Been playing around with LitePanels even more and I'm kinda liking what I have so far. Got it down to just two fonts (which is how I want it :D) and it's mostly uniform save for some minor tweaks.
I'm curious if anyone can answer why/what'll fix when I turn multi-sampling up the borders of things get really fuzzy; like when I have it at 4x multi-sampling oUF borders look like they're 6px gradients smoothing the borders (not all of them, one-two will be hard pixel borders), but when I have it at 1x every border is the hard 1px border. (Note: I've messed with uiscale for about an hour trying to get the perfect one for it to show that hard 1px borders at 4x multi-sampling, but to no avail.)
My first time using oUF. (I'm working on bringing it down to just two fonts, I'm trying to find a decent font that's small but also legible). The oUF theme is based off of P3lim's but for some reason the focus and ToT never worked (trying to see if I can get those to work.)
Started this yesterday after getting a lot of inspiration from this thread. Opinions/suggestions? :X
Pretty much all the fields are default, except for the one that has the guild info, which I changed to:
[(if Guild and Guild = 'player':Guild then Guild:Green else Guild:Angle end)]
Nothing special, but it got rid of a blank line when guildless, but I noticed that it also made the line smaller, so when there wasn't a guild (but showed up fine when there was a guild), but still had a spec it showed up smaller, any ideas?