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21x ...ceShadowedUnitFrames\modules\combopoints.lua:136: attempt to index field '?' (a nil value) ...ceShadowedUnitFrames\modules\combopoints.lua:136: in function `?' ShadowedUnitFrames\modules\units.lua:204: in function <ShadowedUnitFrames\modules\units.lua:201> Locals: self = SUFUnitplayer { 0 = <userdata> OnEnter = <function> defined @ShadowedUnitFrames\modules\units.lua:676 UnregisterAll = <function> defined @ShadowedUnitFrames\modules\units.lua:135 isDead = false registeredEvents = <table> { } UnitClassToken = <function> defined @ShadowedUnitFrames\modules\units.lua:683 powerBar = <unnamed> { } RegisterNormalEvent = <function> defined @ShadowedUnitFrames\modules\units.lua:61 SetVisibility = <function> defined @ShadowedUnitFrames\modules\units.lua:236 topFrameLevel = 5 RegisterUpdateFunc = <function> defined @ShadowedUnitFrames\modules\units.lua:108 SetBlockColor = <function> defined @ShadowedUnitFrames\modules\units.lua:181 unitType = "player" SetRangeAlpha = <function> defined @ShadowedUnitFrames\modules\units.lua:169 staggerBar = <unnamed> { } visibility = <table> { } RegisterUnitEvent = <function> defined @ShadowedUnitFrames\modules\units.lua:102 indicators = <unnamed> { } unitInitialized = true unitRealType = "player" totemBar = <unnamed> { } unit = "player" ReregisterUnitEvents = <function> defined @ShadowedUnitFrames\modules\units.lua:40 altPowerBar = <unnamed> { } vehicleUnit = "vehicle" unitGUID = "Player-3725-09AC96C2" hasStateWatch = false SetBarColor = <function> defined @ShadowedUnitFrames\modules\units.lua:177 fontStrings = <table> { } healAbsorb = <unnamed> { } incAbsorb = <unnamed> { } CreateOnUpdate = <function> defined @ShadowedUnitFrames\modules\units.lua:647 combatText = <unnamed> { } highFrame = <unnamed> { } OnLeave = <function> defined @FrameXML\UnitFrame.lua:399 UnregisterSingleEvent = <function> defined @ShadowedUnitFrames\modules\units.lua:85 DisableRangeAlpha = <function> defined @ShadowedUnitFrames\modules\units.lua:161 chi = <unnamed> { } fullUpdates = <table> { } UnregisterUpdateFunc = <function> defined @ShadowedUnitFrames\modules\units.lua:125 healthBar = <unnamed> { } BlizzRegisterUnitEvent = <function> defined =[C]:-1 incHeal = <unnamed> { } FullUpdate = <function> defined @ShadowedUnitFrames\modules\units.lua:32 comboPointType = "chi" unitOwner = "player" } event = "UNIT_MAXPOWER" unit = "player" (for generator) = <function> defined =[C]:-1 (for state) = <table> { (null) = "UpdateBarBlocks" (null) = "UpdateTags" (null) = "Update" (null) = "UpdateTags" } (for control) = <table> { moduleClass = "MONK" OnEnable = <function> defined @ShadowedUnitFrames\modules\chi.lua:5 OnLayoutApplied = <function> defined @ShadowedUnitFrames\modules\chi.lua:20 moduleKey = "chi" moduleName = "Chi" Update = <function> defined @ShadowedUnitFrames\modules\chi.lua:25 OnDisable = <function> defined @ShadowedUnitFrames\modules\chi.lua:16 } handler = <table> { moduleClass = "MONK" OnEnable = <function> defined @ShadowedUnitFrames\modules\chi.lua:5 OnLayoutApplied = <function> defined @ShadowedUnitFrames\modules\chi.lua:20 moduleKey = "chi" moduleName = "Chi" Update = <function> defined @ShadowedUnitFrames\modules\chi.lua:25 OnDisable = <function> defined @ShadowedUnitFrames\modules\chi.lua:16 } func = "UpdateBarBlocks" unitEvents = <table> { UNIT_CONNECTION = true UNIT_HEAL_PREDICTION = true UNIT_COMBAT = true UNIT_MAXPOWER = true UNIT_PHASE = true UNIT_CLASSIFICATION_CHANGED = true UNIT_TARGETABLE_CHANGED = true UNIT_HEALTH_FREQUENT = true UNIT_MAXHEALTH = true UNIT_AURA = true UNIT_POWER_FREQUENT = true UNIT_LEVEL = true UNIT_NAME_UPDATE = true UNIT_POWER_BAR_SHOW = true UNIT_FACTION = true UNIT_THREAT_SITUATION_UPDATE = true UNIT_HEALTH = true UNIT_POWER = true UNIT_HEAL_ABSORB_AMOUNT_CHANGED = true UNIT_ABSORB_AMOUNT_CHANGED = true UNIT_POWER_BAR_HIDE = true PLA
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