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    posted a message on Shadowed Unit Frames [official]
    SUF doesn't seem to handle WW monks reaching 6 chi when displaying things. This error happens anytime I spec "Ascension" (+1 max chi level 45 talent), ever since I gained the +1 chi perk ("Empowered Chi")

    21x ...ceShadowedUnitFrames\modules\combopoints.lua:136: attempt to index field '?' (a nil value)
    ...ceShadowedUnitFrames\modules\combopoints.lua:136: in function `?'
    ShadowedUnitFrames\modules\units.lua:204: in function <ShadowedUnitFrames\modules\units.lua:201>
    
    Locals:
    self = SUFUnitplayer {
     0 = <userdata>
     OnEnter = <function> defined @ShadowedUnitFrames\modules\units.lua:676
     UnregisterAll = <function> defined @ShadowedUnitFrames\modules\units.lua:135
     isDead = false
     registeredEvents = <table> {
     }
     UnitClassToken = <function> defined @ShadowedUnitFrames\modules\units.lua:683
     powerBar = <unnamed> {
     }
     RegisterNormalEvent = <function> defined @ShadowedUnitFrames\modules\units.lua:61
     SetVisibility = <function> defined @ShadowedUnitFrames\modules\units.lua:236
     topFrameLevel = 5
     RegisterUpdateFunc = <function> defined @ShadowedUnitFrames\modules\units.lua:108
     SetBlockColor = <function> defined @ShadowedUnitFrames\modules\units.lua:181
     unitType = "player"
     SetRangeAlpha = <function> defined @ShadowedUnitFrames\modules\units.lua:169
     staggerBar = <unnamed> {
     }
     visibility = <table> {
     }
     RegisterUnitEvent = <function> defined @ShadowedUnitFrames\modules\units.lua:102
     indicators = <unnamed> {
     }
     unitInitialized = true
     unitRealType = "player"
     totemBar = <unnamed> {
     }
     unit = "player"
     ReregisterUnitEvents = <function> defined @ShadowedUnitFrames\modules\units.lua:40
     altPowerBar = <unnamed> {
     }
     vehicleUnit = "vehicle"
     unitGUID = "Player-3725-09AC96C2"
     hasStateWatch = false
     SetBarColor = <function> defined @ShadowedUnitFrames\modules\units.lua:177
     fontStrings = <table> {
     }
     healAbsorb = <unnamed> {
     }
     incAbsorb = <unnamed> {
     }
     CreateOnUpdate = <function> defined @ShadowedUnitFrames\modules\units.lua:647
     combatText = <unnamed> {
     }
     highFrame = <unnamed> {
     }
     OnLeave = <function> defined @FrameXML\UnitFrame.lua:399
     UnregisterSingleEvent = <function> defined @ShadowedUnitFrames\modules\units.lua:85
     DisableRangeAlpha = <function> defined @ShadowedUnitFrames\modules\units.lua:161
     chi = <unnamed> {
     }
     fullUpdates = <table> {
     }
     UnregisterUpdateFunc = <function> defined @ShadowedUnitFrames\modules\units.lua:125
     healthBar = <unnamed> {
     }
     BlizzRegisterUnitEvent = <function> defined =[C]:-1
     incHeal = <unnamed> {
     }
     FullUpdate = <function> defined @ShadowedUnitFrames\modules\units.lua:32
     comboPointType = "chi"
     unitOwner = "player"
    }
    event = "UNIT_MAXPOWER"
    unit = "player"
    (for generator) = <function> defined =[C]:-1
    (for state) = <table> {
     (null) = "UpdateBarBlocks"
     (null) = "UpdateTags"
     (null) = "Update"
     (null) = "UpdateTags"
    }
    (for control) = <table> {
     moduleClass = "MONK"
     OnEnable = <function> defined @ShadowedUnitFrames\modules\chi.lua:5
     OnLayoutApplied = <function> defined @ShadowedUnitFrames\modules\chi.lua:20
     moduleKey = "chi"
     moduleName = "Chi"
     Update = <function> defined @ShadowedUnitFrames\modules\chi.lua:25
     OnDisable = <function> defined @ShadowedUnitFrames\modules\chi.lua:16
    }
    handler = <table> {
     moduleClass = "MONK"
     OnEnable = <function> defined @ShadowedUnitFrames\modules\chi.lua:5
     OnLayoutApplied = <function> defined @ShadowedUnitFrames\modules\chi.lua:20
     moduleKey = "chi"
     moduleName = "Chi"
     Update = <function> defined @ShadowedUnitFrames\modules\chi.lua:25
     OnDisable = <function> defined @ShadowedUnitFrames\modules\chi.lua:16
    }
    func = "UpdateBarBlocks"
    unitEvents = <table> {
     UNIT_CONNECTION = true
     UNIT_HEAL_PREDICTION = true
     UNIT_COMBAT = true
     UNIT_MAXPOWER = true
     UNIT_PHASE = true
     UNIT_CLASSIFICATION_CHANGED = true
     UNIT_TARGETABLE_CHANGED = true
     UNIT_HEALTH_FREQUENT = true
     UNIT_MAXHEALTH = true
     UNIT_AURA = true
     UNIT_POWER_FREQUENT = true
     UNIT_LEVEL = true
     UNIT_NAME_UPDATE = true
     UNIT_POWER_BAR_SHOW = true
     UNIT_FACTION = true
     UNIT_THREAT_SITUATION_UPDATE = true
     UNIT_HEALTH = true
     UNIT_POWER = true
     UNIT_HEAL_ABSORB_AMOUNT_CHANGED = true
     UNIT_ABSORB_AMOUNT_CHANGED = true
     UNIT_POWER_BAR_HIDE = true
     PLA
    
    
    Posted in: Unit Frames
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