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    posted a message on ag_UnitFrames Status (What's going on?)
    The problems are all in the Ace3 libraries.

    You can work around the problem by removing the incoming heal folder from the extra's. As well as removing the lib incoming heal.

    After that it's all fine.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    I had some issues with leaving vehicles, but everything else seemed to go ok. Apparently there is a X in the default UI to leave vehicles but I see nothing close to it in ag_uf.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames Status (What's going on?)
    Small bug with the Ace3 Wotlk branch (and the ace3 live branch). The Status Icon Module keeps getting turned back on every time I turn it off then relog/reload.
    Posted in: Unit Frames
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    posted a message on Ackis Recipe List
    I've had a quick read through this thread and I'm not entirely sure if I've missed this, but has anyone suggested a "reverse ARL" sort of functionality ?

    Something along the lines of recipe tool tips listing the characters that could use the recipe. It becomes especially useful when storing things on alts, or using bank characters etc, you can simply mouse over a pattern/design/etc and it would list all of your characters (that had up to date ARL scans) that could use/need said pattern ?

    Especially frustrating for me atm as I have a stack of cooking patterns on a bank character, which I have to mail to each of my alts in turn, learning all they can, then passing them onto the next, to work out which characters need what.

    Sorry if this is a repeated idea, or there is another addon that does it already, but I thought it would be a very useful feature for ARL if you feel so inclined to add it.

    Regards.
    Posted in: General AddOns
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    posted a message on Recount
    I don't know why this is happening but it seems to me that for some reason Recount is going a little spaz after every time I log in.

    Here's what I do.
    Recount is set to auto hide on combat, as it sits above my omen window, showing only the damage or threat depending on out/in combat.
    I clear all data in recount
    Starts working perfectly as expecting hiding/showing changing the numbers etc.
    Logout
    Login
    Window is now showing there with the old previous value I logged out with (Correct)
    Window now does NOT hide on combat.
    Window now does NOT update the number, leaving it locked at the previous value I logged in with.
    To fix the issue, I have to clear all current data again, and it starts to work fine.

    Is this an issue others are seeing or just me ? Happening on my hunter and a few alts aswell.
    Posted in: General AddOns
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    posted a message on IceHUD
    I'm a recent convert to Icehud, from the original Dhud, to Metahud, now Ice.

    A few quick things I noticed.

    * The colour blending seems, well hmm a little weird, going from Bright Green (full HP) to bright Red (low HP) it kinda turns this icky brown and ends up rather dark in the middle. Don't know if there is much you can do around that though.

    * The scaledHPcolour and scaledManacolour's arn't editable, and was kinda confusing when I tried to edit them over and over, and have it go no where *doh*

    * The Metahud has an awesome feature for warriors where it shows sunder armour applications like combo points. Would this be something that could be added to Ice ?

    Other than that, after the tweaking to get it to look how I wanted it too, it wasn't to bad. Will let you know after more extensive play testing :)
    Posted in: Unit Frames
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    posted a message on Post useful/interesting DogTag-1.0 sequences here
    I've read through here and I can't seem to find anything related to what I want, in fact I don't think a tag exists for it.

    In a lot of unit frames I've used before, when someone was being resed it changed their status text from dead to XXXX Resing.

    This is extremely useful for healers after a wipe, knowing who isn't being resed so you don't double res etc. Is there a way to add that to a status tag, or there simply isn't that functionality within dogtags ?
    Posted in: Unit Frames
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    posted a message on Proximo 2.0 - Simple Arena Unit Frames
    Just curious, but is it ever in the design plan to add ToT to this ?

    Such that you can quickly tell who is the opposing teams primary focus ?

    Other than that, fantastic nice neat addon.
    Posted in: General AddOns
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    posted a message on Violation
    Quote from Ammo »

    Quote from Namsar »

    Slight issues with Agro duration :P

    See version number in About listing on the left.

    http://img31.picoodle.com/img/img31/8/6/18/f_WoWScrnShotm_9511342.jpg


    rightclick the window for a menu and click: format value

    -Ammo


    Thank you for this, does this also fix crit % to actually show decimals or does it still always show whole numbers just with a .0% on the end ?
    Posted in: General AddOns
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    posted a message on Violation
    Slight issues with Agro duration :P

    See version number in About listing on the left.

    http://img31.picoodle.com/img/img31/8/6/18/f_WoWScrnShotm_9511342.jpg
    Posted in: General AddOns
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    posted a message on Violation
    Quick comment RE: Violation version 39469.

    Any reason why the bar for "Agro Duration" has so many significant figures (Mine lists 51.10899999988 secs) and the Critical hit rate has so few ? (Mine only ever lists whole numbers).

    Might is be a good idea to standardise all reals to have 2 figures after the decimal ?
    Posted in: General AddOns
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    posted a message on EQCompare: mod for QuickCompare/EquipCompare replacement.
    The only feature TekKopare misses that I loved in EQCompare is a modifier to show the tooltips.

    I don't want a million tooltips over my screen every time I mouse over a link, I want to be able to hold down alt, to show them and if I'm not then I don't see them. Can't seem to do that with TK as well... there are no options right ? :P
    Posted in: General AddOns
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    posted a message on ElkBuffBars v2 (finally Ace3 version)
    Ok I recently switched from the old EBB to the new EBBv2! And it's very impressive with the options and looks.

    However one feature I really miss is the "Flash the bar if it's < X seconds from finishing". Does that still exist in some form, and I'm just missing it ?

    Also I was attempting to set up a 2nd group, showing my current debuffs I put onto my target, but for the life of me I couldn't get it to work. Am I missing something obvious ? :(
    Posted in: General AddOns
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    posted a message on GarbageFu
    I'm sure Tekkub can add support just like he did for Sellfish today, or if not I can do it tonight when I get home.
    Posted in: FuBar AddOns
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    posted a message on Quartz: Modular Casting Bar
    Ahh yes that reminded me something that comes up quite a lot that is a little pointless.

    When In Arena's you constantly get the "Res Timer" bar at the start of every match, even though there is no timer if you get resed in the battle, as far as I know ?

    Also this might be pushing it a bit too far, but would it be possible to have every one of the Mirror bar, bars as options ? There are some I want to see, and others that really are just frivolous ?
    Posted in: General AddOns
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