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    posted a message on LuaTexts Official Thread
    Thanks a lot to both of you !!
    Posted in: Unit Frames
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    posted a message on LuaTexts Official Thread
    Since the thing i am looking for is based on mouseover i tried searching the thread for mouseover and ended up with two replies. This didn't answer anything for me (since i suck at this). Having said that , i hope i am not asking an already answered question.

    Could someone help me with a health Luatext

    I would like it to show nothing at all if full health until mouseover , then show only current health.

    When not full health , show health deficiency , then on mouseover , show only current/max health.

    Thanks in advance guys. (I really think there should be some gathering place , like a wiki or something , where people can add their own pieces of luatext , and other stuff maybe.
    Posted in: Unit Frames
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    posted a message on Does this exist for Actionbar?
    Yup , lefthanded , not keyboardturning though. Except for small adjustments.
    This is what im used to though , and its working out ok.

    Thanks for the advice sofar. What i was hoping was to combine Redrange with a mod for the text overlay. Maybe i should take a look at modifying Redrange then?

    The mousover thing isnt crucial , i can live without that , would just be nice...

    Edit: I misread the above as modifying the Redrange mod , i dont want to use a full actionbar mod. I just wanna overlay it on the normal actionbars. I think i am going to check out how its done in drdamage and/or some similar mod.

    Edit2: Come to think of it , does any of the actionbar mods show keybindings only when spellbook or macrowindow is open? That would be great also.
    Posted in: AddOn HELP!
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    posted a message on Does this exist for Actionbar?
    Hi.

    I am tired of messing about with actionbar mods. All i really want from them is a way to change the font , red tint on out of range , show certain bars on mouseover and to be able to distinguish Numpad 1 from Numpad 2 on the text... (now it shows NP.. or something , whatever comes after....)

    Is there a mod that does this , or would it be easy to fix?
    Posted in: AddOn HELP!
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    posted a message on ElkBuffBars v2 (finally Ace3 version)
    I was wondering if it is possible to show remaining damage on a shield instead of , or together with , time left. I am rerolling priest now , and that would be a nice function to have. Maybe show damage left as a bar and have a timer that starts to blink red when theres little time left for instance.
    Posted in: General AddOns
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    posted a message on DogTag Questions Go Here
    I was wondering another thing too. Is it possible to make a tag for showing if someone is missing a buff that i choose. Maybe for instance putting a big red G after the name if someone is missing Gift of the Wild , i am using dogtags in a small lightweight 'standard' uf enhancer , so i don't have a lot of options for showing partymembers buffs and stuff. putting this in the name would make it fast and easy to see.
    Posted in: Unit Frames
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    posted a message on DogTag Questions Go Here
    First , is there some place/wiki/somthing , where people could share dogtags ? Would be great.

    Second , i would like some help with a tag that:
    When at full health shows nothing
    When mousing over at full health shows max hp.
    When not at full health just shows missing hp.
    When mousing over not at full health show max hp and missing hp

    I can not get my head around the syntax for this. Clearly i should not try to be a programmer. 8)
    Posted in: Unit Frames
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    posted a message on ZOMGBuffs Official Thread
    I was gonna try this mod cause it looks like the only one that can remedy my problems with buffing. Now i was fiddling a little , trying to get a config up. Tried rightclicking the minimap button , the zomgbuff button got grey and minimap button disappeared , now the zomgbutton shows , left click the minimap button to enable... how do i do that ?
    Posted in: General AddOns
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    posted a message on ag_UnitFrames Status (What's going on?)
    I see some people are having problems with Malygos fight. A rogue posted that he also doesn't see them , i came to think of this: this is a 'vehicle' fight , the combo point owner could well be the dragon you are sitting on , which show up as your pet. Maybe check for pet-combopoints , if possible ?
    Posted in: Unit Frames
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