Is there an option to remove the titles from the bars like in hostel?
/ant anchor anchor1 title nil
do the same for anchor2 and anchor3 and there'll be no titles
Quote from Sole »
Quote from Rand »
Love the new rewrite! Only had a few errors, just on mobs. Isn't the mod designed mainly for PvP? If so, is it possible to make a toggle to have it ONLY work in PvP? I end up putting it on standby for raids, then when I PvP I forget to turn it back on :)
Hmm, well it parses the combat log. If it reads a spell it recognizes then a bar will be started. The spells database contains some mob spells. Not boss spells but just some mob casts :).
Im not sure if I could add that option. I mean I could but it would be some extra overhead. It would also involve adding a new library, BabbleZone. Which isnt that big but itl still be there.
Quote from se7en »
Just installed Antagonist, and GotWood addon stopped working properly. It shows duration of totems in candy bars. There are bars on screen, but there is no texture on bars, just icon, slider, and text. I disabled Antagonist and GotWood works fine again. Both addons are latest from svn. Even tried delete GotWood and Antagonist and recheck out, didnt fix the problem.
Quote from LaoTseu »
Hi everyone, first and more important thing first: I love oneBag and the whole onePackage. Thanks for making it.
OK, lately I've been working on streamlining my UI in particular to lower the total Kilobyte increase per second that generate the infamous garbage collection freezes. It's been going well. In particular, the Ace addons are usually very well behave performance wise.
Last week, I've started playing my hunter again and I was very surprise to see that the same addons set that I use with other toons generate a very large amount of KiB/s. I check in tekSupport to find out why and I was very surprised to see which addons were generating this, all the things that deal with inventory including oneBag.
What I see is this: every time an arrow is shot, there are multiple events that are fired to tell the addons that the inventory was modified. For oneBag, we have ITEM_LOCK_CHANGE, UPDATE_INVENTORY_ALERTS and BAG_UPDATE. oneBat takes 14.7, 14.7 and 2.9 KiB for each execution of these messages for a total of 32.3 KiB for each arrow shot. When you are a NE Hunter, you shot a lot of arrows :-).
So, can someone confirm my findings. I mean, it might not be oneBag, just something that get reported as oneBag by tekSupport. And what are the solutions? (other then to disable oneBag when I go raiding, instancing, questing or grinding :-) Is it really necessary to process these events when in combat and the bags are closed? Is it possible that you didn't expect that many events to be fired during combat and didn't judge it necessary to use Compost on the temp tables?
Anyway, sorry for the long post. I still thinks that oneBag rocks and that you guys are doing a wonderful job. Let me know if I can be of any help.
P.S. Any chance of getting a oneMail to see what is in every toon mailbox or waiting to be delivered?
Quote from Naloch »
Quote from Naloch »
Awesome, I've been using this for a bit, here's the feedback I have so far
/cdt anchor gives the following error:
Interface\FrameXML\ChatFrame.lua:2170:AceConsole-2.0: Option Handler "ToggleAnchor" not found.
/cdt test also gives an error, "RunTestTimer" not found.
Hey, several play-sessions later I stopped getting these errors. I don't know why exactly, but I can move the bar around and do test and such.
One thing I've noticed though that if I trigger a spell using a macro, it doesn't seem to pick it up on CDT, any plans for a fix?