You can either download and use the !!!Libaries, or copy the correct libraries into the libs folder. If you copy them over be sure and check the paths vs the toc file.
The problem with Debuffs appears to be self.database.AuraFilter doesn't have a value associated with it all the time ??
./
I checked this by changing the aUF:UnitDebuff(unit,id,filter)
function aUF:UnitDebuff(unit,id,filter)
local aura, count, type = UnitDebuff(unit,id)
local _, eClass = UnitClass("player")
if filter == 1
and (self.CanDispel[eClass] and self.CanDispel[eClass][type] or ( eClass == "PRIEST" and aura == "Interface\\Icons\\Spell_Holy_AshesToAshes") ) then
return aura, count, class, id
elseif filter == 0 then
return aura, count, class, id
elseif (not filter) then
DEFAULT_CHAT_FRAME:AddMessage"No value for filter passed to UnitDebuff"
return aura, count, class, id
end
end
On a shaman I tried with
Aura Filter on/off
Debuff Highlight on/off
Also tried different alignments left, right, top, and bottom, and oneline, twoline.
I do not recieve any debuffs on the player frame. They are displayed in the target frame when I target myself.
Cleaned up the mess I made, and added an option for Debuff Coloring to health bar.
This will color based on the 1st debuff you have, and will not color debuffs with no type.
It is only set to on for the player frame, you'll have to turn it on for the other frames.
Edit . seperated updatedebuff, and HBupdatedebuff into seperate functions.
Edit (x2) fixed a problem referencing the wrong variable when you're in a party.
Edit (x3) cleanup, and added an additional check.
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The libs directory from the zip file (http://svn.wowace.com/files/ag_UnitFrames-r9174.zip)
is empty that's probably why folks are having problems with it.
You can either download and use the !!!Libaries, or copy the correct libraries into the libs folder. If you copy them over be sure and check the paths vs the toc file.
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If you're copying the libraries from !!!Libraries to the ag_unitframes\libs, try just putting the !!!Libraries into your addon folder.
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http://svn.wowace.com/files/Detox-r9141.zip
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hell it sounds like they're gonna make it a subscription.
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to
Just sounds easier to me ..
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--[22] = {name="", search="Your Vampiric Embrace", r=0/256, g=0/256, b=0/256, class={"Priest"}},
in sct_event_config.lua
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With hide selcted for status bar text,
Health values for the mob show up at the top of the screen the 71/100 about where my xp ends on my top FuBar
http://www.geocities.com/shorewalkers@sbcglobal.net/mobhealth.jpg
Thanks.
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Attached diff file.
Thanks.
Edit
Took another look and fixed some stupid typos and not checking if SHOW_DISPELLABLE_DEBUFFS was set for party.
Sorry for not double checking that stuff earlier.. I got excited that I got something to work.
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./
I checked this by changing the aUF:UnitDebuff(unit,id,filter)
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Aura Filter on/off
Debuff Highlight on/off
Also tried different alignments left, right, top, and bottom, and oneline, twoline.
I do not recieve any debuffs on the player frame. They are displayed in the target frame when I target myself.
Thanks./
0
0
This will color based on the 1st debuff you have, and will not color debuffs with no type.
It is only set to on for the player frame, you'll have to turn it on for the other frames.
Edit . seperated updatedebuff, and HBupdatedebuff into seperate functions.
Edit (x2) fixed a problem referencing the wrong variable when you're in a party.
Edit (x3) cleanup, and added an additional check.