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    posted a message on Looking for 2 addons.
    Hi.

    I'm looking for 2 addons. First one is something like SLDataText but one that can track other stats for dps, such as haste or armor penetration and so on. I've seen it in some screenshots but can't find anything.

    The second one I'm looking for is maybe hard to find. I want something that tracks internal cd's on proccing trinkets and weapon enchants but, I don't one a bar or something, I'd like a number showing the countdown placed over the trinket/weapon, much like what OmniCC does. I don't know if this exists but I lose nothing by asking ^^.

    Thanks in advance :)
    Posted in: AddOn HELP!
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    posted a message on UI Screenshots - Show us what you use!
    Old one:



    New one:

    Idle


    In combat, in raid with 15 or less players


    In combat, in raid with more of 15 players
    Posted in: General Chat
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    posted a message on Actionbar problems.
    It's separate machines. I didn't think about keybinds savers addons cause as far as I recall they we're changed to be saved server-side. I'll try this right now.

    Thanks a lot.
    Posted in: AddOn HELP!
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    posted a message on Hide unit name while casting.
    Hi there. I have no idea about lua code, and I was wondering if someone could help to set a code for my unit name. I want something like:

    if unit is casting then
      hide/don't show unit's name/show nothing
    else
      show unit's name


    Thanks in advance.
    Posted in: Lua Code Discussion
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    posted a message on Hide unit name while casting.
    Sorry about that, fixed. So, any help please? :)
    Posted in: Lua Code Discussion
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    posted a message on Hide unit name while casting.
    I am changing from Pitbull to StUF and I was using this code. What it does is to show the cast spell name and hiding the unit's name of the unit if it's casting anything, and then just show the unit's name while not casting. But it seems it doesn't work on StUF.

    local cast_data = CastData(unit)
      if cast_data then
        local spell,stop_message,target = cast_data.spell,cast_data.stop_message,cast_data.target
        local stop_time,stop_duration = cast_data.stop_time
        if stop_time then
         stop_duration = GetTime() - stop_time
        end
        Alpha(-(stop_duration or 0) + 1)
        if stop_message then
          return stop_message
        elseif target then
          return "%s",spell
        else
          return spell 
        end
      else
        local TrName = Name(unit)
        local TrVal = 15
        if strlen(Name(unit)) > TrVal then
          TrName = strsub(Name(unit),1,TrVal) .. "..."
        end
        return '%s %s%s%s',string.upper(TrName),Angle(AFK(unit) or DND(unit))
    end


    I've tried to modify it by just show the name and then hide if the unit is casting anything, but as I have no idea (I found this code by googling XD), I got nothing. What should I change to make it work on Stellar UF?

    Thanks.
    Posted in: Lua Code Discussion
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    posted a message on Actionbar problems.
    Hello. I'll try my best to explain my problem. (You can jump to the end of the post to see my question, but the explanation is to avoid some answers XD).

    First, my main has always been a feral druid, and I have got used so much to the shapeshitfing-ish gameplay that I play my alter, a warlock, as if it had "stances", when I hit a macro it shows me Destructions spells, another is for Affliction spells and so on... It may seem clunky but it works really nice for me.

    Well, this requires a lot of macros related to the current action bars, i.e.:
    [I]/cast [actionbar:1] Fel Armor; [actionbar:2, nochanneling:Drain Life] Drain Life;...[/I]

    and some simple macros for the "stances":
    [I]/changeactionbar 2[/I]


    Until here is not a big problem for me. I like my playstyle. A few months ago my gf started playing and we both have ended using each other's chars. I enjoy playing her Ret and she enjoy's playing my lock. She plays defaut, so my macros annoy her and she replaces them, and I'm also left-handed, so she ends also changing my keybinding. The same I do when I use her Ret. It's not a big problem for me, but I know that every time we play with each other's account she gets bothered by realoaccating everything.

    Well, I was wondering to move all my macros and spells to the actionbars 6 to 10, so I leave actionbars 1 to 5 for her. This way none of us will have to move any spell anymore, maybe just a few keybinds.

    The problem is that my macros are all related to actionbar1 as is the only one that changes when you use these macros or by changing it in the default interface. I've tried to make it with Dominos and Bartender4 but I think it's not possible. I've also googled and found nothing.

    So here's my question: is there a way that I could set actionbar10 as "main" actionbar? Or maybe an addon that I use to make it?

    Thanks a lot. Sorry for my English :P
    Posted in: AddOn HELP!
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    posted a message on Looking for an Addon.
    Hi! First of all sorry for my English, I'll try my best to explain myself.

    I'm looking for an addon or macro or something that do the following: Whenever I proc something, lit up the button related to it.

    For example: DK's Rune Strike is lit off until you dodge or parry and have enough runic power. I was wondering if I could do a macro or use an addon that when I proc some talent, for example: Art of the War or Backslash, it would lit up that macro or ability in the action bar.

    Is it possible?

    Thanks.
    Posted in: AddOn HELP!
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    posted a message on UI Screenshots - Show us what you use!
    Hi diewolf!
    You didn't understand me, what I want is to change the keybind button text font.
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Almost finished. I think I'll make raid frames a bit smaller. The blank space in the lower right corner is for recount and omen.



    Does anybody know how could I change the keybind buttons text font?:confused:

    C&C are welcome :)
    Posted in: General Chat
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    posted a message on LuaTexts Official Thread
    Quote from Starinnia
    Replace Name(unit) with:

    string.sub(string.upper(Name(unit)),20)
    


    Thanks very much, but this is not exactly what I want. Maybe I express myself badly (sorry, my English is poor). What this does is eliminate the X first characters of the name, if X=3 and the name is "Dorthian" it will return "thian". What I want is if the name has more than 20 characters then shorten it and place a "..." at the end.
    Posted in: Unit Frames
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    posted a message on LuaTexts Official Thread
    What should I add to this
    return '%s %s%s%s',Name(unit),Angle(AFK(unit) or DND(unit))
    

    to make the name be shown in uppercase letters and truncate it if it's longer than 20 characters?

    Thanks
    Posted in: Unit Frames
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    posted a message on LuaTexts Official Thread
    Hi there.

    I need your help. I know nothing about Lua code, and know a little about dogtags but I can't see a way to make what I'm trying to via dogtags so I was wondering if anybody could tell me what should I write to make it work via lua.

    I want to show in the cast bar the Classification, Level and Name of the mob/player name but if casting or channeling any spell then show the spell's name and duration.
    At least a little clue.

    Thanks a lot.

    Edit:
    I'm not really sure how I achieved it but I took the standard lua codes that comes with pitbull for name, class+level and cast and mixed them and I made it work X___D
    This is what I wrote (copied, mixed, pasted indeed :P):
    local dr,dg,db = DifficultyColor(unit)
    local r,g,b = ClassColor(unit)
    local cast_data = CastData(unit)
      if cast_data then
        local spell,stop_message,target = cast_data.spell,cast_data.stop_message,cast_data.target
        local stop_time,stop_duration = cast_data.stop_time
        if stop_time then
         stop_duration = GetTime() - stop_time
        end
        Alpha(-(stop_duration or 0) + 1)
        if stop_message then
          return stop_message
        elseif target then
          return "%s (%s)",spell,target
        else
          return spell 
        end
      else
        return '%s%s |cff%02x%02x%02x%s|r |cff%02x%02x%02x%s|r %s%s%s',Classification(unit) and '+' or '',ShortRace(unit) or '',dr,dg,db,Level(unit),r,g,b,Name(unit),Angle(AFK(unit) or DND(unit))
    end
    


    Now, is there a way to make the name tag to have a bigger font size or in capital letters?
    Thanks
    Posted in: Unit Frames
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    posted a message on Need Help
    Hey guys, I need your help. I started changing my UI for a few months and I think I'm almost done with it, but there is something I can't do myself as I have no idea of LUA code and though I've tried to learn it's too complex for me. I tried oUF but as I couldn't do much I turned back to Pitbull... I've read and searched a huge lot for it but I got nothing :(

    Well the thing is I need some dogtag or lua code text help (pitbull support both). What I'm trying to do is show in the cast bar the race (or clasification), level and name of the mob/player but if it's casting something then show the cast time and the spell name.

    Thanks in advance :)

    I'll post my UI when I'm done with it :D
    Posted in: General Chat
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    posted a message on Changing Bars Growth Directions.
    Hi there!

    I don't know much about LUA code, but I've achieved making some small changes I wanted to.

    I've been searching a lot for this, but I couldn't find anything related though. I've even posted on the official thread on wowinterface but nobody answered :(. So I hope somebody here could gimme a clue on how could I make this:

    What want to is making oUF player's bars grow from right to left.

    I'd be grateful if anybody could help me.

    Thanks a lot.
    Posted in: Lua Code Discussion
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