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    posted a message on KeyProfiler
    Ooh, sweet, I've wanted something like this for a while now, thank you.
    Hopefully this'll help me not feint arena opponents as much.
    Posted in: General AddOns
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    posted a message on ArkInventory v2.00
    Quote from Arkayenro »

    Quote from Amafi »
    Just ran the WAU, with standalone libs, and arkinventory is not loading.

    one of your rules has no order? didnt think that was possible. i've added some extra coding around it to cover it just in case.

    you may want to manually edit your saved variables file and see which one is missing an order and add one in.


    Haven't done much at all with rules, mainly just kept the ones converted from the old version.
    Going to just nuke my SVs and start over using the rules now that I've got a few hours free to get everything set up right.
    Posted in: General AddOns
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    posted a message on ArkInventory v2.00
    Just ran the WAU, with standalone libs, and arkinventory is not loading.
    Buggrabber gave me this:
    [2007/08/06 11:23:06-423-x1]: ArkInventory-2.08\ArkInventory.lua:2087: attempt to perform arithmetic on field 'order' (a nil value)
    AceAddon-2.0-44196 (Ace2):927: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:920>
    <in C code>: ?
    AceEvent-2.0-44693 (Ace2):262: in function `TriggerEvent'
    AceEvent-2.0-44693 (Ace2):955: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:948>
    
     ---


    Just saw the above post about google code, getting the same error with 2-08a from there.
    Posted in: General AddOns
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    posted a message on Hemlock (super-minimalistic poison maker)
    Quote from superdx »

    This is a great addon! I just installed it and in no time had all my poisons refilled. I haven't done that in months!

    One question though... seems Hemlock can't do with Wounding Poisons. Any chance this could be added. Also an option for lower ranks, again for Wounding Poisons, because the effect is the same but only less damage.




    Make sure you have trained all ranks of wound poison, I think that might be the problem.
    Posted in: General AddOns
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    posted a message on Recount
    Quote from souja »

    Maybe I missed it, but is there an option for keeping "Current Fight" data up until you enter combat again? Currently mine auto-clears after combat ends. It just seems kludgy to have to toggle to "Last Fight" to review and then toggle back every time.


    Yeah, that'd be a nice addition. Unless I missed a setting too of course, I wholeheartedly support this suggestion. :)
    Posted in: General AddOns
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    posted a message on Omen - Bug Reports and Suggestions
    Quote from Terefen »

    It's there, I had to enable the threat module to see them. No idea why you get the text threat when the threat module is disabled.


    Weird,I do have the threat module enabled,and not seeing any errors.
    Guess I'll get rid of my saved vars and try again.
    Posted in: Raid AddOns
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    posted a message on Omen - Bug Reports and Suggestions
    Quote from Mal »

    Quote from Amafi »

    Quote from Antiarc »

    Quote from specific »

    On sort of a different note...a few days ago on the EJ thread (I think), Antiarc had a screenshot of a really neat interface with nested bars, showing just one bar for the target, with nested sub-bars showing your threat and the threat-leader's threat. Has that actually been implemented? If so, how can I set that up? :)

    Yup, it has. Just click and drag a bar out of the main interface. It has a tendancy to "stick" on the mouse cursor right now, so you may need to /rl after that until I can figure out why the event isn't being trapped. :)


    Oooh,awesome.
    What I'd REALLY love to see would be a pitbull bar like the xp/rep bar with the same functionality,but this'll do fine :)


    Doesn't pitbull alreay have this?


    If it is,I've missed it,the only thing I've found so far is the ability to show my threat as text on or around bars.
    Posted in: Raid AddOns
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    posted a message on Omen - Bug Reports and Suggestions
    Quote from Antiarc »

    Quote from specific »

    On sort of a different note...a few days ago on the EJ thread (I think), Antiarc had a screenshot of a really neat interface with nested bars, showing just one bar for the target, with nested sub-bars showing your threat and the threat-leader's threat. Has that actually been implemented? If so, how can I set that up? :)

    Yup, it has. Just click and drag a bar out of the main interface. It has a tendancy to "stick" on the mouse cursor right now, so you may need to /rl after that until I can figure out why the event isn't being trapped. :)


    Oooh,awesome.
    What I'd REALLY love to see would be a pitbull bar like the xp/rep bar with the same functionality,but this'll do fine :)
    Posted in: Raid AddOns
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    posted a message on Hourglass - A lightweight oCD/CooldownTimers2 improved remake.
    Been playing with it for 2 days now and I'm loving it.
    Does exactly what it says on the tin,with no extra fluff.
    Took 2 reloadui's to place it,but doing that on a new char with no addons loaded made that a 10 second job.
    Thanks!
    Posted in: General AddOns
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    posted a message on Hourglass - A lightweight oCD/CooldownTimers2 improved remake.
    Thanks.

    Yeah,for me this is just about perfect.
    I don't really need all the grouping stuff and fancy options in cdt 2 at all.
    Just a bar per skill is more than enough for me.
    And having prep work is a nice bonus for pvp specced weekends :)
    Posted in: General AddOns
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    posted a message on Hourglass - A lightweight oCD/CooldownTimers2 improved remake.
    Running only this with the embedded libs and buggrabber/bugsack,I get this:
    [2007/05/24 10:53:42-148-x1]: evl_Cooldowns\core.lua:1: AceAddon: AceOO-2.0: Library "AceDebug-2.0" does not exist.
    BugSack-2.2.0.33040\Libs\AceLibrary\AceLibrary.lua:100: in function <...erface\AddOns\BugSack\Libs\AceLibrary\AceLibrary.lua:53>
    (tail call): ?:
    (tail call): ?:
    AceAddon-2.0-36325 (BugSack):750: in function `new'
    evl_Cooldowns\core.lua:1: in main chunk
    
     ---


    Haven't tried it with the rest of my addons loaded yet,as I'm still in the process of redoing my UI.
    Posted in: General AddOns
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    posted a message on Statistics on hits
    Quote from nimblerabit »

    I'm looking for a good mod that will track my combat statistics, primarily hit and miss rate is what I'm looking for. I did indeed search but it was hard to get a definitive answer on what mod people are using right now from those searches.

    Thanks in advance.


    Unless you really need to check the numbers in-game,you can always just do a /log and upload the file to an online parser like:
    http://www.jorgev.com/cgi-bin/wowparse.pl

    If you want/need the stats in-game,sw stats and recap both record and display that information and lots more.
    Posted in: General AddOns
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    posted a message on Cutup: A collection of Rogue addons
    Quote from tsigo »

    Re: oPen - Haven't used this addon but I'm guessing it's a speedup for picking lock boxes? I've wanted something like that too, I'll have to look into how to create it.


    Yeah,it simply let you rightclick a locked junk/lockbox in the inventory or in the trade window to lockpick it.
    Not really essential by any means,but it's a nice time saver, and it saves a slot on my action bars, which is always a bonus :)
    Posted in: General AddOns
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    posted a message on Autobar (Toadkiller)
    Quote from Dunce »

    is there a way to make autobar show 2 mounts or have another mount show up on hover ! im a lock and have my epic mount and flying mount and it sucks i have to use some a hotbar space for my mount


    I'm fairly sure that's been adressed before,and the answer was that mounts that don't have a physical mount in your bags (pally/lock mounts) won't be added.
    Posted in: General AddOns
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    posted a message on Cutup: A collection of Rogue addons
    Going to give this a go today, looks like exactly what I've been wanting.
    If the TickToxin is accurate, I have some mutilate rogues in the guild who will love you long time :)

    One suggestion for a future module though...
    Easy unlocking like oPen etc would rock,and it seems like it'd fit with well as a module in a collection of rogue addons.
    Since oPen stopped working, I've really noticed just how much of a convenience it was.
    Posted in: General AddOns
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