• 0

    posted a message on CastYeller2 - official thread
    Hi!

    Is it possible to make the announce show which spell was interrupted or which spell was spellstolen? It seems to me this should definitely be possible to implement as I can see message in the combat log that go like this:

    X's W steals Y's Z (Where X and Y are player names, W is Spellsteal spells and Z is a buff).

    and

    X's W interrupts Y's Z (Where X and Y are player names, W is Counterspell and Z is a spell being cast by Y).

    I would love to be able to post the names of the spell in my announces kind of like "[Counterspell] interrupts Lord Jaraxxus' Fel Lightning".
    Posted in: General AddOns
  • 0

    posted a message on Skada: a damage meter
    Quote from Phanx

    No, it isn't the nature of the game. It's the nature of the specific people you play with. In my guild, the goal is to advance in game progression by killing bosses, clearing instances, getting loot, and earning achievements. If you choose to play with people whose goal is to compare lists of numbers and argue over them and insult each other over them, then you don't have much room to complain that your list of numbers doesn't look like someone else's list of numbers when you're using different tools to generate them.

    I didn't ever say anyone's goal is to compare lists of numbers. I did say our goal is to discuss everyone's performance in raid so that people can improve on what they are doing and that we can advance in game progression, just like your guild.

    Quote from Phanx

    The numbers Skada displays are quite meaningful -- if you understand them. Meters are merely a tool. They are not an absolute measure of anything. If you want your meters to be consistent with meters produced by Recount users, use Recount. Don't complain that because your Philips screwdriver doesn't work the same way as your neighbor's Allen wrench.


    They are meaningful, yes. They could be even more meaningful. Look I simply wanted to start an intelligent discussion on what type of DPS calculation tells more about the encounter when it stands next to the damage done information. Instead you are preaching me about how you personally think these numbers should be looked at. I don't need your preaching, I am speaking from purely mathematical and statistical point of view, and saying that one algorithm for calculating DPS is less synonymous to the damage done value and therefore tells more about the encounter.

    As for comparing with other addons, forget that, I don't wan't the numbers to be exactly the same, but the fact is that Skada is just wrong on heroic boss fights and it will be unless a better detection of the start of encounter is implemented. That's just how it is, pure fact. It is wrong. I suggested that this be fixed, so it could be better used outside raids as well (and on trash pulls as well) and the only thing I expect is a word from the author of the addon on whether he feels like ever implementing this or not. I don't need the moderator to give me his opinions on the morality of using this for whatever reason.
    Posted in: General AddOns
  • 0

    posted a message on Skada: a damage meter
    Quote from Phanx
    http://wow.curse.com/downloads/wow-addons/details/recounthealandabsorbs.aspx ?

    The solution to your "problem" is simple: don't play with people who create conflicts over meters and make you feel like you need to "prove" something. It is outside the scope of Skada or any other addon to "resolve conflicts" or provide "proof" of anything.


    You just don't want to get my point do you? These people do not create conflicts over meters, but over boss fights, it is the nature of the game. You always discuss how someone did on a fight. The discussion doesn't start with the numbers on the meter. It is in the scope of Skada to provide meaningful and useful numbers though, isn't it?


    Quote from Phanx

    It's simply another way to display data, that some people find useful. If it isn't useful to you, you don't have to use it. Every addon that shows you data labeled "DPS" uses a different calculation to arrive at the final numbers you see. Comparing the "DPS" reported by one addon with the "DPS" reported by another addon is, and will always be, pointless.


    Well, I just wanted to suggest how to improve the addon so the numbers displayed would carry more useful information in them. But I guess it doesn't matter anyway. Huh, I forgot why was this addon made in the first place anyway if not to provide meaningful information?
    Posted in: General AddOns
  • 0

    posted a message on Skada: a damage meter
    Quote from Phanx
    If you are unsatisfied with the way Skada works, and can't accept that it was intentionally written that way, don't use Skada.


    I still wanna use it because of a) absorbs + healing and b) damage breakdown per-mob.


    Quote from Phanx

    It doesn't matter what "most" people use, or what stupid people "conclude." No combat meter will ever be 100% accurate unless Blizzard implements a new API the way they did for threat. Therefore, no combat meter's report should ever be considered an absolute measure of anyone's performance, and the differences between reports generated by different addons are irrelevant. People who make a big deal out of comparing meters are like middle-school boys comparing parts in the locker room with funhouse mirrors.


    I am soooo very well aware of that. Now I'll tell you why and when I use damage meters. I am not usually the one that links it first to show off. I only use it as a matter of proof to some discussion on performance on certain fights. For instance, I was among top 3 on damage list, I didn't link the meter myself but someone else in the raid said "well, its easy to be top damage if you are not even switching to kill the adds". In reply to this I linked the damage done per-mob and shut that guys mouth. See, I don't use the meters because I would like them myself, but because I think they are the "necessary evil" to resolve conflicts sometimes and a substantial form of proof.

    Now, I also run daily random heroics with my guildies and people still like to compare their numbers there sometimes just for fun, to see who can make most burst damage on bosses etc. Since most people use recount they would be comparing the outputs between the two. As I said it is just for pure fun and not any serious assesment of one's skill but still, if they see the Skada numbers being very "wrong" the addon in their eyes loses all credibility. Then later on, when it comes to real conflicts like someone saying I wasn't doing damage on the adds, they won't trust the reports that I link, because they would say "oh, never mind that addon, its crap and broken anyways". See?

    Quote from Phanx

    DPS as a whole is a largely useless measure, and should never be used as anything other than a relative measure to compare one player's performance to another player's performance over the same period of time. Even in such a limited scope, it's still a poor measure of overall performance; there are very few encounters in the game where every damage-dealer of every class gets to stand in one place and concentrate solely on dealing damage. If you're comparing DPS on Patchwerk, it may have some meaning, but that's about it.


    Again, I am so aware of that and don't need to be schooled on that. But. If the DPS is there, at least it could be made more useful, otherwise just remove it from the meter if it doesn't give any additional info to whatever is there already. You know... less code to write, less code to maintain ;)
    Posted in: General AddOns
  • 0

    posted a message on Skada: a damage meter
    Quote from KnThrak
    I suspect there is a nontrivial gain in simplicity, and hence the author consciously decided to not pursue something like this for negligible gains (has 0 effect on bossfights)?


    The problem is it has 0 effect on bossfights in raids but not in heroics.
    Posted in: General AddOns
  • 0

    posted a message on Skada: a damage meter
    Can the author (or someone else) please explain to me the arguments for why beginning a new segment when the player himself enters the combat is desirable over beginning it when anyone else enters combat (like recount)? Aside from the obvious fact that it is much easier to code of course. I do not really see any benefit in this and it is very misleading and counterintuitive.

    I know damage mostly matters in raids and I am most probably going to enter the combat as soon as someone else does, but I would also like to use this addon in heroics. If the fight is similar to the one in Pit of Saron where you AoE the adds first and someone else starts AoEing before me, my report loses a big chunk of damage and that is just very bad in my opinion. Not to speak about fights where tanks are rushing and say I lag behind a little because I was looting or something and people start fight before me.

    The fact that most people use recount doesn't help either. After seeing how big the difference in numbers is between the two addons they mostly conclude that Skada is just bad and uncorrect which in such cases is actually true.

    Could you please consider implementing similar segment-start mechanics to recount and maybe add it in as an option please?

    Moreover, I think measuring DPS over the entire time the player was in combat rather than limiting it to some vaguely precise periods in time where he was actually doing damage is completely useless. Why? Not because it wouldn't make sense (of course it does) but because it does not give any additional information to Damage Done.

    Yes, limiting DPS to times when the player is doing damage can sometimes be misleading or even unfair (dots vs. active damage etc.) but at least you get some more information from it so you can roughly compare someones activity vs. their actual damage output. On the other hand the method that Skada uses is completely synonymous to damage done and thus irrelevant.

    Again I am asking you to consider implementing DPS time limiting and maybe add it as another option besides DPS-over-fight-duration.
    Posted in: General AddOns
  • 0

    posted a message on Skada: a damage meter
    Encountered a serious bug with reports.

    I did weekly raid (was sartharon). I was posting Absorbs & Healing meter with 5 lines selected. Tried posting it to guild, raid and party. Whatever I tried, every 3rd report was totally messed up. The top person was correct, but the 2nd - 5th weren't the right ones, even though everything showed up correctly in the graphical interface. The actual numbers next to those people were correct but they weren't actually on 2nd - 5th place on the graphical interface.

    EDIT: Posted a Ticket including the fix to this problem.
    Posted in: General AddOns
  • To post a comment, please or register a new account.