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    posted a message on Talented, a Talent template editor !
    I cannot import any talent builds from warcraft site.

    eg
    http://www.worldofwarcraft.com/info/classes/warlock/talents.html?tal=5502022012234105510010300000000000000000000505000410200000000000

    Gets "invalid URL" in Talented. Am I doing something wrong?
    Posted in: General AddOns
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    posted a message on Omen2
    Error with latest version:

    [2008/04/18 08:14:44-4230-x50]: Threat-2.0\Threat-2.0.lua:137: bad argument #4 to 'format' (number expected, got no value)
    Threat-2.0\Threat-2.0.lua:137: in function <Interface\AddOns\Omen\Libs\Threat-2.0\Threat-2.0.lua:133>
    Threat-2.0\Threat-2.0.lua:382: in function `func'
    Omen-Omen r70244 / Threat-2.0 r70265\Libs\Threat-2.0\ThreatUtils.lua:200: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...ibs\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[4]":4: in function <[string "safecall Dispatcher[4]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[4]":13: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
    AceComm-3.0\AceComm-3.0.lua:246: in function <...terface\AddOns\Omen\Libs\AceComm-3.0\AceComm-3.0.lua:235>
    Posted in: Raid AddOns
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    posted a message on Talented, a Talent template editor !
    Logged onto my alliance paladin and saved a holy template - awesome.

    Logged onto my horde shaman (different server) , and went to create a template for her resto spec and got this error in the chat frame:

    17:50 Talented: Talented can not perform the required action because it does not have the required talent data available for class PALADIN. You should inspect someone of this class.

    hmm. so I inspected a passing paladin, and tried again, and got this error in bugsack:

    2008/04/07 17:51:41-4186-x2]: Talented-1.3\viewmode.lua:90: attempt to index local 'button' (a nil value)
    Talented-1.3\core.lua:758: in function `Update'
    Talented-1.3\core.lua:745: in function <Interface\AddOns\Talented\core.lua:742>
    (tail call): ?:
    <string>:"TOGGLETALENTS":1: in function <[string "TOGGLETALENTS"]:1>

    also could I confirm whether all the talented modules are in use? ie are there any I shouldn't get?

    regards

    Posted in: General AddOns
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    posted a message on WoW UI Updater (Win/OSX/Linux, supports multiple sites), 1.6 thread
    Hi

    Trying to addd GuildeventManager as an addon using 'Othersite' following the instructions & picture at Wuuki :)

    It doesn't work however :( and I noticed the fields looked slightly different so the instructions are presumably outdated.

    Any clues?
    Posted in: Updaters
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    posted a message on ArkInventory v2.00
    New bank vault - Showing the wrong gold amount. It shows my character total and not the vault total.

    Request:

    Please display it in tabs. We have 5 tabs already and it drastically slows my machine. Given that most people in the guild do NOT have AI, I want an option of not using AI for the vault. Is this possible?
    Posted in: General AddOns
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    posted a message on ArkInventory v2.00
    Getting this error randomly when logging on. A reload fixes it but it is annoying :(


    ArkInventory-2.10d\ArkInventory.lua:1631: bad argument #2 to 'format' (number expected, got nil)
    AceAddon-2.0-46764:927: in function <...s\AckisRecipeList\libs\AceAddon-2.0\AceAddon-2.0.lua:920>
    <in C code>: ?
    AceEvent-2.0-49307:266: in function `TriggerEvent'
    AceEvent-2.0-49307:962: in function <...s\AckisRecipeList\libs\AceEvent-2.0\AceEvent-2.0.lua:955>


    AI is then not working. A reload and all is working again.
    Posted in: General AddOns
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    posted a message on AckisRecipeList - Official Thread
    Updated library list for embeds.xml


    <Include file="libs\LibRock-1.0\lib.xml"/>
    <Script file="libs\AceLibrary\AceLibrary.lua"/>
    <Script file="libs\AceLocale-2.2\AceLocale-2.2.lua"/>
    <Script file="libs\AceOO-2.0\AceOO-2.0.lua"/>
    <Script file="libs\AceConsole-2.0\AceConsole-2.0.lua"/>
    <Script file="libs\AceEvent-2.0\AceEvent-2.0.lua"/>
    <Script file="libs\AceAddon-2.0\AceAddon-2.0.lua"/>
    <Script file="libs\AceDB-2.0\AceDB-2.0.lua"/>
    <Script file="libs\LibCrayon-3.0\LibCrayon-3.0.lua"/>
    <Script file="libs\Babble-Tradeskill-2.2\Babble-Tradeskill-2.2.lua"/>
    <Script file="libs\Babble-Faction-2.2\Babble-Faction-2.2.lua"/>
    <Script file="libs\Babble-Class-2.2\Babble-Class-2.2.lua"/>

    LibRock was missing, AceLibrary was loaded after AceLocale, and Babble-faction & babble-Class were misnames as Babble-tradeskill.
    Posted in: General AddOns
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    posted a message on Autobar (Toadkiller)
    Using Alpha 2.02.00.12

    turned off new bar :)

    Old Bar is only showing tooltip for current button. Anything in the popup when I hover over it, has the same tooltop as the first button. (hope that made sense)

    I tried clearing all saved variables and still get the same behaviour. I am running Tinytip.
    Posted in: General AddOns
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    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    I have the same problem as Aliena, and the outline is very definitely set to none. I spent over an hour trying to get rid of the dropshadow :( the shadow colour affects it, but I just want it gone.

    Edit: Its not Prat! I disabled the mod (doh) and I still have dropshadows. I will try and track it down for reference.
    Posted in: General AddOns
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    posted a message on WoW UI Updater (Windows/Linux/Mac) - supports multiple sites
    I have WUU working fine on 2 computers so I know the following problem is probably not WUU.

    On the 3rd computerI am unable to view/change the preferances. I pick tools/preferences, the title bar fades out but nothing happens. it looks like a phantom dialog box.

    Any suggestions for troubleshooting? I have already emptied the WUU directory and manually reinstalled latest one. As well as deleting the WURM file.

    Anything else I can try?
    Posted in: Updaters
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    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    Quote from Fin »

    Quote from Poledra »

    Entering the Main/alt details. Not sure what went wrong with Tinytip but I ended up with a tooltip the entire height of the screen :)


    I use TinyTip as well, and it's a bit temperamental about some things (buffs are a no-no for me) but the alt / main name display seems to work OK. I mean, I tested it with TinyTip enabled. The code uses pretty standard AddDoubleLine() calls, so it's possible that something else is hooking in there somewhere and causing problems? Can you think of anything that might be modifying tooltips as well?


    The only thing I can think, but highly likely is Enhtooltip - still can't find a good replacement for Auctioneer even though its still really bloated :(. this is probably the problem and I am going back to Tinytip. readability FTW.

    Regarding altnames... perhaps a short list of possible formats (that match a regex list in the lua) If people select officer/public note as an option? as you said or you could loop thru a short list of possible/common formats

    ALT main
    Alt main
    main's alt


    I may try guild greet as well, although setting it up manually with 380 characters containing 230 alts... well :(
    Posted in: General AddOns
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    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    Hi

    I know that Prat can be autoset to greed on greens by playing with the presets, however, I'd like to set it up myself so I can turn it off if In want to.

    Does anyone know how this is done? I really liked Sylvanaar's preset except for the noises. I would be interested to see what other people have done.
    Posted in: General AddOns
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    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    Entering the Main/alt details. Not sure what went wrong with Tinytip but I ended up with a tooltip the entire height of the screen :)
    Posted in: General AddOns
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    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    Regarding module altnames, and I'm not sure if this has been mentioned before or not. i think everyone enters alt's differently. it took me a while to figure out what altnames was looking for, which unfortunately doesn't match our format. Given 400 members with over 200 alts :) changing the notes was a bad option.

    I did have an idea (may or may not be a good one). What if, there was an option in the config to select - rank, public note or officer note. And a field to enter alt note format.

    I edited the lua file but of course at the next update :( it will get overwritten.

    I just changed it to: publicnote:match(L["ALT ([^%s%p%d%c%z]+)"]) .. etc.

    Also, this doesn't work with Tinytip (which has its own problems, so was wondering if anyone using prat has a nice tooltip mod.

    thanks!
    Posted in: General AddOns
  • 0

    posted a message on WoW UI Updater (Windows/Linux/Mac) - supports multiple sites
    Getting this error with Cartographer, Bigwigs & oRA2 with Handling Addon packages turned on.

    2007-07-09 16:50:44: (INFO) Handling Addon package
    2007-07-09 16:50:45: (ERROR) Installation of oRA2 failed: maximum recursion depth exceeded
    2007-07-09 16:50:45: (INFO) oRA2 is updated to 43194.1

    I believe the addon is not updated either :(

    I turned off off handling addon packages and tried to delete the related addons in WUU and recieved this error: I was removing Bigwigs_BlackTemple

    File "WurmCommon.pyc", line 595, in findAllRelated
    File "WurmCommon.pyc", line 593, in findAllRelated
    File "WurmCommon.pyc", line 837, in getAtype
    File "logging\__init__.pyc", line 1055, in log
    File "logging\__init__.pyc", line 1178, in isEnabledFor
    RuntimeError: maximum recursion depth exceeded

    This made me think the error wasn't to do with handling the packages. I turned addon packages back on, but turned off the option to delete addons before updating. All addons updated successfully.

    I hope this helps :)
    Posted in: Updaters
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