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    posted a message on Simple notepad type addon.
    Cirk's Notebook works very well, and all in a mere 110Kb. You'll find it on WoWinterface.
    Posted in: Addon Ideas
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    posted a message on Whisp - Makes chatting fun again!
    [2008/05/05 11:34:42-6319-x1]: Whisp-20080429\core.lua:15: Cannot find a library instance of LibSharedMedia-2.0.
    BugSack-2.3.0.70977\Libs\AceLibrary\AceLibrary.lua:490: in function `AceLibrary'
    Whisp-20080429\core.lua:15: in main chunk
    Posted in: General AddOns
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    posted a message on Healthstones Addon
    After a major snafu on our first Gorefiend encounter I dumped Bongos and went back to the default bars. I added IPopBar from the SVN (but I've been placing the macro on the default bar), and also have OmniCC and RedRange.
    Posted in: Addon Ideas
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    posted a message on Healthstones Addon
    Yep, it's showing the icon and tooltip of the first item regardless whether i have one or not. I've tried macros with other items and they all behave the same.

    /shrug
    Posted in: Addon Ideas
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    posted a message on Healthstones Addon
    Quote from Phanx »

    If you read my post about 4 posts up the page, you'd see that it does show the icon of the next usable item in my macro. Rabbit's macro does not, because he wants to always see the Charged Crystal Focus icon so he knows how many of those he has.


    Hmm...I was trying to create a mana gem version:

    #showtooltip
    /use item:22044
    /use item:8008
    /use item:8007
    /use item:5513
    /use item:5514

    From top to bottom those are: Mana Emerald, Ruby, Citrine, Jade, Agate. It shows the icon and tooltip for the Mana Emerald whether I have it in inventory or not and won't display the lower level gems. Other than the icon and tooltip display, it functions perfectly, using the first item listed that I have.

    Any ideas on what the issue is?
    Posted in: Addon Ideas
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    posted a message on Healthstones Addon
    Can't the macro show the icon of the next usable item?
    Posted in: Addon Ideas
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    posted a message on Healthstones Addon
    Quote from HunterZ »

    An addon can't do that - at least not in combat, which is when you'd be using it 95% of the time. Blizzard decided back around WoW 2.0 that addons (I'm talking about addons here, not macros) should not be able to make a single button trigger a different action depending on the situation (there's probably more to it than that, but that's a very basic idea).


    AutoRack will do this. For some reason Gello pulled it from WoWI, but you can still find it at WoWUI. It creates a bar of up to 8 buttons that are inventory spaces in your bags. When an item is used, it'll move the next item you've set to that inventory spot. Gets around the "can't change buttons in combat" rule quite nicely.
    Posted in: Addon Ideas
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    posted a message on ZOMGBuffs Official Thread
    Quote from Zek »

    Oh I know how it works, that's not a problem. But for a lot of people it'll cause issues, which was my main reason for not including something like it in the first place. For example, I'm a habitual mouse scroller. I change camera view a lot, and to have a buff on that would just be silly. But I'll consider it and see what the best approach is for ZOMG.


    I do too, and I've never found it an issue when using SmartBuff. Since using ZOMGB, I've bound my Ice Barrier to my "i" key (how original, eh) but find it vastly more irritating to have to reach for "i" than to just wiggle my mouse wheel.

    Perhaps a toggle option? "Buff in combat".
    Posted in: General AddOns
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    posted a message on GlowFoSho
    Seems to be missing Executioner, one of the coolest looking enchants.
    Posted in: General AddOns
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    posted a message on StatBlocks v1: Official Thread
    Quote from paradigmlie »

    AFAIK that is a requirement to run said block. so it wouldnt work without having them installed.


    No, you don't understand. The lib files are there, in the StatBlocks_DogTag/Libs folder, but there's something wrong in the .toc, .lua or embeds.xml files so the addon doesn't recognize it has the proper dependencies inside its folder.
    Posted in: General AddOns
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    posted a message on Floating threat
    Oooh...that works too (once I figured out StatBlocks_DogTag's externals weren't properly set. That certainly is a much more efficient means of achieving what I want, thank you.

    If anyone else is interested, here's the DogTag code I used (copied from PitBull's text threat)

    [if HasThreat then
    PercentThreat:Percent
    end]
    Posted in: Addon Ideas
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    posted a message on StatBlocks v1: Official Thread
    The StatBlocks_DogTag externals are not properly set. Once I installed LibDogTag-3.0 and LibDogTag-Unit-3.0 into the main addon directory it works fine.
    Posted in: General AddOns
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    posted a message on Floating threat
    Well I've achieved what I want through PitBull. Disabled all frames except player, set the size of the bars as small as they would go, set the bars' transparency to 0 and disabled all text except threat.

    Seems like a lot of overkill for something so simple.
    Posted in: Addon Ideas
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    posted a message on Alternate method of accessing "Help Request"
    Awesome, thank you!
    Posted in: AddOn HELP!
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    posted a message on Roath ActionBars
    http://www.wowinterface.com/downloads/info8140-RoathActionBars.html#info

    According to the author, Roath ActionBars has been abandoned and has a taint issue.

    I really like this mod, and it would be great if someone would pick it up. I also like the behaviour of IPopBar which lets you click on the perf meter to toggle the default bar look or the IPopBar. Integrating such behaviour into a re-created Roath would be great. Click on something to toggle the default bars, click again to collapse.
    Posted in: Addon Ideas
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