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    posted a message on ag_UnitFrames Status (What's going on?)
    Quote from HunterZ
    Is there a way to get the difficulty color feature from the default UI that indicates how much XP you're likely to get from killing a mob? (e.g. mobs that won't give XP have their level colored gray, mobs that are really hard have their level colored red, etc.) This is useful even for max level toons in the case of Hunters leveling pets :p

    This would be a nice addition to the suggestions I made regarding npc name coloring.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    I can confirm the rangechecker not updating alpha when you change from one target to another. You need to go from no target --> target for it to work, else it just shows the previous state.
    Using the newest with the curse client.

    I have a text request. Would it be possible to add NPC names in hostility color? You know friendly target --> name text green, hostile --> name text red and neutral --> name text yellow, that would be truly amazing, since this white colour for everything isn't really my style.
    Thanks ag!
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    Right now you can use
    http://oldsvn.wowace.com/wowace/branches/ag_UnitFrames/Ace3-WotLK/ag_Extras
    http://oldsvn.wowace.com/wowace/branches/ag_UnitFrames/Ace3-WotLK/ag_Options
    http://oldsvn.wowace.com/wowace/branches/ag_UnitFrames/Ace3-WotLK/ag_UnitFrames

    Yes, you need all 3 folders. Now theses urls will change very soon to a new path once ag commits it (at least that's how I think it works), but I'm sure it'll get posted here when that happens.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    Hi,
    I've just started using the "new" ag_uf on branch and have some questions:

    1. Is there a way to easily replace the aura border with a custom one?
    2. Is there any way for me to change left and right text sizes individually?
    3. Is more configurable text modification planned? I don't want anything like dogtags, just want names to be in hostilecolor if npc or classcolor if a player. Additionally it would be nice if you could configure it to show actual health on mobs and missing hp and min/max hp on mouseover (the frame) for players. Finally coloring the text would be awesome too, but I guess this can be done in the .lua easily enough.

    There seems to be a problem with remembering position for frames between sessions. Each time I log in my frames are crammed up in the centre of the screen, getting this error on login:
    [2008/10/02 19:39:14-4396-x8]: ag_UnitFrames-2008-08-06\ag_UnitClass.lua:330: attempt to index local 'position' (a string value)
    ag_UnitFrames-2008-08-06\ag_UnitClass.lua:664: in function `OnDragStop'
    ag_UnitFrames-2008-08-06\ag_UnitClass.lua:276: in function <Interface\AddOns\ag_UnitFrames\ag_UnitClass.lua:276>

    ---


    Besides that I like the addon a lot.
    Thanks
    Posted in: Unit Frames
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    posted a message on latest aguf: aura timers?
    pretty sure it's because you're using the wotlk version on live realms. Ag explained in the Aguf thread that this and and some other function wouldn't work on live.
    Posted in: AddOn HELP!
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    posted a message on LibBanzai & Sathrovarr issue
    Interesting. I've been annoyed by this since first Sunwell raid and it looks like you've found a solution here. Can any of you based on the information posted here sum up what I need to change for it to hopefully work? I know it's only in theory, but drycoding often seems to do the trick just fine anyway.
    Thanks alot!
    Posted in: Libraries
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    posted a message on Bartender4 - Official Topic
    Hey Nevcairiel ,
    I was wondering if alignment plans are still on the menu for BT4? I really enjoy spot on placement of frames, instead of having to move them with the mouse - it'll just never get 100% aligned.
    Additionally I was wondering if there was a way of making padding a bit more precise as well? For instance, sometimes I'd like to go in between 4-5, but that's not a possibility with BT4 atm.
    Thanks
    Posted in: General AddOns
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    posted a message on QuickHealth
    Quote from cncfanatics »

    MSBT should be using the combatlog just like QuickHealth is, so they should update at the exact same moment in theory.

    to me it looks like MSBT is about 0.2-0.5 sec after. :/
    Posted in: General AddOns
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    posted a message on QuickHealth
    Any way of making for instance MSBT faster at displaying combat messages? I can't get used to my bars being faster than my outgoing heal text.
    Posted in: General AddOns
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    posted a message on Acheron - Death Reports [official thread]
    Is there a way to change the font of the combatlog lines? Mine are really small (much smaller than on your screenshot) and are hard to spot tbh.
    Additionally, I was wondering if there's a way you could disable info gathering on thrash packs? I'm not sure if it's Ancheron, or something else bothering my setup yet, but whenever in Sunwell and we fight thrash my fps goes down alot, bosses are fine.
    I'm sorry that I didn't try this myself and disabled Ancheron on thrash to test it and there's a few days before I'm in a raid again.
    Perhaps you know if this would affect thrash more than bosses performance wise?

    Great concept though, I like the layout better than GrimReaper.
    Posted in: Raid AddOns
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    posted a message on [Pitbull] Lag Issue When Raid Member Joins/Leaves
    Quote from Fulnir »

    my problems aren't that severe after ckk's fixes. I'll however try 1/600 and report back if I see any change.

    Think my performance dropped a bit in ZA, so I reverted it again. But again, my problems basicly disappeared anyway, so I'm good.
    Posted in: Unit Frames
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    posted a message on [Pitbull] Lag Issue When Raid Member Joins/Leaves
    my problems aren't that severe after ckk's fixes. I'll however try 1/600 and report back if I see any change.
    Posted in: Unit Frames
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    posted a message on Deadened - modular Reliquary of Souls helper
    Quote from SF »

    If you comment out the following line (by adding a "--" in front of it) the login error should disappear:

    self:RawHook(QuartzTarget, "PLAYER_TARGET_CHANGED")




    Thanks!
    Posted in: Raid AddOns
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    posted a message on Deadened - modular Reliquary of Souls helper
    Quote from Kuosi »

    You can just remove the localization-koKR.lua if it keeps bothering you unless you happen to need the localization :P

    That's not the error im talking about :) I get that one and another due to my ridiculous skills at tweaking some code.
    Posted in: Raid AddOns
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    posted a message on Deadened - modular Reliquary of Souls helper
    Ok, so I finally figured out what was wrong. I thought Deadened blocked all bars of Quartz, while after looking through the code I see it only blocks the Target bar.
    I'd like to use it to block my Focus cast bar instead though!
    I've attached my homemade hack to the modules/Quartz.lua file so that it block the focus bar instead of the target bar. It however spawns login errors, but works fine after that.

    Would it be possible to add a feature to Deadened to change which bar to block in a specific mod, like focus bar of Quartz???

    I use it when I MD Gas Nova on Felmyst, I set focus on Felmyst and my focus cast bar is gigantic on the middle of my screen to notify me of Gas Nova being cast. I don't care about Corrosion being cast though, so that's why I'd like it to be blocked.

    If this feature isn't going to be added, can anyone help me with the login error at least?
    Thank you
    Posted in: Raid AddOns
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