CurseForge and Overwolf are joining forces!
Awesome More Information
  • 0

    posted a message on BarAnnounce3
    Ehh. I have read all FAQ and sum of them is here:
    1. Create a frame from BA3
    2. In SpellAbilities, define the spells, you need to monitoring: drag into the SA window, and check what you need.
    3. Right click on the frame (from step 1.) and Filter Options\Categories\Class Bars\ to unfilter them
    Posted in: General AddOns
  • 0

    posted a message on BarAnnounce3
    I have the same problem. Anybody has some working settings with BarAnnounce3 and BA3: SpellAbilities?
    In SA I have setted the needed spells, and created a new window in BA3, but no cooldown, or any bars appear either.
    I think need some tutorial...(?) ^^
    Posted in: General AddOns
  • 0

    posted a message on Baggins - Official Thread
    Hi! In the last few update the Periodic Table support, or the inbuild sorting function is broken? I have set up the herbs by PT, and it was worked perfectly... but now, nothing. All thing goes to Consumables, misc. And does not matter, if i check, or uncheck the "remove duplicate" option.
    Any idea?
    Posted in: General AddOns
  • 0

    posted a message on CBRipoff
    Hi!

    Thanks for this great rip! Can you make it to support Dhask's Flightmap?
    This would be great! :)
    Thx!
    Posted in: General AddOns
  • 0

    posted a message on IceHUD
    Quote from DGambler »

    Not sure if this in there, poked around and couldn't find them:

    1.) Range to target
    2.) Support for flight times

    Yep! This would be great. Plz make support for Dhask's Flightmap.
    Thanks!
    Posted in: Unit Frames
  • 0

    posted a message on PT Browser for Baggins
    Quote from Nimbal »

    Try opening up the Baggins bags while at a bank (with at least one bag set to "Bank" of course)

    Ok. Solved. Maybe Onebag's remains: oneStorage is messed up with Baggins. Now working fine, just does not hide the original bank frame. Is it normal?
    Thx for this great mod!
    Posted in: General AddOns
  • 0

    posted a message on PT Browser for Baggins
    Quote from Nimbal »

    Quote from Drgreen »

    Plz add bank support to this very best addon! (Or suggest a bank frame. :) )

    Tick the "Bank" option in the "Edit Bags" dialog.

    Not working for me, or I was not clear. If i check the "Bank" option under the "Open with all" option, then in the bank the original Blizzard's Bank Frame opens, not a frame controlled by the addon divided by categories. I need it to see my bank's content like my bags, but not working now. (I'm using rev22982, and English client.) Or i missed something. :S
    Any idea?
    Posted in: General AddOns
  • 0

    posted a message on PT Browser for Baggins
    Plz add bank support to this very best addon! (Or suggest a bank frame. :) )
    Posted in: General AddOns
  • 0

    posted a message on Drdamage
    Hi!
    Any chance to include some melee "spell" dmg like the old instant damage, or advanced weapon stats? It would be great! :)
    Posted in: General AddOns
  • 0

    posted a message on IceHUD
    Hi! I like your addon. Just a little thing. If i use this, i have no need party frame. Can you add an option to your addon to turn off it?
    Thx. :)

    Dr. Green
    Posted in: Unit Frames
  • 0

    posted a message on simpleMinimap, now with Ace2 goodness
    Hi!
    I love this addon, so i have made another thin square border, maybe You will like it. (It uses the mask of the old SquareMinimap texture.)
    Link.
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on IceHUD
    Quote from Iceroth »

    Quote from Drgreen »

    Hi. I'm just curious, that does IceHud are compatible with MobInfo2 v3.13 or not?


    I'm running MH3 version 3.2 and it works just fine here.


    Yep, I know, that it work with MH3. But I prefer to use MobInfo2...
    What i need is that the tooltip show me the mobhealt too. Can MH3 does it?
    Posted in: Unit Frames
  • 0

    posted a message on IceHUD
    Hi. I'm just curious, that does IceHud are compatible with MobInfo2 v3.13 or not? Coz' I can check the use MobHealt3 option - so IceHUD reckognizes somehow -, but nothing displayed. (In my tooltip i see the healt the mobs.)
    Any idea?
    Thx.
    Dr. Green
    Posted in: Unit Frames
  • 0

    posted a message on Cartographer_Herbalism
    Quote from Drgreen »

    I tried:

    Error: Interface\AddOns\Cartographer_Herbalism\addon.lua:410: AceLocale(Cartographer_Herbalism): Reverse translation for "Mountain Silversage (280)" does not exist

    I used english client, and !!!Libs instead of the included libraries. But i tried both.

    Ah! I see what is the matter. I use Gathersage and it puts the appropriate lvl of the skill, what is needed to gather anything. Like: "Mountain Silversage (280)"
    Can you trim this last " (xyz)" cut from the name of the gathered materials, and herbs?
    This will fix the error, i think.
    Thx! :)
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on Cartographer_Herbalism
    I tried:

    Error: Interface\AddOns\Cartographer_Herbalism\addon.lua:410: AceLocale(Cartographer_Herbalism): Reverse translation for "Mountain Silversage (280)" does not exist

    I used english client, and !!!Libs instead of the included libraries. But i tried both.
    Posted in: Map/Minimap AddOns
  • To post a comment, please or register a new account.