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    posted a message on LibKeyBound-1.0
    I fiddled with it some more and have come to the conclusion that KeyboundExtra being set as LoD is the problem. I turned off LoD in the .toc file and it works as per normal. No idea why it behaves this way, but I thought I'd update you on the issue so you can investigate/fix it for current/future users.
    Posted in: Libraries
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    posted a message on LibKeyBound-1.0
    I'm having difficulty getting LibKeyboundExtra to work. I have LibKeybound and LibKeyboundExtra installed correctly. Upon using /kb the macro/spellbook functionality did not activate. I checked optionhouse and saw LibKeyboundExtra was LoD so I loaded it with no effect. /kb still does not allow direct macro/spellbook bindings. I also downloaded KeyboundExtra1.0 and installed that and repeated the above LoD steps for KeyboundExtra1.0 and LibKeyboundExtra and am still unable to use bind from my macro list or spellbook. I'm unsure how to proceed from here. Any help would be appreciated.
    Posted in: Libraries
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    posted a message on Poppins - Official Thread
    Really liking your branch version Philosound. Any chance you could make items with charges display the charge count instead of the number of items in your inventory? Seeing I have 2 drums of battle is far less useful than seeing I have 75 charges.
    Posted in: General AddOns
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    posted a message on CoolDownButtons - Offical Thread
    The error I reported seems to be fixed now. Thanks Dodge.
    Posted in: General AddOns
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    posted a message on CoolDownButtons - Offical Thread
    [2008/05/19 18:03:36-1884-x1]: CoolDownButtons-v2.0\Prototypes\Cooldown_Managing.lua:106: attempt to index field 'itemGroups' (a nil value)
    (tail call): ?:
    CoolDownButtons-v2.0\Modules\Item_Cooldowns.lua:84: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":13: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
    AceEvent-3.0\AceEvent-3.0.lua:70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69>


    Still getting that with r74552.
    Posted in: General AddOns
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    posted a message on Poppins - Official Thread
    For some reason, using a Fel Siphon (Quest item for the Blood for Blood daily in hellfire peninsula) from a Poppins button throws a 'You have no target' error. Using it from my inventory, the item works normally. I did notice that if I try to use the item on myself I get the same 'You have no target' error; so it may be that Poppins is trying to cast it on the player rather than on the target. I'm not entirely sure why it would do this though.

    Edit: I did the Wrangle More Aether Rays daily in blade's edge and got the same type of error from the Wrangling Rope quest item. I think it may be because the items have a specific target they can be used on.
    Posted in: General AddOns
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    posted a message on CoolDownButtons - Offical Thread
    Using a mana potion injector using r74058 throws the following error:

    [2008/05/16 22:47:46-1829-x2]: CoolDownButtons-v2.0\Prototypes\Cooldown_Managing.lua:94: attempt to index field 'itemGroups' (a nil value)
    (tail call): ?:
    CoolDownButtons-v2.0\Modules\Item_Cooldowns.lua:81: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":13: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
    AceEvent-3.0\AceEvent-3.0.lua:70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69>
    
     ---


    It also uses the icon of whatever went on cooldown last. Hope that helps.

    Edit: Using r74398 and a fresh saved variables file I determined this error only occurs with the 'Move Items to Spells Cooldown Bar' option is checked. Using a potion without this checked functions normally. Turning on 'Move Items to Spells Cooldown Bar' while potions are on cooldown throws the following errors:

    [2008/05/19 12:15:47-1854-x1]: CoolDownButtons-v2.0\Prototypes\Cooldown_Managing.lua:106: attempt to index field 'itemGroups' (a nil value)
    (tail call): ?:
    CoolDownButtons-v2.0\Modules\Item_Cooldowns.lua:81: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":13: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
    AceEvent-3.0\AceEvent-3.0.lua:70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69>
    
     ---

    [2008/05/19 13:07:14-1854-x1]: CoolDownButtons-v2.0\Prototypes\Cooldown_Managing.lua:106: attempt to index field 'itemGroups' (a nil value)
    (tail call): ?:
    CoolDownButtons-v2.0\Modules\Item_Cooldowns.lua:81: in function `BAG_UPDATE_COOLDOWN'
    CoolDownButtons-v2.0\Prototypes\Cooldown_Managing.lua:133: in function `unregisterCooldown'
    CoolDownButtons-v2.0\Prototypes\Bar_Managing.lua:122: in function <...e\AddOns\CoolDownButtons\Prototypes\Bar_Managing.lua:84>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?:
    AceTimer-3.0\AceTimer-3.0.lua:140: in function <Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:114>
    
     ---


    Hopefully that'll help you track this down.
    Posted in: General AddOns
  • 0

    posted a message on ButtonFacade (was LibButtonSkin-1.0)
    Installed Button Facade for the first time last night, using r73869. Glad to finally have an alternative to cyCircled.

    Have a display issue in the options menu. When I opened up /bf and selected Elements the skin setting was blank, gloss was at 0%, and the backdrop check box is checked, but greyed out. I chose the Apathy skin, set my gloss to 25%. I then clicked through each Addon Specific setup (Using Bongos 3, Cooldown Buttons, Satrina Buff Frames). Each of them was recording the Apathy and Gloss slection - backdrop was not checked. I then went through each subsection within the addons to check backdrop for each.

    Now here is the issue. When I /rl, all of my selections remain the same on screen. Buttons are still displaying as Apathy with 25% gloss, and Backdrops are still displayed. However, opening /bf again, the Elements tab shows the skin setting is shown as blank, gloss is shown as 0%, and backdrop is checked but greyed out. Under each individual Addon they are displaying their Skin as Blizzard, Gloss at 0%, backdrop not checked. Again, my settings did not reset on /rl, they are still displaying as they did prior to the reload. The options menu simply isn't staying updated to reflect my actual settings.

    I deleted my saved variables and started fresh again and the issue persists. This isn't a huge deal since it's just a display error and the settings are actually being maintained between sessions and this being a 'Set it up once and forget it' type setup. Opening /bf and seeing settings as their default is a little confusing though.

    Unfortunately there's no error for me to report. Hope that helps you track this down to fix it.
    Posted in: General AddOns
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    posted a message on Poppins - Official Thread
    Quote from rolfba »

    Also when i unlock the buttons to drag them, it colors my chat blue, ie. as if it was a button i could drag with.


    I'm fairly sure this is just so you can anchor buttons to your chat frame.
    Posted in: General AddOns
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    posted a message on Poppins - Official Thread
    Getting this error on login using Poppins r73483 and Button Facade r73896

    [2008/05/15 03:10:12-1778-x10]: ...pins_ButtonFacadeSkins\Poppins_ButtonFacadeSkins.lua:130: attempt to index field 'db' (a nil value):
    ...pins_ButtonFacadeSkins\Poppins_ButtonFacadeSkins.lua:111: in function <...pins_ButtonFacadeSkins\Poppins_ButtonFacadeSkins.lua:109>:
    <in C code>: in function `callback'
    ButtonFacade-0.1Alpha\LibButtonFacade\LibButtonFacade.lua:93: in function <...Ons\ButtonFacade\LibButtonFacade\LibButtonFacade.lua:89>
    ButtonFacade-0.1Alpha\LibButtonFacade\LibButtonFacade.lua:828: in function `Skin'
    Poppins-1.0\Frames.lua:61: in function `Setup'
    Poppins-1.0\Poppins.lua:278: in function `UpdateButtons'
    Poppins-1.0\Poppins.lua:238: in function <Interface\AddOns\Poppins\Poppins.lua:222>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
    (tail call): ?:
    AceAddon-3.0\AceAddon-3.0.lua:341: in function `EnableAddon'
    AceAddon-3.0\AceAddon-3.0.lua:411: in function <Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:397>
    <in C code>: in function `LoadAddOn'
    Interface\FrameXML\UIParent.lua:908: in function `UIParentLoadAddOn':
    Interface\FrameXML\UIParent.lua:234: in function `CombatLog_LoadUI':
    Interface\FrameXML\UIParent.lua:327: in function `UIParent_OnEvent':
    <string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
    
     ---


    Changing my Groups PopButton Scale setting threw the following errors

    [2008/05/15 03:17:53-1778-x10]: ...pins_ButtonFacadeSkins\Poppins_ButtonFacadeSkins.lua:130: attempt to index field 'db' (a nil value):
    ...pins_ButtonFacadeSkins\Poppins_ButtonFacadeSkins.lua:111: in function <...pins_ButtonFacadeSkins\Poppins_ButtonFacadeSkins.lua:109>:
    <in C code>: in function `callback'
    ButtonFacade-0.1Alpha\LibButtonFacade\LibButtonFacade.lua:93: in function <...Ons\ButtonFacade\LibButtonFacade\LibButtonFacade.lua:89>
    ButtonFacade-0.1Alpha\LibButtonFacade\LibButtonFacade.lua:828: in function `Skin'
    Poppins-1.0\Frames.lua:61: in function `Setup'
    Poppins-1.0\Poppins.lua:278: in function `UpdateButtons'
    Poppins-1.0\Poppins.lua:627: in function <Interface\AddOns\Poppins\Poppins.lua:618>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?:
    AceConfigDialog-3.0\AceConfigDialog-3.0.lua:705: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:526>
    AceConfigDialog-3.0\AceConfigDialog-3.0.lua:748: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:740>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
    (tail call): ?:
    AceGUI-3.0\AceGUI-3.0.lua:217: in function `Fire'
    Ace3\AceGUI-3.0\widgets\AceGUIWidget-Slider.lua:47: in function <...dOns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-Slider.lua:40>
    
     ---

    [2008/05/15 03:17:53-1778-x41]: ButtonFacade-0.1Alpha\LibButtonFacade\LibButtonFacade.lua:36: attempt to concatenate local 'Group' (a table value)
    ButtonFacade-0.1Alpha\LibButtonFacade\LibButtonFacade.lua:769: in function `Group'
    ...pins_ButtonFacadeSkins\Poppins_ButtonFacadeSkins.lua:115: in function `GetGroupSkin':
    ...pins_ButtonFacadeSkins\Poppins_ButtonFacadeSkins.lua:105: in function `?':
    CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[5]":4: in function <[string "safecall Dispatcher[5]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[5]":13: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
    Poppins-1.0\PopButtons.lua:153: in function `Setup'
    Poppins-1.0\Frames.lua:146: in function `AddPopButton'
    Poppins-1.0\Frames.lua:100: in function `Setup'
    Poppins-1.0\Poppins.lua:278: in function `UpdateButtons'
    ...:
    <string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?:
    AceConfigDialog-3.0\AceConfigDialog-3.0.lua:705: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:526>
    AceConfigDialog-3.0\AceConfigDialog-3.0.lua:748: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:740>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
    (tail call): ?:
    AceGUI-3.0\AceGUI-3.0.lua:217: in function `Fire'
    Ace3\AceGUI-3.0\widgets\AceGUIWidget-Slider.lua:47: in function <...dOns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-Slider.lua:40>
    
     ---


    I installed both Poppins and Button Facade tonight for the first time, so it was a fresh saved variables for both. Neither error seems to actually effect anything, although the two from changing Groups PopButton Scale cause frame stutter and caused BugSack to disable itself from catching too many errors. Hopefully those error reports help. If you need me to test anything or send my saved variables to you let me know.


    I also have a few feature requests for you:

    1. Toggle to show/hide keybinding and macro text on buttons.

    2. Currently Leatherworking drums show up as the number of drums in your inventory, rather than number of charges. If you could switch it over to charges from item number, or a toggle for either I'd appreciate it. Knowing I have 98 charges left is much more useful than seeing that I have two 'Drums of Battle' in my inventory with no idea how many charges are left in them.

    3. Mouse over alpha settings, and perhaps 'Show in Combat Only'. Also, an alpha setting based on whether a totem is active or not would be nice to have.

    4. A setting to allow a key press destroy an individual totem within the totem timer module. Being able to blow up a searing totem when I'm dumb and accidently set it next to a sheep without a /script command would be amazing.

    5. I noticed even if you only have 1 popup in a button, mousing over it still displays the popup. This seems redundant, as mousing over essentially gives you two displays of the same button. Being that you can only add an item/ability/macro etc. to the popup button, and not to the parent display, this would perhaps require a bit of fiddling to make it work, and may not be fesible at all, but an option to hide popups when only one popup is available would be more aesthetically pleasing to me. (Granted, having a Poppins button that has no popup is a little backwards; so this may not be in the cards at all.)


    Thanks for this. Even with the errors this mod is amazing. Also, sorry for the wall of text.
    Posted in: General AddOns
  • 0

    posted a message on Grid + Mana Bars
    Quote from Keias »

    Is there anyway to color the mana(power) bars by class?


    I'd love to see this feature added as well.
    Posted in: Grid & Grid2
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    posted a message on CoolDownButtons - Offical Thread
    I've noticed a slight issue with cooldown detection. If you use a spell or item right as its cooldown comes up (Chain chugging pots for example) the cooldown won't register again. This is likely something you're aware of, but thought I'd mention it for the rewrite you're working on.
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    There's a slight issue with the gold display with the Combuctor skin.



    You'll notice the gold ammount overlaps the 'Legendary' selection button. This only occurs when you have more than 1000 gold. If you could fix this I'd very much appreciate it. Thanks!
    Posted in: General AddOns
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    posted a message on wereHamster is picking up development again
    Glad to see you've picked up developement again! I'd like to make a request for coolDown.

    Currently, when you get interrupted and locked out of a spell school it displays an icon for every spell that is on cooldown. Unfortunately for my shaman, this means that I have a string of icons nearly the full width of the screen. If you could impliment a 'spell school lockout' icon, or put a limit on the number of icons displayed next to the cooldown this would be greatly appreciated. I'd also like to second the features firekraker23 suggested, as I'd also find them useful. Hopefully these are features you'd be willing to impliment.

    Thanks for your time.
    Posted in: General AddOns
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    posted a message on VisualThemes
    This has quickly become one of my favorite addons. Is there any chance you could add support for Combuctor (http://www.wowinterface.com/downloads/info8113-Combuctor.html#info) or OptionHouse (http://www.wowinterface.com/downloads/info7324-OptionHouse.html)? Bout all my ui is missing at this point.
    Posted in: General AddOns
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