do not reduce/wipe threat... the mob just hits its second target on aggro list if the current highest target is immune (if there is a second target, else it keeps atacking)
    Posted in: Raid AddOns
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    posted a message on Omen - Bug Reports and Suggestions
    Quote from Antiarc »

    Leialyn: Heh, sorry it's broken, but thank you for the report. I changed some stuff in the locale handling yesterday; perhaps I broke it. I play enUS, so unfortunately, that's one piece of functionality that I don't have a lot of experience testing. I'll see what I can do with it. What class is your tank, and which revision were they using? Did their threat show normally for them, and was only off for others, or was it off for them too?
    I don't remember anymore... but for me the Tank was on position 7 or so on the list but still had aggro... Me and some other DDs were 1 at my list.

    Can you tell me, what exactly you changed and how can I help to test this? Then I grab a guildy with enGB and test it with him.
    Posted in: Raid AddOns
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    posted a message on Omen - Bug Reports and Suggestions
    Since Wednesday the 27. Omen is kinda broken for our main tank... on Tuesday the 26. it worked very well. I mean, the tank always has only a third of his normal threat displayed compared to the others. I have no clue if this is locale related (some using deDE and some are using enGB) or whatever...
    Must be between Revision 41794 and 41963
    Posted in: Raid AddOns
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