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    posted a message on Antagonist
    Quote from nexus6 »

    Is there an option to remove the titles from the bars like in hostel?


    /ant anchor anchor1 title nil

    do the same for anchor2 and anchor3 and there'll be no titles
    Posted in: General AddOns
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    posted a message on Antagonist
    Quote from Sole »

    Quote from Rand »

    Love the new rewrite! Only had a few errors, just on mobs. Isn't the mod designed mainly for PvP? If so, is it possible to make a toggle to have it ONLY work in PvP? I end up putting it on standby for raids, then when I PvP I forget to turn it back on :)


    Hmm, well it parses the combat log. If it reads a spell it recognizes then a bar will be started. The spells database contains some mob spells. Not boss spells but just some mob casts :).

    Im not sure if I could add that option. I mean I could but it would be some extra overhead. It would also involve adding a new library, BabbleZone. Which isnt that big but itl still be there.



    If I delete the "mobs" section in Casts.lua, will that work? Or will it still try to parse spells not in the database? I wouldn't want you to add any more libraries than you have to, low overhead is nice :)
    Posted in: General AddOns
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    posted a message on Antagonist
    Quote from se7en »

    Just installed Antagonist, and GotWood addon stopped working properly. It shows duration of totems in candy bars. There are bars on screen, but there is no texture on bars, just icon, slider, and text. I disabled Antagonist and GotWood works fine again. Both addons are latest from svn. Even tried delete GotWood and Antagonist and recheck out, didnt fix the problem.


    Try Chronometer instead of GotWood, it works great for totems.
    Posted in: General AddOns
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Would it be possible to have a feature to allow scaling of the debuff icons?
    Posted in: Unit Frames
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    posted a message on Antagonist
    Love the new rewrite! Only had a few errors, just on mobs. Isn't the mod designed mainly for PvP? If so, is it possible to make a toggle to have it ONLY work in PvP? I end up putting it on standby for raids, then when I PvP I forget to turn it back on :)
    Posted in: General AddOns
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    posted a message on IceHUD
    I'm having an problem with the IceHUD casting bar not correctly showing complete interrupts. Like, If i get interrupted picking an herb or capping a node in BGs, the bar continues to grow.
    Posted in: Unit Frames
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    posted a message on XAD
    Any chance of supporting Mana Biscuits? My warlock uses them often, and it'd be nice to have it in there, and autoswitch to the Arathi Basin Rations while in AB over the Alterac ones that can be used anywhere.

    It doesnt seem that any of the high-end vendor food/water works. Like the AV Water, and Argent Dawn fruit/juice. It'd be sweet to have that stuff show, and then be overwritten by conjured consumables.
    Posted in: General AddOns
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    posted a message on [SVN] Autoattack. Does it work?
    My only issue has been that when I want to clear my target by hitting ESC, it automatically retargets something else instead.
    Posted in: AddOn HELP!
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    posted a message on [SVN] Autoattack. Does it work?
    I managed to download it from rapidshare after about 5 minutes of waiting for it to respond, attached it here.
    Posted in: AddOn HELP!
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    posted a message on raid fps
    I recently made the switch to simplecombatlog from hitsmode so hopefully that will help a bit
    Posted in: General Chat
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    posted a message on vChat
    Love the new editbox placement option.. I have nightmares of confab flaking out on me, and have avoided it like the plague since. Would it be easy to add an option to remove the editbox texture altogether (a la idChat2 (now Prat) EditBox module).
    Posted in: General AddOns
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    posted a message on OneBag 2.0.6026 [Released 7/28/2006]
    Quote from LaoTseu »

    Hi everyone, first and more important thing first: I love oneBag and the whole onePackage. Thanks for making it.

    OK, lately I've been working on streamlining my UI in particular to lower the total Kilobyte increase per second that generate the infamous garbage collection freezes. It's been going well. In particular, the Ace addons are usually very well behave performance wise.

    Last week, I've started playing my hunter again and I was very surprise to see that the same addons set that I use with other toons generate a very large amount of KiB/s. I check in tekSupport to find out why and I was very surprised to see which addons were generating this, all the things that deal with inventory including oneBag.

    What I see is this: every time an arrow is shot, there are multiple events that are fired to tell the addons that the inventory was modified. For oneBag, we have ITEM_LOCK_CHANGE, UPDATE_INVENTORY_ALERTS and BAG_UPDATE. oneBat takes 14.7, 14.7 and 2.9 KiB for each execution of these messages for a total of 32.3 KiB for each arrow shot. When you are a NE Hunter, you shot a lot of arrows :-).

    So, can someone confirm my findings. I mean, it might not be oneBag, just something that get reported as oneBag by tekSupport. And what are the solutions? (other then to disable oneBag when I go raiding, instancing, questing or grinding :-) Is it really necessary to process these events when in combat and the bags are closed? Is it possible that you didn't expect that many events to be fired during combat and didn't judge it necessary to use Compost on the temp tables?

    Anyway, sorry for the long post. I still thinks that oneBag rocks and that you guys are doing a wonderful job. Let me know if I can be of any help.

    P.S. Any chance of getting a oneMail to see what is in every toon mailbox or waiting to be delivered?


    I just want to chime in and say that I've also noticed this. I've been getting ridiculously frequent garbage collections lately (especially in raids) and unfortunately, Onebag was a major culprit for me as well. :(
    Posted in: General AddOns
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    posted a message on CooldownTimers 2.0
    Quote from Naloch »

    Quote from Naloch »

    Awesome, I've been using this for a bit, here's the feedback I have so far

    **Errors:
    /cdt anchor gives the following error:
    Interface\FrameXML\ChatFrame.lua:2170:AceConsole-2.0: Option Handler "ToggleAnchor" not found.

    /cdt test also gives an error, "RunTestTimer" not found.


    Hey, several play-sessions later I stopped getting these errors. I don't know why exactly, but I can move the bar around and do test and such.

    One thing I've noticed though that if I trigger a spell using a macro, it doesn't seem to pick it up on CDT, any plans for a fix?


    All my macro triggered spells work fine with CDT, not sure why it doesn't for some.
    Posted in: General AddOns
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    posted a message on raid fps
    On a somewhat related note.. Is it normal to hover around 30-40 KiB/s increasing memory usage during combat in raids? As soon as combat stops and people stop doing stuff, it settles back down to 0-2 KiB/s. Should I work at lowering this? I was fiddling with some mods during our naxx raid tonight trying to get it lower. Disabling NECB and OneBag seemed to help a bit, but it could still be better (I much prefer Bagnon now even though its not Ace'd. It doesn't continue to eat up memory like Onebag does after the initial load).

    During boss fights in naxx for example, garbage collection would happen a minute or two apart, causing a fps hiccup each time, which can get quite annoying to a control freak like me :)
    Posted in: General Chat
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    posted a message on raid fps
    I only have FPS issues in Naxx.. I have a similar setup to yours, and I honestly don't think Blizzard did a very good job of optimizing Naxx for performance. All other 40 man instances are smooth as butter for me, for the most part.
    Posted in: General Chat
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