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    posted a message on RaidBuffStatus
    I really love this mod, and I'm eagerly awaiting the weapon buff checks :)

    Keep up the good work.
    Posted in: Raid AddOns
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    posted a message on DogTag Questions Go Here
    Yea I guess I missed the error because I turned off the sound notification in Bugsack. Thanks ;)
    Posted in: Unit Frames
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    posted a message on DogTag Questions Go Here
    I seem to be having problems with very specific hex code colors.

    For example:
    HP:Short:Color("95e495")

    Should display my HP as 12.0k in a lightish green color (im picky with my color scheme). Instead it just makes it disappear. No syntax error. Nothing. As soon as I change the hex code to a "simpler" code like "00ff00" it works just fine. Does DogTag 3.0 not support as many colors as 1.0?
    Posted in: Unit Frames
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    posted a message on ArkInventory v2.00
    The only item I have (so far) that had a rule change after the update was my "Blessed Medallion of Karabor". I guess it's PeriodicTable problem, because when I look it up in editmode it says "this item is currently not in any PT Set"
    Posted in: General AddOns
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    posted a message on Deadened - modular Reliquary of Souls helper
    I actually have the Pitbull Castbar module disabled since I just use Quartz. Unfortunately this causes Deadened to freak out and give this error repeatedly:

    Deadened-1.0\Modules\PitBull.lua:7: Cannot find module "CastBar".

    Consequently, I couldn't modify the Deaden settings to disable the Pitbull module until I enabled the CastBar module in Pitbull.

    ..if that makes sense ;)

    Posted in: Raid AddOns
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    posted a message on ArkInventory v2.00
    I've been having some performance (UI lag) issues when moving items to or from my bank. When I want to move several items, I'll normally just right click them all to quickly move them back and forth, but recently with AI my UI just locks up completely for about a second every time something gets moved, making subsequent clicks not register and moving items a pain in the arse. This didn't used to happen, and I haven't changed any of my rules pretty much since I started using AI months and months ago. I don't recall what version this started happening, unfortunately.

    Any ideas?

    *edit* during this moving I get pretty insane increasing memory rates too (100+ KiB/s). When I stop it settles back down to 0.5 KiB/s. Is this normal?
    Posted in: General AddOns
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    posted a message on eePanels (official thread)
    Yea I updated via WAU today, and suddenly my eePanels was using up 16+ MB of memory on startup, and was getting huge garbage collections every 2m or so.. huge mem leak somewhere.
    Posted in: General AddOns
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    posted a message on Assesment versus Recount versus Violation
    IIRC Violation also has a "Target Threat" window, a la Omen. I haven't tested it myself (as I prefer using Omen) I just remember seeing it in the list.
    Posted in: General AddOns
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    posted a message on eePanels (official thread)
    Quote from Evil Elvis »

    Quote from Khayr »

    Official feature request: "Show panel only when grouped / in a raid" :)


    I wouldn't ever put something like that in. If I was going to put something in, it would be the ability to add custom code to any eePanel you wanted. Unfortunately, both are impossible as I don't play WoW anymore, and can't add big features like these.

    Your best bet is to make your own simple mod (There are plenty of examples floating around), specify eePanels as a dependency in the .toc, and add the code in which listens for joining/leaving a raid, and then show/hide a panel based on that. You could probably find some help doing this fairly quickly if you tried.


    If you want to see an example of a custom mod that does just that, check out Chaya's UI compilation. The author made a custom mod called "PanelSizer" that automatically changed eePanel frames for nQuestLog, oRA MT frames, Pitbull party frames.. etc. It doesn't have slash commands or a UI so you have to do all the setup through the lua, but it gave me a good starting point. The code points to specific frame numbers, so if you add or delete an eePanel frame in game, it will most likely break PanelSizer and you would need to go back into the lua and update the panel number. It's kind of tedious, but if you're willing to play with some code, it's well worth it.
    Posted in: General AddOns
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    posted a message on Quartz: Modular Casting Bar
    Quote from casteel »

    hello! im a hunter in need of help: is there a way to get the latency display not on the actual castbar, but on the swingtimer? or if not, will this option be implemented soon? or if not that either, anyone knows about such a swingtimer?

    as a hunter i want to time my steadyshots right after my autoshots, not the steadies, so the latency display on the castbar is not much of a help :\

    thanks in advance


    I second this. It would really help alot, especially when I get alot of haste going with rapid fire etc.. with even a small amount of lag, castsequence macros are useless in that situation.
    Posted in: General AddOns
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    posted a message on Fishing Ace! Discussion
    Quote from Arrowmaster »

    Worked perfectly fine for me lastnight in SSC but I wish it hadn't. Only pull that I fished on was the last pull and I ended up with my right click bound to fish for the entire attempt due to the combat lockdown. Should probably reset the binding on PLAYER_REGEN_DISABLED.


    I had that happen on lurker too. Had to resort to turning with the keyboard for that attempt, which (as a warrior) really really sucks.
    Posted in: General AddOns
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    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    Quote from sylvanaar »

    And just like on IRC you would get flooded offline without correct throttling. It would take some work - its non-trivial. One thing Prat has never done is perform actions for you, or done things over time-spans. Everything is done immediately.

    This would require the lines be queued up, and played back on a timer. Which is why its outside of Prat's scope.



    Cool. Thanks for the response. So I'm assuming Damagemeter mods like SWS or Violation (for example) have this throttling implemented for multi-line reporting? (just out of curiosity).

    Quote from HunterZ »

    You could check out the Ace addon Expiration, which records the last few seconds of each person's events from your combat log and stops when they die, so you can have it report info on a specific person to a chosen location (such as your chat window, or raid chat, or whisper or whatever). I just started using it last night and it already came in handy for finding out what killed several people on Magtheridon.


    Thanks, I'll check this out.
    Posted in: General AddOns
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    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    My reason for requesting the multi-line copy/paste into chat is this: As a tank, I like to share the last few seconds of my combat log with the raid if I die. With SimpleCombatLog, the formatting is clean, and I have a window that only shows my incoming damage and heals (with timestamps). So being able to quickly copy and paste that into raid chat (for example) would be hot. :)
    Posted in: General AddOns
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    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    Quote from Fin »

    Quote from Fin »

    Quote from Randrage »

    Question about the CopyChat module. If I want to do a multi-line copy and paste into chat, I have to do it one line at a time. Would it be possible to add an option to "export" the text you select into a certain channel, and preserve the "carriage returns"?


    I don't think that's really within the scope of the module, mate. sylvanaar might feel differently though, but I wouldn't count on your request happening. Sorry.


    ... However, you could always use an addon like TinyPad that lets you send multiple lines of text to another player or channel...


    Thanks for the suggestion! Unfortunately, I was unable to find an option in TinyPad (or OmniBus) that let me send text to a channel/player. Or did you imply that you could just manually edit each line in TinyPad and "run as script"?
    Posted in: General AddOns
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    posted a message on ACP - Official Thread
    Nice. This really cleaned up my addons menu. Only nitpick I have is that I couldn't enable/disable protect mode on addons that were grouped by name, had to go back to default view. Then when I went back to Group by Name all the grouped addons were expanded again (after I had collapsed them all) Would be cool to have it save whether mod groups were expanded or not, if possible.
    Posted in: General AddOns
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