• 0

    posted a message on BigWigs_Sunwell
    Rabbit: Why aren't source/target GUIDs passed to combatLogEventMap in Prototype.lua?

    I wrote a function for the M'uru plugin that gives a message (with a "BING" Sound) if a Shadowsword Fury Mage gains Spell Fury (a buff that can be spellstolen and gives a huge burst). It works fine, the only problem is, there are usually 2 Shadowsword Fury Mages there and I can't differenciate between them.
    I wanted to use the GUID and then do a range Check but that seems only possible if I use RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED") and do the whole stuff there again.
    Posted in: Raid AddOns
  • 0

    posted a message on 2.4 API's / Functionality changes posted
    Very nice for damage meters :>

    And I hope the "unique identifiers for units with the same name within the combat log" will also be able to get for unitIDs (Unitframe Addons, etc)
    Then Omen would be also accurate for Mobs with the same name (like Illidan P2, etc)
    Posted in: General Chat
  • 0

    posted a message on Gladiator - Mana/Rage Bars?
    I guess thats not possible, because you can only get mana/rage (and other stuff, such as casts) from your current target and focus (and party, etc).
    Posted in: General AddOns
  • 0

    posted a message on Changing font of FuBar?
    ClearFont2 does this by changing "GameFontNormal" font. But then other stuff is changed as well. I just want to change the font of FuBar without changing anything else and that is not possible because FuBar has no FontInstance registered. I tried to add ..:SetFont everywhere in the code of FuBar but that is not possible...
    Lets hope, ckk adds this soon...
    Posted in: FuBar AddOns
  • 0

    posted a message on Fubar - Rock Configuration Question
    Quote from RogueShadow »

    I updated, I did have some errors but most are fixed now. I did not lose any of my settings? So. I can't really help you there. It is possible to get the old versions back... hmm.
    No problem, just check out revision 45986 or earlier from the svn or download it from http://files.wowace.com/FuBar/
    Posted in: FuBar AddOns
  • 0

    posted a message on ElkBuffBars v2 (finally Ace3 version)
    @Elkano: There is one thing I like to have added.
    Atm EBB saves all buff/debuff durations and if a new buff/debuff with the same name has a longer duration, the new duration is saved.
    Could you add an option where you can set a time, lets say 30sec and all buffs/debuffs with a duration shorter than 30sec aren't saved? I mean you don't need them anyways, after a UI reload they are probably gone... and the way it is now it bugs with invisibility, the 5sec fading buff and the 20sec invis buff have exactly the same name and therefore the fading buff is always shown as 5/20sec.
    Posted in: General AddOns
  • 0

    posted a message on VisualThemes
    Quote from Kameril »

    I just committed a fix to the tainting issues, let me know if any more come up.
    Works, nice :>
    Posted in: General AddOns
  • 0

    posted a message on VisualThemes
    There is another Issue: It taints :(
    That means I can't cast spells from the general tab of my Spellbook, I always get "Ace2 has been blocked ..." Error when I try to use disenchant skill.
    Posted in: General AddOns
  • 0

    posted a message on BigWigs - Hyjal Summit
    Quote from Mecdemort »

    Wow I cant believe I didnt think of that sooner. I was going to do some crazy stuff with syncs when someone saw jaina or thrall to update times. Thanks :D

    Ok I've added that in, and got the timers as close as I could test them. I still need more accurate times, and times for the bosses.
    Why do you need to parse the combatlog? If Thrall or Jaina dies, then the World State Window doesn't display anything, you could just catch this.
    Posted in: Raid AddOns
  • 0

    posted a message on BigWigs - Hyjal Summit
    Quote from Mecdemort »

    I'm not sure if it's something the bigwigs release would be interested in as it's stated bigwigs isn't for trash, but as hyjal is more of an event than a separation of trash and bosses I've developed wave timers linked to Rage Winterchill and Kaz'rogal's modules. I need a little further testing on them which will happen tomorrow, but if it's something you'd be interesting in let me know and I'll post the changes.
    I have written my own wave timer module which is not linked to any boss (and therefore not able to be located in the Hyjal Menu *stares at Rabbit*)

    It just assumes an average wavetime of 130sec on normal waves and 195sec on the last wave before the boss, which is correct except for the waves before Azgalor, but that doesn't really matter.

    I could have uploaded it, but I didn't...

    http://ace.pastey.net/71783

    What we could do is collect all wave timers and store them into an array but I have no clue how to find out which Bosses waves the player is fighting.
    Posted in: Raid AddOns
  • 0

    posted a message on Omen - Bug Reports and Suggestions
    From Worldofraids
    ... what can we expect before the next expansion?
    - They will add a threat meter into the game ...
    Then we can really get accurate info and differentiate between mobs with same name \o/
    Posted in: Raid AddOns
  • 0

    posted a message on Grid
    Quote from st0nedpenguin »

    Edit: Aha, managed to find it by changing f:SetClampedToScreen(true) to (false) in GridLayout.lua, any chance of getting this as an optional toggle?
    done
    Posted in: Grid & Grid2
  • 0

    posted a message on Grid
    Quote from syeren »

    Every time I reload WoW, Grid forgets my Text Orientation of my frames, it's extremely annoying, any remedy for the problem or am I going to have delete my WTF file :)?
    Sorry, my fault ^^ (forgot to call my new function for textorientation on startup)
    fixed
    Posted in: Grid & Grid2
  • 0

    posted a message on Grid
    Quote from Infineon »

    would love pet support, anyone has coded this yet?

    or isnt it possible?

    Greets
    I doubt this would make sense... Grid frames are designed to be very small, if you add pet frames to it, the frames would look messed up and so. There are lots of other raidframe addons providing pet support.
    Posted in: Grid & Grid2
  • 0

    posted a message on Grid
    SharedMedia support added (r42967), can you please test it?
    I know that changing textures is very slow but you don't do this very often I guess ;)
    Posted in: Grid & Grid2
  • To post a comment, please or register a new account.