- Registered User
Member for 14 years, 9 months, and 1 day
Last active Thu, Dec, 28 2017 02:22:13
- 0 Followers
- 24 Total Posts
- 0 Thanks
Jan 20, 2009Posted in: Addon IdeasQuote from PhanxI was thinking about it the other day... I may get around to it eventually, but if someone else wants to do it first, even better! :D
That would be great! :D Let us know if you get around to it.
Jan 18, 2009I would kill for this skin, I love it. The one found here: http://s.wowinterface.com/preview/pvw19041.jpgPosted in: Addon Ideas
I tried creating it with ButtonFacade but failed miserably, not surprisingly. Is there any chance anyone would be able to make this skin at all? SimpleSquare just doesn't cut it for me :(.
Thanks in advance.
Jan 6, 2009Clean/Minimalist/PvP Focused:Posted in: General Chat
Focus > Me > Target > ToT
Target with Castbar
Random Raid, example of Debuff timers.
Jan 2, 2009I had a couple of requests, so here is my current UI.Posted in: General Chat
@Yinchie: I like it, what is that castbar texture by the way, I don't recall seeing it before?
Dec 29, 2008Posted in: General ChatQuote from Oakayam@husky003
Doesn't the tooltip sitting on arena frames make them harder to monitor?
One of the things to fix up :p. And Arena Frames were originally placed higher up, haven't played with them that low yet.
Dec 29, 2008Arena focused UI, i.e; lots of PvP addons, and everything is generally scaled larger than normal.Posted in: General Chat
Still a lot to fix up. Some elements are Caith inspired.
Dec 1, 2008Posted in: General ChatQuote from PhanxYou know you can change the background of Omen to be less horrific, right? (No offense, Xinhuan, but it doesn't match anything!) :p
Lol, yeah. I've actually already done it, I just hadn't done it for the screenshot. Also fixed up Recount a bit as well.
Dec 1, 2008Current. I just wanted something that is simple, and works, and this is what I've got:Posted in: General Chat
I've still yet to update Combat Text and Cast Bar. I'll do that eventually. Special thanks to Lyn and Neal.
Nov 13, 2008Another Lyn/Neal recreation :p:Posted in: General Chat
Still need to fix:
-Buffs <-- fixed now.
-Names on UF's
I never got my hands on a previous version of Lyn's/Neals so I've had to recreate each element personally. Again, I will try fix the above issues asap.
@d32mjackazz - Is there any chance you could upload your minimap/buff/tooltip and LynStats settings? I'd be very grateful.
Nov 10, 2008Posted in: Lua Code DiscussionQuote from LombraWell, how does it "not work"?
I copied and pasted the code onto the StatusQuo .lua and nothing happened. Nothing has happened yet for nothing to "not work" :p. I'm still trying to figure out how to get it to work.
Nov 10, 2008Posted in: AddOn HELP!Quote from Seerahdid you try this? http://wow.curse.com/downloads/wow-addons/details/blizz_button-facade.aspx
Wow, didn't know that existed.
However it only worked for the Buff Icons - it didn't want to work for the buttons on the action bars. Any ideas?
- Disable skinning for ActionButtons because it is hiding the icon
Would anyone happen to know any other alternative methods?
Nov 9, 2008Current:Posted in: General Chat
â¢ Not entirely happy with it.
â¢ The action bar I will change to Roath once it's updated.
â¢ The Grid texture (based off Neavx's) and bar textures are custom made.
â¢ Minimap is bugged in all of screenies >.<. I didn't notice at the time. Is there anyway to fix that bug, it's annoying?
Solo + Casting:
Raid + Target:
Nov 9, 2008This is the code for "StatusColors":Posted in: Lua Code Discussion
local UnitIsPlayer, UnitIsConnected, UnitClass, RAID_CLASS_COLORS = UnitIsPlayer, UnitIsConnected, UnitClass, RAID_CLASS_COLORS local _, class, colour local function hook(statusbar, unit) if UnitIsPlayer(unit) and UnitIsConnected and unit == statusbar.unit and UnitClass(unit) then _, class = UnitClass(unit) colour = RAID_CLASS_COLORS[class] statusbar:SetStatusBarColor(colour.r, colour.g, colour.b) end end hooksecurefunc("UnitFrameHealthBar_Update", hook) hooksecurefunc("HealthBar_OnValueChanged", function(self) hook(self, self.unit) end)
That was what I was planning on implementing it in to.
- To post a comment, please login or register a new account.