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    posted a message on Manufac: Retooled Professions
    is there any way to see the amount of items you can create from the first menu?
    and Gnomish Mind Control Cap isnt sorted
    Posted in: General AddOns
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Industrial »

    Are there any people without a big oSkin'ed area in the bottom of their screen?


    Posted in: General Chat
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    posted a message on Manufac: Retooled Professions
    can you have it pull info from informant as well? i dont like kc_items... i like enh_tooltip
    Posted in: General AddOns
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    posted a message on ag_UnitFrames for Burning Crusade
    Quote from Miles »


    Yea, I couldn't figure out a way to convert aUF groups without major rewrites - I'll leave that for you since it's a total reengineering ;)

    For now, I'll just just not change party / mess with raids when in combat, or /rl after it (half a second, gotta love the load times without huge data collection mods)


    well, couldn't the mod after combat ends run a check on who has left the raid? or keep a table of people that have left? and update the display after leaving combat?
    i mean i dont care if during my raid or party someone leaves and the visible portion of the box dissapeares... it would actaully be a bigger reminder to me than "offline"
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from cadriel »

    1/
    Grouping of raid frames - i like the setting where you can group all raid frames together, however - it doesn't appear to group these frames based on class. Is it possible to do this? IE - Instead of having seperate group headers for each class - have them under all one heading, but ordered by class.

    done but not implemented
    Posted in: Unit Frames
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    posted a message on So, I'm A Noob :)
    ^ the man knows what he is talking about, very concise post
    Posted in: General AddOns
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    AceEvent2.0 is faulty
    wait for andreas to fix it or for another mob to put a newer version out
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    is changing the width of the bar supposed to make the buff/debuff icons bigger and smaller?
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from Squidalicious »

    portraits look spiffy, but I think it takes away the minimalistic of the original frames...

    Few quick questions if anyone is able to answer I noticed that if another person attacks what I am, before I attack it the target window does not turn Grey as it should when the mob is tagged...is this a bug?  Will Aguf have the raid feature to separate out particular classes into their own group window i.e. warriors, mages, etc...  Like what Nurfed has with the raid frames, you have the raid, then you can highlight and separate out certain classes etc..


    i have the latest revision and they tap(turn grey) for me
    that raid feature is ther, group the raid by classes
    Posted in: Unit Frames
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    posted a message on WowAceUpdater - An update tool for Windows users.
    Windows XP 64bit

    and the SCT folder structre is messed up
    Posted in: Updaters
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    posted a message on WowAceUpdater - An update tool for Windows users.
    Error updating AceGUI:

    AceGUI - Updating to rev 12403
    Downloading... done.
    Extracting ZIP file... done.
    - Error:
    System.InvalidCastException: Unable to cast COM object of type 'Shell32.ShellClass' to interface type 'Shell32.IShellDispatch5'. This operation failed because the QueryInterface call on the COM component for the interface with IID '{866738B9-6CF2-4DE8-8767-F794EBE74F4E}' failed due to the following error: No such interface supported (Exception from HRESULT: 0x80004002 (E_NOINTERFACE)).
    at Shell32.ShellClass.NameSpace(Object vDir)
    at WinAceUpdater.FileSystem.UnzipAll(String zipFilePath, String destinationFolder)
    at WinAceUpdater.MainForm.DownloadAndExtract(String addonName, Boolean skipExternals, Boolean skipVersionCheck)
    Update complete!

    there is only the elements folder inside AceGUI afterwards
    Posted in: Updaters
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    docking of party pets closer to thier owners
    Posted in: Unit Frames
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    posted a message on GMail (A CT_MailMod Replacement)
    Quote from Dunce »

    been useing this for a while now and its great no error and fast as hell compared to  CTmod  only thing i miss  is the  autostacking


    get Mr. Plow
    Posted in: General AddOns
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    posted a message on InstanceSummary
    ok, i might develop this mod myself, but i dont really know how

    the psudeocode is:
    1) start mod
    2) catch xp, items, kills, skill points, time, money
    3) show the status of each thing in a window (filter out grey items (or a list) into money)
    4) stop mod

    i know how to start and stop the mod using ace but the rest i am lost, i am going to look into how eavesdrop and SCT do it, but.... help would be appreciated
    Posted in: Addon Ideas
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    posted a message on EavesDrop 2.0 (a SCT style combat log)
    Healing an ice blocked mage in RFD, i dont think there was overheal but i could be wrong

    [2006/08/31 20:43:47-175]: EavesDrop\EavesDrop.lua:603: attempt to perform arithmetic on local `damage' (a string value)
    EavesDrop\EavesDrop.lua:603: in function `GetOverheal'
    EavesDrop\EavesDrop.lua:281: in function `func'
    ParserLib\ParserLib.lua:555: in function `NotifyClients'
    ParserLib\ParserLib.lua:522: in function `OnEvent'
    ParserLib\ParserLib.lua:288: in function <...ace\AddOns\!!!Libraries\Libs\ParserLib\ParserLib.lua:288>

    ---
    Posted in: General AddOns
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