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    posted a message on Aura Frames - Official Thread
    Is there a way to make AF show an icon if a spell cooldown has finished and is ready to be used, and not only when the cooldown is currently running?
    Posted in: General AddOns
  • 0

    posted a message on Are you lost? Attempt at an overview/FAQ
    Duh, this thread is pretty old, and most of the links aren't working anymore.
    Posted in: General Chat
  • 0

    posted a message on Shadowed Unit Frames [official]
    Is there a way to disable the boss frame in 5man instances only? I want to keep it in raids, but it's superfluous in normal dungeons for me.
    Posted in: Unit Frames
  • 0

    posted a message on Aura Frames - Official Thread
    Yeah, I made that post here before I opened the tickets.
    But regarding a reloadui, I actually did try that. However my newly added containers were deleted upon reloading (and along with them the filters assigned for them of course).
    Posted in: General AddOns
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    posted a message on Aura Frames - Official Thread
    Hm, filtering doesn't seem to work for me.

    I'm trying to do a Debuff Filter where only selected debuffs on the target are shown within a button frame, but no matter what I enter there, it just doesn't filter anything at all.
    Even switching to simple mode and checking "Not cast by me" doesn't change anything, still seeing my own debuffs.

    // Edit
    That was with r277 and newer (didn't check older than that). Reverted to the release version and it's working now.
    Posted in: General AddOns
  • 0

    posted a message on Reflux - Official Thread
    /reflux create MASTER - Priest

    Be sure to not include spaces in your profile name. Reflux stops at the first space, and therefore you're overwriting your MASTER profile.
    Try to use MasterPriest or something (CamelCase style).
    Posted in: General AddOns
  • 0

    posted a message on Reflux - Official Thread
    Nothing out of the ordinary. Basically my character name with a "Normal" added to it. No spaces and/or special characters. Seeing the same when using "testestest".
    Posted in: General AddOns
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    posted a message on Reflux - Official Thread
    [edit] Why is the forum software totally ignoring my line breaks? It looks like shit :([/edit]
    [edit2] You need JavaScript to be enabled for a correct formatting...[/edit2]


    I'm trying to figure out how to use Reflux for my already set up UI.
    While reading on Curse, WoWInterface and here, I've noticed that it was mentioned that there are/were problems with SavedVariablesPerCharacter. TellMeWhen and NeedToKnow both use it, and I also experience problems with it (reset to default).
    Is there any way around this, since both are integral parts of my UI?
    Also, NugComboBar, which uses normal SavedVariables, was reset to its default settings, although I added it to the emulate list.


    And additionally, I receive multiple error messages when I do a /reflux snapshot someprofilename:


    [2010/04/17 21:23:33-7115-x1]: Chatter-1.0\Modules\ChannelNames.lua:161: attempt to concatenate field 'Whisper To' (a nil value)
    (tail call): ?:
    (tail call): ?:
    (tail call): ?:
    AceConsole-3.0-7 (Ace3):47: in function ...erface\AddOns\Ace3\AceConsole-3.0\AceConsole-3.0.lua:37
    (tail call): ?:
    Dominos-1.16.3\Dominos.lua:450: in function `?'
    CallbackHandler-1.0-5 (Ace3):147: in function ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147
    string:"safecall Dispatcher[3]":4: in function [string "safecall Dispatcher[3]"]:4
    in C code: ?
    string:"safecall Dispatcher[3]":13: in function `?'
    CallbackHandler-1.0-5 (Ace3):92: in function `Fire'
    AceDB-3.0-20 (Ace3):457: in function `SetProfile'
    Reflux-1.9\Reflux.lua:116: in function Interface\AddOns\Reflux\Reflux.lua:104
    Reflux-1.9\Reflux.lua:413: in function `?'
    Interface\FrameXML\ChatFrame.lua:3556: in function `ChatEdit_ParseText':
    Interface\FrameXML\ChatFrame.lua:3222: in function `ChatEdit_SendText':
    Interface\FrameXML\ChatFrame.lua:3246: in function `ChatEdit_OnEnterPressed':
    string:"*:OnEnterPressed":1: in function [string "*:OnEnterPressed"]:1

    [2010/04/17 21:23:33-7115-x1]: Chatter-1.0\Modules\ChannelNames.lua:161: attempt to concatenate field 'Whisper To' (a nil value)
    (tail call): ?:
    (tail call): ?:
    (tail call): ?:
    AceConsole-3.0-7 (Ace3):47: in function ...erface\AddOns\Ace3\AceConsole-3.0\AceConsole-3.0.lua:37
    (tail call): ?:
    Dominos-1.16.3\Dominos.lua:454: in function `?'
    CallbackHandler-1.0-5 (Ace3):147: in function ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147
    string:"safecall Dispatcher[3]":4: in function [string "safecall Dispatcher[3]"]:4
    in C code: ?
    string:"safecall Dispatcher[3]":13: in function `?'
    CallbackHandler-1.0-5 (Ace3):92: in function `Fire'
    AceDB-3.0-20 (Ace3):560: in function `CopyProfile'
    Reflux-1.9\Reflux.lua:117: in function Interface\AddOns\Reflux\Reflux.lua:104
    Reflux-1.9\Reflux.lua:413: in function `?'
    Interface\FrameXML\ChatFrame.lua:3556: in function `ChatEdit_ParseText':
    Interface\FrameXML\ChatFrame.lua:3222: in function `ChatEdit_SendText':
    Interface\FrameXML\ChatFrame.lua:3246: in function `ChatEdit_OnEnterPressed':
    string:"*:OnEnterPressed":1: in function [string "*:OnEnterPressed"]:1

    [2010/04/17 21:23:34-7115-x1]: Chatter-1.0\Modules\ChannelNames.lua:161: attempt to concatenate field 'Whisper To' (a nil value)
    Reflux-1.9\Reflux.lua:138: in function Interface\AddOns\Reflux\Reflux.lua:104
    Reflux-1.9\Reflux.lua:413: in function `?'
    Interface\FrameXML\ChatFrame.lua:3556: in function `ChatEdit_ParseText':
    Interface\FrameXML\ChatFrame.lua:3222: in function `ChatEdit_SendText':
    Interface\FrameXML\ChatFrame.lua:3246: in function `ChatEdit_OnEnterPressed':
    string:"*:OnEnterPressed":1: in function [string "*:OnEnterPressed"]:1

    [2010/04/17 21:23:34-7115-x1]: Chatter-1.0\Modules\ChannelNames.lua:161: attempt to concatenate field 'Whisper To' (a nil value)
    Reflux-1.9\Reflux.lua:140: in function Interface\AddOns\Reflux\Reflux.lua:104
    Reflux-1.9\Reflux.lua:413: in function `?'
    Interface\FrameXML\ChatFrame.lua:3556: in function `ChatEdit_ParseText':
    Interface\FrameXML\ChatFrame.lua:3222: in function `ChatEdit_SendText':
    Interface\FrameXML\ChatFrame.lua:3246: in function `ChatEdit_OnEnterPressed':
    string:"*:OnEnterPressed":1: in function [string "*:OnEnterPressed"]:1

    [2010/04/17 21:23:34-7115-x1]: Chatter-1.0\Modules\ChannelNames.lua:161: attempt to concatenate field 'Whisper To' (a nil value)
    (tail call): ?:
    (tail call): ?:
    (tail call): ?:
    Chatter-1.0\Modules\Scrollback.lua:42: in function Interface\AddOns\Chatter\Modules\Scrollback.lua:27
    Chatter-1.0\Modules\Scrollback.lua:74: in function Interface\AddOns\Chatter\Modules\Scrollback.lua:72
    (tail call): ?:
    in C code: ?
    string:"safecall Dispatcher[1]":9: in function [string "safecall Dispatcher[1]"]:5
    (tail call): ?:
    AceAddon-3.0-5 (Ace3):539: in function Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:532
    (tail call): ?:
    Chatter-1.0\Chatter.lua:182: in function `UpdateConfig'
    Chatter-1.0\Chatter.lua:168: in function Interface\AddOns\Chatter\Chatter.lua:164
    Posted in: General AddOns
  • 0

    posted a message on Recount
    My bad, I didn't activate the option to "Show Total Bar" in settings, therefore I couldn't access the window. Working fine now.

    // Edit
    However, I wasn't asking for the Death Details for <playername> window, but the DeathTrack window as seen in this posting.
    The solution was 2 postings down.
    Posted in: General AddOns
  • 0

    posted a message on Recount
    Yesterday I wanted to try RecountDeathTrack, but I was unable to select the DeathTrack option from the list of available views. I could only select the regular "Deaths" window.

    The versions I used are the most recent ones from Curse for both Recount (3.1d stable) and RecountDeathTrack (3.1c stable).

    So, is it currently broken or did I do something wrong?
    Is it only working when both are 3.1c?
    Posted in: General AddOns
  • 0

    posted a message on ClassTimer - Official thread
    Ok, the double bars are gone with the new version, however the flickering is still present in AllInOne mode.
    Posted in: General AddOns
  • 0

    posted a message on ClassTimer - Official thread
    Quote from Xed »

    there seems to be a bug: I have adjusted pet, player and target bar as all in one bar (owner was playerbar). Now the problem is that I'm getting 2 bars for a single buff, looks like this:



    Same here. Enabling AllInOne causes flickering and double bars.
    Doesn't matter which bar you define as the target, happens on all of them.

    // Edit
    On a rogue that is, so it doesn't depend on classes obviously.
    Posted in: General AddOns
  • 0

    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    I've let OptionHouse run today while doing daily quests to analyze my addon CPU usage (have done that before, but forgot to take a screenshot. The results were the same though).
    To me it seems that Bartender3 is using a bit too much performance, at least I cannot really explain why it uses that much.
    After doing these daily quests (sunwell quests, both on isle and in Outlands; ~90 minutes of questing) I made this screenshot.
    Bartender was using a good 18% of my CPU power alone. Also you can see that I am using no embedded libraries, as Ace2 is by far the largest consumer, which is as expected.

    I've been very happy with Bartender3 function wise, but there seems to be some space for improvement (as I've heard you're working on Bartender4 already).
    Meanwhile, are there any options I could try to turn off in Bartender3 to reduce its power consumption (like, I am using OmniCC, does Bartender have an included cooldown display)?

    Posted in: General AddOns
  • 0

    posted a message on Recount
    Quote from frt »

    Too much detailed >_<



    Yes, seems to be a bug in one of the more recent versions, that DPS is added twice, once without rounding and the second time with. I've been trying to fix this for myself, but wasn't able to find the actual line to correct the problem.

    Seems to be somewhere around line 860 in GUI_Main.lua
    righttext = string_format("%s (%s", righttext, PerSec) or one of these, but I couldn't figure out how to change it to work again.
    Posted in: General AddOns
  • 0

    posted a message on TinyTip v2 (official thread)
    Latest copy from your SVN (TinyTip r159, TinyTipOptions r160):

    • Game options open everytime on login.
    • Setting scale to 100% reverts it back to 0%.
    • Scaling still doesn't work without realoding UI.
    • Error when restting options:
    • [2008/03/31 20:09:52-947-x1]: TinyTipOptions\TinyTipOptions.lua:268: attempt to call field 'ResetDatabase' (a nil value)
      (tail call): ?:
      <in C code>: ?
      <string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
      (tail call): ?:
      AceConfigDialog-3.0\AceConfigDialog-3.0.lua:499: in function `OnAccept'
      Interface\FrameXML\StaticPopup.lua:2675: in function `StaticPopup_OnClick':
      <string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>
    • Entering offsets and clicking the OK button or pressing enter removes the entered values, as does reloading UI.
    • There's twice "Frame Offset [X]". I assume the latter one was meant to be [Y].

    Now, the bigger issue. I was able to solve my problem with anchoring not working mentioned before.
    Somehow the WoWAceUpdater didn't completely update TinyTip for me, it seems I was missing the modules folder within the TinyTip folder.
    Therefore, none of the positioning worked for me at all, neither via anchors nor via offsets.
    After I checked out your SVN copy it worked then, both anchors and offsets (but still have the errors above).

    Interestingly, TinyTipOptions seemed to have updaed fine via WoWAceUpdater, as I was having the new option screens (and also the options bug on login).
    Posted in: General AddOns
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